Artillery damage is fine.
IMO what it needs is for it to have area suppression,
You want arty to suppress?
I dont remember. but did arty suppress in vcoh?
And wouldint this be kinda op?
Posts: 2280 | Subs: 2
Permanently BannedArtillery damage is fine.
IMO what it needs is for it to have area suppression,
Posts: 1605 | Subs: 1
Posts: 17914 | Subs: 8
Posts: 4951 | Subs: 1
That's how I do it as well. But that is not clever or proper usage. It's a choice. You take a risk and you can be rewarded or punished.
Actually, arty(big guns, not rocket one) suppressing sounds like an interesting idea.
Posts: 137
Well, there's a correct way to use a b4 and an incorrect way, building it in your base so the spread is unmanageably huge is the wrong way.
This was actually in the game in the form of infantry "hitting the deck" as it were when large explosions happened close to them. It was removed to help improve unit responsiveness.
Posts: 4951 | Subs: 1
And created this blob fest... Sad ...
Posts: 45
Blobbing has been a thing since forever, and the whole infantry throwing themselves on the ground made the already bad unit responsiveness an outright nightmare.
Posts: 1944 | Subs: 2
You want arty to suppress?
I dont remember. but did arty suppress in vcoh?
And wouldint this be kinda op?
lol apparently if a squad gets 1 shotted your blobbing. Therefore stukas are fine, b4 vet 3 is fine, every off map is fine. Because if you have problems with any sort of indirect fire pls L2P cuz you're blobbing. HUUUUURRRRRR. Sorry that I'm contesting your point that players should be able to turtle up around points and let point and click emplacements sitting in your base do all the work. God knows we need that instead of ooohhh idk combined armed forces involving micro to attack or defend. Nope lets just rush middle vp and sit there wip machine guns and AT guns while you blow the absolute shit out of bases and tanks with the click of a button because its much easier.
The best thing about artillery is not only can you effortlessly 1 shot squads from across the map with no notice, but even with the continual damage it forces your opponent to make risky all or nothing attacks to destroyyour artillery or main force, putting you in the position to just destroy them because their risk is your advantage. Even if they don't make ballsy all or nothing attacks, you still win due to the continual damage and bleed, and for little micro or skill. Artillery is scrubs wet dream.
Artillery is cancer. Howitzers are great because they never get built. The only things balanced are rocket artillery. With Stuka being slightly OP, katyushas being squad wiping maniacs and panzerwerfers being shit. If they could blanket nerf all these units the game would be even better.
Posts: 587
Only Nebelwerfers did, and they did burn over time damage rather than instant explosion.
Posts: 8154 | Subs: 2
Originally nebels did only damage and no suppression or fire damage, but nobody used them, so relic decided to buff the nebel with suppression and fire damage, and i dont know if we should go back to how ML-152 and LEFH 18 were with one shooting 8 shots and the other shooting 12 shots per barrage.
13 | |||||
8 |