Grens...
Posts: 2280 | Subs: 2
Permanently BannedBut USF..
They dont stand a chance
I think grens should be a 5 man unit, and atLeast perform like volks in the early game
Also i think the g43 upgrade should be non-doc to compete with rifles ate vet 3
The mg-42 could also use a slight buff also.
Everything in t2 needs a buff.
T3 and t4 should cost less
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Because volks are pretty weak in the AI department.
The Wehr early game problems don't really come from grens it comes from under-preforming sniper and MG-42.
Posts: 2280 | Subs: 2
Permanently BannedCan you expand on what you mean by 'Preform like volks early game'
Because volks are pretty weak in the AI department.
They are similarly priced to volks.
I feel they should perform exactly like them in the early game.
Volks dont get completely overwhelmed like grens do when supported
Posts: 322
They are similarly priced to volks.
I feel they should perform exactly like them in the early game.
Volks dont get completely overwhelmed like grens do when supported
That is because the Kubel dose its job as a suppression platform,
Furthermore Volks come from HQ so you don't have to cut 1 squad for the building..
Maybe just starting the game with a gren is a alternative to altering the combat
ability of grens.
Or just make first T1 cost no MP.
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Grens are fine, it's still the maps that hurt Ostheer the most early on.
+1
Posts: 927
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Grens are fine, it's still the maps that hurt Ostheer the most early on.
Moving HMG42s around Faymonville is like sitting on large spikes.
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Is it really easier to "fix" all maps and every future map? Or just fix ostheers lack of tools in certain situations?
This, Ostheer should be viable regardless of 'map'
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Grens are fine, it's still the maps that hurt Ostheer the most early on.
+1
Posts: 1304 | Subs: 13
I mean really, 25mp per model?
And as Luvnest has said, fix the maps. A lot of them are not friendly to Ostheer since we rely on fighting at long-range to win our fights early on.
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That isn't to say to say there aren't changes that need to be made like, delaying smoke and luitenent but that's on the US side. Ostheer T1 itself is perfectly fine and buffing it in any way will offset balance vs soviets.
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Permanently Bannedg43s are cool weapons yes. But in terms of cost effectiveness the lmg42 is just better performance. g43s should get a slight buff.
The grenadier squad itself is not so bad, the buffs should be directed more towards the 222 scout car, in terms of armor, 2cm gun damage, and health. All for a cost increase to 25-30 fuel.
I wanna say panzergrenadiers are mostly fine, the only thing I think is that mid range dps needs a very slight buff. Nothing overkill.
Also for gods sake the FHT needs to be usable. ffs sake relic this unit could very well be usable but its not because its fucking locked away to the late game.
As well as t2 tech cost. Please please please reduce t2 teching cost by 10 fuel and add that onto t3 teching.
Oh yes and the mg42, slight turn rate buff, slight suppression buff.
Overall the ostheer suffers from very slight UP aspects on most of their staple units like i have just listed. In their current state they collectively put the entire faction at a disadvantage. But overall grenadiers are not one of these units. Just the g43 upgrade. Knowing how easily relic fucking loves to ruin balance and overbuff/overnerf units or simply just makes the wrong decision we will probably never see this.
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On top of that bloody one shots on veteran squads.And that papergrenadier 'advanced infantry' and popcornsprayer42 as ur support.
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