Login

russian armor

Vet abilities - SU Tracking

4 Mar 2015, 17:39 PM
#21
avatar of ofield

Posts: 420



Your thinking of the StuG Ausf E


:facepalm:

Are u just that ***** or are you trolling me? I am fucking talking about the fucking STUG G u fucking *****
4 Mar 2015, 17:49 PM
#22
avatar of Volsky

Posts: 344

KEK. The best part about the StuG having crap armor in CoH2 is that it had pretty damn good armor in reality. From Mein Soon(tm) to be Release Mod ))) (Yes, it's for the StuG IV, but from the front and directly astern it's the same layout and thickness as the StuG III Ausf G.

〈〈 Sd Kfz 167 StuG IV (a.k.a. Sturmgeschütz IV) 〉〉
Country of Origin & Manufacturer:
Handling:
Weight: 23.5 tonnes
Engine: Maybach V12 gasoline HL 120 TRM, water-cooled, inline
Horsepower: 300 hp (220 kW) at 2,500 rpm

Fuel Capacity: 660 litres (175 U.S. gallons) of 80 octane fuel
Range (Maximum): 210 km (130 miles )
Range (Combat Radius): 105 km (65 miles)
Transmission: Manual; syncromesh; 7 speed (6 Fwd, 1 Rv)
Suspension: Leaf Spring Suspension

Top speed (road): 38.624 km/h (24 mp/h; 10.729 m/s)
appropriate gear/total: 6/6
0 to speed time: 55 s (0.199)
deceleration time: 5 s (-4.8)

Top speed (cross-country): 14.484 km/h (9 mp/h; 4.023 m/s)
appropriate gear/total: 4/6
0 to speed time: 3 s (1.341)
deceleration time: 3 s (-1.341)

Top speed (rough terrain): 6.437 km/h (4 mp/h; 1.788 m/s)
appropriate gear/total: 2/5
0 to speed time: 1 s
deceleration time: 1.5 s

Top speed (reverse): 6.437 km/h (4 mp/h; 1.788 m/s)
appropriate gear/total: -1/5
0 to speed time: 1 s (1.788)
deceleration time: 1 s (-1.788)

Minimum 360 º pivot time (chassis): 15.25 s
Turret rotation rate: 14 º/s
Gun settle time (moving to stopped): 2 s

Collective field of view (crew cabin/vision slits): 120 º
Commander's copula: Yes
Field of view (main gun sight): 8 º (5x magnification yields 1000 m eff. spotting range)
Sights: Fixed ' + ', not adjustable for range

Armament & Ammunition Load: 1x 7.5 cm StuK 40 L/48 (63 rds), 1x MG 34 (panzerlauf) (4,750 rds)
Crew Count: 4 (Driver, Gunner, Loader, Commander)
Generated HP: 220 = 55 x 4
Cost (in-game):
Armor:
Type: Rolled homogeneous
Front: 77.142 mm = 56.875 mm ÷ cos(42.5)
80 mm + 80 mm + 30 mm + 80 mm + 75 mm + 30 mm + 30 mm + 50 mm = 455 mm
455 mm ÷ 8 = [ 56.875 mm ]

19 º + 50 º + 86 º + 11 º + 55 º + 69 º + 50 º + 0 º = 340 º
340 º ÷ 8 = [ 42.5 º ]

Rear: 37.138 mm = 32.571 mm ÷ cos(28.714) ---> 1.41
23 mm + 30 mm + 30 mm + 30 mm + 30 mm + 30 mm + 55 mm = 228 mm
228 mm ÷ 7 = [ 32.571 mm ]

67 º + 0 º + 15 º + 42 º + 77 º + 0 º + 0 º = 201 º
201 º ÷ 7 = [ 28.714 º ]

Front, hull down: 69.736 mm = 49.167 mm ÷ cos(45.167) ---> received pen 1.106, received accuracy 0.333, received damage 0.333
30 mm + 80 mm + 75 mm + 30 mm + 30 mm + 50 mm = 295 mm
295 mm ÷ 6 = [ 49.167 mm ]

86 º + 11 º + 55 º + 69 º + 50 º + 0 º = 271 º
271 º ÷ 6 = [ 45.167 º ]

Armor type/modifiers: tp_ge_sd_kfz_167

HP generated by armor thickness (front): 771.42 = 77.142 x 10
HP generated by armor thickness (rear): 371.38 = 37.138 x 10
Net HP: 3202.58

771.42 + 371.38 + 220 = 1362.8
1362.8 x 2.35 = [ 3202.58 ]

EDIT EDIT: And yes, this is basically OT but at this point I've just given up and accepted that the base game SUCKS and that mods are the way of the future.
4 Mar 2015, 19:02 PM
#23
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2



Your thinking of the StuG Ausf E, which is amazing versus infantry. But the StuG III Ausf G isn't very good against infantry at all, it's like the SU-76 but just marginally less shit.

All assault guns in this game need some help, except for the Sturmtiger.


wow. now you are telling ppl what they are thinking about? i mean contaminating every single thread in the forum is one thing but you are evolving into a whole new pudding.
4 Mar 2015, 19:18 PM
#24
avatar of Burts

Posts: 1702

jump backJump back to quoted post4 Mar 2015, 17:49 PMVolsky
KEK. The best part about the StuG having crap armor in CoH2 is that it had pretty damn good armor in reality. From Mein Soon(tm) to be Release Mod ))) (Yes, it's for the StuG IV, but from the front and directly astern it's the same layout and thickness as the StuG III Ausf G.

〈〈 Sd Kfz 167 StuG IV (a.k.a. Sturmgeschütz IV) 〉〉
Country of Origin & Manufacturer:
Handling:
Weight: 23.5 tonnes
Engine: Maybach V12 gasoline HL 120 TRM, water-cooled, inline
Horsepower: 300 hp (220 kW) at 2,500 rpm

Fuel Capacity: 660 litres (175 U.S. gallons) of 80 octane fuel
Range (Maximum): 210 km (130 miles )
Range (Combat Radius): 105 km (65 miles)
Transmission: Manual; syncromesh; 7 speed (6 Fwd, 1 Rv)
Suspension: Leaf Spring Suspension

Top speed (road): 38.624 km/h (24 mp/h; 10.729 m/s)
appropriate gear/total: 6/6
0 to speed time: 55 s (0.199)
deceleration time: 5 s (-4.8)

Top speed (cross-country): 14.484 km/h (9 mp/h; 4.023 m/s)
appropriate gear/total: 4/6
0 to speed time: 3 s (1.341)
deceleration time: 3 s (-1.341)

Top speed (rough terrain): 6.437 km/h (4 mp/h; 1.788 m/s)
appropriate gear/total: 2/5
0 to speed time: 1 s
deceleration time: 1.5 s

Top speed (reverse): 6.437 km/h (4 mp/h; 1.788 m/s)
appropriate gear/total: -1/5
0 to speed time: 1 s (1.788)
deceleration time: 1 s (-1.788)

Minimum 360 º pivot time (chassis): 15.25 s
Turret rotation rate: 14 º/s
Gun settle time (moving to stopped): 2 s

Collective field of view (crew cabin/vision slits): 120 º
Commander's copula: Yes
Field of view (main gun sight): 8 º (5x magnification yields 1000 m eff. spotting range)
Sights: Fixed ' + ', not adjustable for range

Armament & Ammunition Load: 1x 7.5 cm StuK 40 L/48 (63 rds), 1x MG 34 (panzerlauf) (4,750 rds)
Crew Count: 4 (Driver, Gunner, Loader, Commander)
Generated HP: 220 = 55 x 4
Cost (in-game):
Armor:
Type: Rolled homogeneous
Front: 77.142 mm = 56.875 mm ÷ cos(42.5)
80 mm + 80 mm + 30 mm + 80 mm + 75 mm + 30 mm + 30 mm + 50 mm = 455 mm
455 mm ÷ 8 = [ 56.875 mm ]

19 º + 50 º + 86 º + 11 º + 55 º + 69 º + 50 º + 0 º = 340 º
340 º ÷ 8 = [ 42.5 º ]

Rear: 37.138 mm = 32.571 mm ÷ cos(28.714) ---> 1.41
23 mm + 30 mm + 30 mm + 30 mm + 30 mm + 30 mm + 55 mm = 228 mm
228 mm ÷ 7 = [ 32.571 mm ]

67 º + 0 º + 15 º + 42 º + 77 º + 0 º + 0 º = 201 º
201 º ÷ 7 = [ 28.714 º ]

Front, hull down: 69.736 mm = 49.167 mm ÷ cos(45.167) ---> received pen 1.106, received accuracy 0.333, received damage 0.333
30 mm + 80 mm + 75 mm + 30 mm + 30 mm + 50 mm = 295 mm
295 mm ÷ 6 = [ 49.167 mm ]

86 º + 11 º + 55 º + 69 º + 50 º + 0 º = 271 º
271 º ÷ 6 = [ 45.167 º ]

Armor type/modifiers: tp_ge_sd_kfz_167

HP generated by armor thickness (front): 771.42 = 77.142 x 10
HP generated by armor thickness (rear): 371.38 = 37.138 x 10
Net HP: 3202.58

771.42 + 371.38 + 220 = 1362.8
1362.8 x 2.35 = [ 3202.58 ]

EDIT EDIT: And yes, this is basically OT but at this point I've just given up and accepted that the base game SUCKS and that mods are the way of the future.




I do thing that the armor stats for the STUG III and PIV need to be swapped. Stug gets 180 frontal armor, PIV gets 140. PIV could get more penetration. Which would do two things, make PIV vs t-34/76 more equally matched but make PIV alot better vs heavy tanks and everything else.

This would infact be realistic and i think more balanced.
4 Mar 2015, 19:18 PM
#25
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post4 Mar 2015, 17:39 PMofield


:facepalm:

Are u just that ***** or are you trolling me? I am fucking talking about the fucking STUG G u fucking *****


The StuG III Ausf G, isn't very good against infantry compared to things literally in the same tier as it. The amount of time you just need to wait for a PIV isn't that much if you go T3, and the PIV is far, far better against infantry.

wow. now you are telling ppl what they are thinking about? i mean contaminating every single thread in the forum is one thing but you are evolving into a whole new pudding.


Well considering that the Ausf G blows when someone says it's great I normally must think they are referencing the Ausf E, since the Ausf E is better in every way for cost against infantry.
4 Mar 2015, 19:20 PM
#26
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post4 Mar 2015, 19:18 PMBurts




I do thing that the armor stats for the STUG III and PIV need to be swapped. Stug gets 180 frontal armor, PIV gets 140. PIV could get more penetration. Which would do two things, make PIV vs t-34/76 more equally matched but make PIV alot better vs heavy tanks and everything else.

This would infact be realistic and i think more balanced.


You would literally never see T3 ever be built again, The Jackson already owns it, so why would you want to make Soviets own it to? The StuG III needs an armor and health buff, and the Jackson just needs to do less damage but have better ROF or Pen.
4 Mar 2015, 19:40 PM
#27
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post4 Mar 2015, 17:14 PMNapalm
It sounds like a good start but the SU85 requires other work as well.

This is just veterancy overhauling, and while this could improve performance, it's not it main goal.

Why not just give the SU-85 a vet ability that lets it see enemy tanks in fog of war beyond it's sight radius? I mean it's a blood tank destroyer.


Because it already has a focus sights for it and you should be using other units to spot for it.
Regarding seeing units/tanks in FoW, i'll rather save that topic for next week thread: Armored detection.


11 Mar 2015, 09:14 AM
#28
avatar of FaustCostBulletin

Posts: 521

Why do you consider Tracking to be an adequate ability for the ZiS?
17 Mar 2015, 19:41 PM
#29
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Why do you consider Tracking to be an adequate ability for the ZiS?


The ability to spot and scout beyond for yourself shouldn't be underestimated (if the nerf was rerolled)
The fact that it also has barrage and since the nerf on the rof on the pak40, it should be more than enough.

17 Mar 2015, 20:01 PM
#30
avatar of ferwiner
Donator 11

Posts: 2885

Great ideas. As for the stug it is very situational, usually you would rather wait for p4 or tiger but it can be very succesfull against usf playing fast shermans, especially with CAS.
17 Mar 2015, 20:44 PM
#31
avatar of The amazing Chandler

Posts: 1355

Very nice ideas, totally agree about the ZIS. We still don't know and i sure don't get it why Relic did nerf the ability to the ground. They reduced the range of tracking (does add almost nothing on LOS) and made it even costlier :loco::snfPeter:

Alexzandvar, you talk to much man. No offence!
17 Mar 2015, 21:55 PM
#32
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
I gotta say whats wrong with tracking? Unless its bugged this is actually a pretty good ability?
17 Mar 2015, 22:00 PM
#33
avatar of Katitof

Posts: 17914 | Subs: 8

I gotta say whats wrong with tracking? Unless its bugged this is actually a pretty good ability?

Was before double ninja nerf.
Vision was reduced by 50%
Cost increased by almost 100%
Now its just bad and is actually THE worst and most cost ineffective vet ability out of all AT guns and TDs.
18 Mar 2015, 04:04 AM
#34
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Su76 should get merge at vet 1. A merged SU85 would be able to fire barrages and have extra armor and HP = to the su76s HP and armor. Also, conscript squads with su76s taped to their backs. :}

^Not serious at all.

I think that either reverting the nerfs to tracking or maybe giving SU76 an HE shell at vet 1 (for main gun) and a defensive grenade for AT guns and SU85s. Similar to the sturmtiger's grenade, but thrown by the commander of the gun.
18 Mar 2015, 07:59 AM
#35
avatar of JohnnyB

Posts: 2396 | Subs: 1



You would literally never see T3 ever be built again, The Jackson already owns it, so why would you want to make Soviets own it to? The StuG III needs an armor and health buff, and the Jackson just needs to do less damage but have better ROF or Pen.


The STUG 3 ausf G needs a health buff at most, not armor. Jackson needs better penetration or better health.
18 Mar 2015, 15:58 PM
#36
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Su76 should get merge at vet 1. A merged SU85 would be able to fire barrages and have extra armor and HP = to the su76s HP and armor. Also, conscript squads with su76s taped to their backs. :}

^Not serious at all.

I think that either reverting the nerfs to tracking or maybe giving SU76 an HE shell at vet 1 (for main gun) and a defensive grenade for AT guns and SU85s. Similar to the sturmtiger's grenade, but thrown by the commander of the gun.


A toogle-able switch of rounds, with a slower RoF when on HE.
18 Mar 2015, 23:57 PM
#37
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

just making the SU-76 a competent (and accordingly priced) AT gun (without touch the barrage) would be enough. it really, really wants to swap with the t70 though.
19 Mar 2015, 00:28 AM
#38
avatar of Alexzandvar

Posts: 4951 | Subs: 1

They should just get rid of the SU-76 and replace it with this for an assault gun:



The SU-122.

That or just make the SU-76 a ZiS on wheels, like it always should have been.
21 Mar 2015, 17:38 PM
#39
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
jump backJump back to quoted post4 Mar 2015, 19:18 PMBurts




I do thing that the armor stats for the STUG III and PIV need to be swapped. Stug gets 180 frontal armor, PIV gets 140. PIV could get more penetration. Which would do two things, make PIV vs t-34/76 more equally matched but make PIV alot better vs heavy tanks and everything else.

This would infact be realistic and i think more balanced.

Terrible Idea, first that just doesn't make sense for obvious reasons and seconds. Why the hell should t34/76 and panzer4s be equal when the panzer4 costs 25 fuel more and comes out 1-2 minutes later. Its not realistic the panzer4 with the l/48 75mm was superior to the t34/76 bboth in terms of armor and gun performance. Not by a huge margin but by a fairly noticeable amount.
21 Mar 2015, 17:58 PM
#40
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2


Terrible Idea, first that just doesn't make sense for obvious reasons and seconds. Why the hell should t34/76 and panzer4s be equal when the panzer4 costs 25 fuel more and comes out 1-2 minutes later. Its not realistic the panzer4 with the l/48 75mm was superior to the t34/76 bboth in terms of armor and gun performance. Not by a huge margin but by a fairly noticeable amount.


p4 would still be better than t34.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

595 users are online: 595 guests
3 posts in the last 24h
13 posts in the last week
32 posts in the last month
Registered members: 50074
Welcome our newest member, GeorgiadfHess
Most online: 2043 users on 29 Oct 2023, 01:04 AM