Implement a limit of same units


Posts: 551
Would it make the ame more intresting and diversify gameplay as people would do combinied arms instead of spamming and blobing?

Posts: 2280 | Subs: 2
Permanently Banned
Posts: 281

Posts: 17914 | Subs: 8
And stop beating on a dead horse, this thread comes back every two months or less and each time is equally retarded.


Posts: 551
Why would a combined arms oriented gameplay destroy a WW2 RTS?

Posts: 281
Are you blobbers?
Why would a combined arms oriented gameplay destroy a WW2 RTS?
because setting a limit is a horrible. USA can never win if they can only build 3 infantry and 2 tanks.

Posts: 713 | Subs: 2



Posts: 551
because setting a limit is a horrible. USA can never win if they can only build 3 infantry and 2 tanks.
sure they can as OKW can only build a one tank.


Posts: 1108


Posts: 2779


Posts: 2272 | Subs: 1
and i mean a limit of 0


Posts: 658
Stock units shouldn't be limited.

Posts: 2115 | Subs: 1
Im against it.

Posts: 281
sure they can as OKW can only build a one tank.
panther is a medium tank in coh2.

Posts: 1042
A player who has husbanded their resources for so long to be able to 3 Tigers or IS-2s or whatever, should be rewarded for it.
I agree that Axis lategame needs balancing, but not by artificial limits.

Posts: 276
Sure it is annoying sometimes to play against blobs, but it´s so nice if they walk into a mine or get hit by a indirect fire.

Posts: 2561
A limit of 2 for heavy tanks (10CPs and above) is fine.There shouldn't need to be a limit because it should just be impossible to pull off without a actual hard cap. This game needs fuel upkeep.
Stock units shouldn't be limited.


Posts: 3293



Posts: 3052 | Subs: 15
Now should there be a limit for call in tanks? YEA. 1 Heavy or 2 mediums at once. Force people to tech up and mix their armor
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