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Relic on update the Automatch map pool

10 Mar 2015, 15:03 PM
#21
avatar of Thunderhun

Posts: 1617

Wait...if Sittard is being implemented does it mean it come with the brits because I'm concerned that OP Blackcock was conducted by the brits. :D

Now it seems more and more clear...
10 Mar 2015, 15:17 PM
#22
avatar of Gdot

Posts: 1166 | Subs: 1

City 17 winter was too big and too slow. Rostov needs to be reworked as it is currently imbalanced.
10 Mar 2015, 15:35 PM
#23
avatar of Leodot

Posts: 254



This exactly. Need I remind you that the Germans had a m2 Browing 50.cal accuracy bulletin?

BTW, the German bulletin for Rifleman and Rear Echelon troops from Ardennes Assault says 'Riflemen cost 10% less'. (should be reinforce 10% faster)

The other two...meh. Optimisation isn't the QA team's fault, and while Rostov is terrible for competitive play, there is something unique about playing on this map.

This might be a terrible analogy, but Yugioh is probably the most pay 2 win, imbalanced, luck-based game in the world. But it's still the most popular card game by sales volume.


Great replay, love it and I have nothing to add! :)
10 Mar 2015, 16:03 PM
#24
avatar of Imagelessbean

Posts: 1585 | Subs: 1

City 17 was a nightmare, constant blizzards, large slow map, fuel at cut offs that favored campy play. Ultimately the team to acquire the most heavy armor first one.

Rostov is ok because you only randomly get to spawn on the bad side!?! Seriously? That is not acceptable. That map should be removed or fixed.
10 Mar 2015, 16:15 PM
#25
avatar of VonIvan

Posts: 2487 | Subs: 21

10 Mar 2015, 16:39 PM
#26
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

During Operation Blackcock

10 Mar 2015, 16:42 PM
#27
avatar of BeltFedWombat
Patrion 14

Posts: 951

Blackcock FTW!

Edit - safe for work - it's real. britsbrits
10 Mar 2015, 16:52 PM
#28
avatar of Theodosios
Admin Red  Badge

Posts: 1554 | Subs: 7

DoubleBritsDoubleSkill :snfBarton:
10 Mar 2015, 18:57 PM
#29
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Rostov is ok because you only randomly get to spawn on the bad side!?! Seriously? That is not acceptable. That map should be removed or fixed.


I don't expect to have perfectly balanced maps.

I'm quite happy to go in knowing that sometimes I may have an uphill struggle and victory is all the sweeter for it
10 Mar 2015, 19:39 PM
#30
avatar of BeltFedWombat
Patrion 14

Posts: 951

One day we might have maps that favour offence / defence with a built in MP bonus at the start of the game for the attacker.

Yes, it would be a fun mode only so the taleban can relax. I really like the idea of a last-ditch 'Bridge at Remagen' style defence game versus other players, not the comp.
12 Mar 2015, 02:04 AM
#31
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



I don't expect to have perfectly balanced maps.

I'm quite happy to go in knowing that sometimes I may have an uphill struggle and victory is all the sweeter for it


fine with me as long as i'm never on the losing side of a bad map
12 Mar 2015, 02:10 AM
#32
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

One day we might have maps that favour offence / defence with a built in MP bonus at the start of the game for the attacker.

Yes, it would be a fun mode only so the taleban can relax. I really like the idea of a last-ditch 'Bridge at Remagen' style defence game versus other players, not the comp.


That would be cool, or a "You have this long to setup defences before the game starts".

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