Which factions needs to be nerfed ?
Posts: 137
Posts: 1042
Although, I did vote OKW kappa.
Posts: 17914 | Subs: 8
All armies need changes and its not always nerfs.
Posts: 137
A "they're fine" option would be nice.
Although, I did vote OKW kappa.
Yes...sorry, I forgott to put that option.
Posts: 137
This poll makes no sense, because its not that simple.
All armies need changes and its not always nerfs.
Yes. I know, but i made this poll to see which factions needs more attention.
Posts: 531
USF nerf = OH fanboys
soviet nerf = OKW fanboys
OKW nerf = US fanboys
OH nerf = soviet
Posts: 4630 | Subs: 2
Posts: 137
this'l just see which faction has the most fanboys
USF nerf = OH fanboys
soviet nerf = OKW fanboys
OKW nerf = US fanboys
OH nerf = soviet
That will be cool too.
Posts: 137
Someone wants to nerf OST, really?
It seems so ))
Posts: 1217
Posts: 2396 | Subs: 1
Posts: 471
This poll makes no sense, because its not that simple.
All armies need changes and its not always nerfs.
Is the right answer. /Close thread
Posts: 1217
OKW and USF ??? Are you people crazy?I suggest you play Ostheer versus them. Early game disadvantage to Rifles, late game disadvantage to Jacksons and P47s.
Posts: 658
OKW needs a design overhaul, no straight nerfs for specific units.
USF are fine, so are Soviets. Wehrmacht only struggles ATM because of overpriced teching.
Fix teching for vanilla factions, re-design OKW, fix the call-in meta and then relic can look for OP/UP units and change what needs to be changed.
Posts: 137
Is the right answer. /Close thread
I close the thread when i want. Capisci?
Posts: 2396 | Subs: 1
I suggest you play Ostheer versus them. Early game disadvantage to Rifles, late game disadvantage to Jacksons and P47s.
Yes but that means that Ostheer is crippled right now, not USF broken.
For ostheer teching is to expensive and its vehicles cost to much fuel. In addition, Mg42 could perform better. That may be the root of the problem.
Posts: 1042
Posts: 137
No offense but the question is stupid. No faction needs to be nerfed.
OKW needs a design overhaul, no straight nerfs for specific units.
USF are fine, so are Soviets. Wehrmacht only struggles ATM because of overpriced teching.
Fix teching for vanilla factions, re-design OKW, fix the call-in meta and then relic can look for OP/UP units and change what needs to be changed.
Can u use another word beside "stupid" ? Why you people are so rude? Can u talk like a normal person without offend? Thx...
Posts: 1217
I think with regard to OH you'd be looking at buffing their early units (MG42 seems formost on our mind, Pgrens could do with a buff, though preferably not to where they were when the game released) whilst toning down some of their late game units a tad IMOI agree on the Mg42 being too weak. PGs could maybe do with a slight reinforcement cost decrease. I wouldn´t touch their performance.
I disagree on the late game nerfs for Ost. What exactly is too strong? Throughout the game Ost got multiple nerfs to its lategame. Panthers proofed poor before their frontal armor was buffed. The Elefant is highly situational and imo also performing poorly with its range nerf to 70. The Tiger has received a pretty significant health nerf and goes down fast. The only thing that´s overpowered in Ost lategame is the Tiger Ace.
Yes but that means that Ostheer is crippled right now, not USF broken.I know what you mean. But currently their gameplay revolves around blobbing also. Additionally the concept of a mobile, 60 range, 240 dmg tank destroyer is broken though imo.
For ostheer teching is to expensive and its vehicles cost to much fuel. In addition, Mg42 could perform better. That may be the root of the problem.
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