USF Pack Howitzer
Posts: 353
is good performance for counter blob
but when battle in uber map it only hit crack building ineffective shot
relic fix by set fire in arced projectile in 9/9/57 patch and that why mortar do it better
Scott and brummbar not have problem because their close range fire low arc projectile
but pack and ISG min range 40 I think too slow for hit moving soldier
Posts: 17914 | Subs: 8
Posts: 353
Posts: 17914 | Subs: 8
I literally got good return on it once, over 60 kills after 30 minutes of almost constant shooting.
Posts: 36
I feel for a unit of 480 mp, with an 80 fuel tech gate and a clearly broken reinforce cost, the Pack howi should have a significant cool down reduction, to emphasize that the barrage is supposed to be the it's strong/selling point.
Posts: 1664
Just get it vision with pathfinders, beacons, riflemen flares, recon runs... USF has an insane amount of vision.
Posts: 4301 | Subs: 2
but i am still trying. maybe one day, i will see the light.
Posts: 1664
It's really situational in 1v1's and only gets better the bigger the game gets. This was vs. a guy who had two Jagd Panzer bulletins on Langres so I knew he'd be campy.
Also if you see an opponent go LEIG it is amazing. The LEIG sucks ass vs. Pack Howitzer.
Posts: 915
Posts: 4301 | Subs: 2
Pack howie does damn well in 2v2 wtf are u talking about. Amis are already OP vs infantry as it is. They have rifles, howi, airborne, and scot. It's ridiculous. No more effin infantry weapon buffs for Amis, only tanks and I hardly think they need that
cool. thanks for sharing.
Posts: 915
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Posts: 708 | Subs: 1
Even a broken clock is right twice a day. Thats about your pack howitzer.
Posts: 1637
I've been trying to pass 1,400% eff. with the Kappa Howitzer and today I did it! All of the vehicle damage was against Panthers. I still lost the match but it was a close one on road to Cutoff vs. rank 400 OKW.
Just get it vision with pathfinders, beacons, riflemen flares, recon runs... USF has an insane amount of vision.
How the...what the...
But the Quick Sherman cannot coexist with the Captain!
I really dont get how you can make your Howi actually kill anything. Mine never does. It just dies..and bleed me upkeep...
Posts: 3052 | Subs: 15
Posts: 3103 | Subs: 1
How the...what the...
But the Quick Sherman cannot coexist with the Captain!
You can't rush Easy8 call-ins.
Well I guess you could by throwing your troops at the enemy constantly so you can boost the CP gain with non-stop fighting...but either way you'd probably have enough fuel for an E8 in addition to the Captain if you got an even share of the map by the time you had enough CP.
(If that was a joke, I'm afraid I didn't find it very funny)
Posts: 764
This way you could bleed infantry over time more properly, like the ISG does (sometimes, okay... rarely)
Posts: 1664
If it would be in LT Tier, it might be better?
This way you could bleed infantry over time more properly, like the ISG does (sometimes, okay... rarely)
In alpha the Pack Howitzer and the .50 machine gun were swapped and it made perfect sense. Lt. tier already has suppression from the M15 AA half-track. The change makes absolutely no sense.
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