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The new factions should be:

The new factions should be:
Option Distribution Votes
23%
38%
11%
2%
26%
Total votes: 164
Vote VOTE! Vote ABSTAIN
4 Mar 2015, 21:36 PM
#1
avatar of BIS-Commando

Posts: 137

Vote which factions do you want in COH 2. Thx.
4 Mar 2015, 21:46 PM
#2
avatar of sir muffin

Posts: 531

australia and japan Kreygasm
4 Mar 2015, 21:50 PM
#3
avatar of dasheepeh

Posts: 2115 | Subs: 1

Afrika Korps and UK if anything. Although 6 factions would result in a balance disaster.
4 Mar 2015, 21:53 PM
#4
avatar of sir muffin

Posts: 531

Afrika Korps and UK if anything. Although 6 factions would result in a balance disaster.


dow 2 elite mod has 7 IIRC and it's pretty damn good balance
4 Mar 2015, 21:54 PM
#5
avatar of Katitof

Posts: 17914 | Subs: 8

Space marines and Tyranids.
Couple more bugs and the latter will be completed.
4 Mar 2015, 21:57 PM
#6
avatar of Jadame!

Posts: 1122

1 and 2 is pretty much the same. Deutsches Afrika Korps should represent Italian infantry backed by German tanks, guns and fighters vs UK commonwealth.
4 Mar 2015, 22:23 PM
#7
avatar of Omega_Warrior

Posts: 2561

I still really don't think people actually know how afrika corps would be implemented in game. How is a faction restricted to 1942 tech supposed to compete with the other factions, while still being functionaly different from whermacht?
4 Mar 2015, 22:33 PM
#8
avatar of spajn
Donator 11

Posts: 927

Relic is leaving the sinking ship and goes 100% DoW3! Preorder for cool skins!
4 Mar 2015, 22:42 PM
#9
avatar of Jadame!

Posts: 1122

I still really don't think people actually know how afrika corps would be implemented in game. How is a faction restricted to 1942 tech supposed to compete with the other factions, while still being functionaly different from whermacht?


Relic could always make some sort of pe clone to represent nature of Rommel hight-mobile pushing blitzkrieg to its limit forces with sucky Italian divisions and fearsome flaks 88 to fill their gap in defensive capabilities.
4 Mar 2015, 22:53 PM
#10
avatar of AchtAchter

Posts: 1604 | Subs: 3

I still really don't think people actually know how afrika corps would be implemented in game. How is a faction restricted to 1942 tech supposed to compete with the other factions, while still being functionaly different from whermacht?


You know that the Tiger I saw combat in Africa?
Relic seems to have no problem with using the T34/76 as a stock unit, why shouldn't they use Panzer III & Crusader Tanks too?
4 Mar 2015, 22:58 PM
#11
avatar of GuyFromTheSky

Posts: 229

I think the current factions need to be working before relic even thinks of adding new ones.
4 Mar 2015, 22:59 PM
#12
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

The new factions could have special matchmaking where they only see other new factions and only see them on certain maps..im sure enough people would buy said factions as well for that to work properly.
4 Mar 2015, 23:16 PM
#13
avatar of DonnieChan

Posts: 2272 | Subs: 1

AM I the only one who would never ever want to play with Italians?
4 Mar 2015, 23:20 PM
#14
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Afrika Korps and UK if anything. Although 6 factions would result in a balance disaster.


The last 4 Relic games had more than 4 factions.
4 Mar 2015, 23:31 PM
#15
avatar of turbotortoise

Posts: 1283 | Subs: 4

Man, just envisioning the desert rats/long range desert groups. you thought the clown car was dead and gone.

and for everyone worried about anachronism, i lost a kt to ptrsd's the other day.

and to think, calling the OKW fuel starved now, what about the DAK... man, these could be realllly cool, or realllllly bad...

with respect, i don't really trust relic to pull something like that off, let's work with what we've got for the time being :S
4 Mar 2015, 23:37 PM
#16
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Relic has never made RTS's with more than 4 factions before no siree

*sweeps ashes of DoW under the rug*
4 Mar 2015, 23:39 PM
#17
avatar of AssaultPlazma

Posts: 300



dow 2 elite mod has 7 IIRC and it's pretty damn good balance



Base game balance not so much...... catachans lol(did DOW II retribution get patched after THQ dissolved?)
4 Mar 2015, 23:46 PM
#18
avatar of Brachiaraidos

Posts: 627

50% of factions in game are German. Why do we need more German factions?

I know you wehraboos have a ceaseless chub on for the glorious Krupp Steel, but the axis forces in WWII were formed from many, many countries.

Japan and Italy are obviously the major powers, but plenty of affiliates and clients existed.

Can we pick at least one of them to represent in game yet? If we blow our chance with Italy we may never get another shot again.
4 Mar 2015, 23:48 PM
#19
avatar of turbotortoise

Posts: 1283 | Subs: 4

50% of factions in game are German. Why do we need more German factions?

I know you wehraboos have a ceaseless chub on for the glorious Krupp Steel, but the axis forces in WWII were formed from many, many countries.

Japan and Italy are obviously the major powers, but plenty of affiliates and clients existed.

Can we pick at least one of them to represent in game yet? If we blow our chance with Italy we may never get another shot again.


c'monnn aren't the osttruppen enough?
4 Mar 2015, 23:49 PM
#20
avatar of Omega_Warrior

Posts: 2561



You know that the Tiger I saw combat in Africa?
Relic seems to have no problem with using the T34/76 as a stock unit, why shouldn't they use Panzer III & Crusader Tanks too?

I have no problem with pz3 and the like, but we already have a faction with tigers.
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