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Ostheer: What is to be done?

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Neo
22 Feb 2015, 22:04 PM
#181
avatar of Neo

Posts: 471

Did someone really just suggest buffing Elephant in this thread? I think it's officially time to close it.
22 Feb 2015, 22:14 PM
#182
avatar of Death's Head

Posts: 440

jump backJump back to quoted post22 Feb 2015, 21:02 PMButcher
I didn´t say they are the blob faction and that Grens are unbeatable... I meant to say that Grens are still more viable than MGs. And that is a fact.

If you buff Grens and don´t buff the MG, things wont become better. Then Ostheer turns into the same OP shit as OKW and USF blobs.

Ostheer should rather rely on a good combination of good performing MGs and decent Grens. Not strong Grens and poor MGs.


Gren blobs have very poor AT. Dozer Sherman/KV-8 eats them for breakfast. WFA blobs have decent to amazing AT which is why they are so powerful.
22 Feb 2015, 22:21 PM
#183
avatar of turbotortoise

Posts: 1283 | Subs: 4



Gren blobs have very poor AT. Dozer Sherman/KV-8 eats them for breakfast. WFA blobs have decent to amazing AT which is why they are so powerful.


Such as the bazooka?

:S

22 Feb 2015, 22:24 PM
#184
avatar of ☭ Калашникова ☭

Posts: 322



Such as the bazooka?

:S



Such as:
-Bazooka? lol
-Pfaust? lollol
-PTRS? lolololol

Volkgrens are kinda the only 'AT blob' there is.
Ostheer can do it too if you have the insane munitions and mp to spend.
22 Feb 2015, 22:30 PM
#185
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post22 Feb 2015, 22:04 PMNeo
Did someone really just suggest buffing Elephant in this thread? I think it's officially time to close it.


Someone suggested that the inclusion of the Jadgpanther would make the Elefant obsolete, when it wouldn't.

Infact, the Elefant is the best Ostheer tank in the game at he moment, as far as doing what it's supposed to effectively.
22 Feb 2015, 22:35 PM
#186
avatar of ☭ Калашникова ☭

Posts: 322



Someone suggested that the inclusion of the Jadgpanther would make the Elefant obsolete, when it wouldn't.

Infact, the Elefant is the best Ostheer tank in the game at he moment, as far as doing what it's supposed to effectively.


Tiger ace would like a word with you..
Panther also works very well its just very hard to get to in 1's
22 Feb 2015, 22:55 PM
#187
avatar of Death's Head

Posts: 440



Such as the bazooka?

:S



Bazooka>Faust
23 Feb 2015, 00:23 AM
#188
avatar of turbotortoise

Posts: 1283 | Subs: 4



Bazooka>Faust


in... cost "effectiveness" i... guess.
23 Feb 2015, 00:37 AM
#189
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Tiger ace would like a word with you..
Panther also works very well its just very hard to get to in 1's


A Tiger Ace is going to quite cold comfort to you due to it's high CP cost and poor ability to deal with massed medium/heavy armor. It's something that can help seal the deal late game, but it's not going to stop you from losing before it comes out obviously.
23 Feb 2015, 00:50 AM
#190
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned


massed medium/heavy armor.


Keep imagining shit
23 Feb 2015, 01:16 AM
#191
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Keep imagining shit


By the very late game when your getting a Tiger Ace out, your opponent will have more than enough time to get a not-insignificant amount of tanks. The weakness of the Tiger/Panther is the slow ROF, which means while it can easily take on a tank 1 to 1, it falters when facing more.
23 Feb 2015, 01:27 AM
#192
avatar of ☭ Калашникова ☭

Posts: 322



A Tiger Ace is going to quite cold comfort to you due to it's high CP cost and poor ability to deal with massed medium/heavy armor. It's something that can help seal the deal late game, but it's not going to stop you from losing before it comes out obviously.


A well controlled ace can kill many mediums on its own without support.
Mines are the way to stop the ace. Or a surround (if hes dumb enough to let you do it)

Besides that my argument was not when it comes out, Its that its very effective along with the panther, When you said ele was the only good Wehr tank.

Tiger ace and Panther do what they are meant to do.
Stug IIIe also fulfills this role (although OP)
23 Feb 2015, 02:24 AM
#193
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The StuG E is OP? Jesus Christ now Iv heard everything.
23 Feb 2015, 03:21 AM
#194
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

The StuG E is OP? Jesus Christ now Iv heard everything.


Unless there's a wall/obstacle or the Stug E is one a hill, it'll almost always nail a squad every time. Sometimes it'll even wipes due to the bunching mechanics and its accuracy/low scatter against infantry not to mention it fires incredibly quickly while dealing 80 damage per shot(max hp of any infantry model). In terms of AI power, the Stug E is probably unmatched and could use some toning down for its cost.
23 Feb 2015, 03:23 AM
#195
avatar of Death's Head

Posts: 440

Rather see a slight cost increase and a slight survivability buff for the StuG E but it actually does what it's supposed to do now.
23 Feb 2015, 04:02 AM
#196
avatar of ☭ Калашникова ☭

Posts: 322

The StuG E is OP? Jesus Christ now Iv heard everything.


It is in 1's
Its fine in team games.
23 Feb 2015, 05:46 AM
#197
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Unless there's a wall/obstacle or the Stug E is one a hill, it'll almost always nail a squad every time. Sometimes it'll even wipes due to the bunching mechanics and its accuracy/low scatter against infantry not to mention it fires incredibly quickly while dealing 80 damage per shot(max hp of any infantry model). In terms of AI power, the Stug E is probably unmatched and could use some toning down for its cost.


It's easily out done by the Scott which is both non-doctrinal and doesn't need to deal with elevation mechanics. In terms of AI power it's just as good/bad as the other AI abilities most of the factions have.
23 Feb 2015, 06:44 AM
#198
avatar of Fuzz
Donator 11

Posts: 98



By the very late game when your getting a Tiger Ace out, your opponent will have more than enough time to get a not-insignificant amount of tanks. The weakness of the Tiger/Panther is the slow ROF, which means while it can easily take on a tank 1 to 1, it falters when facing more.

l2 use a pack 40 chief, best at gun in the game. Tiger is A-OK
23 Feb 2015, 15:44 PM
#199
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2


The weakness of the Tiger/Panther is the slow ROF


Tiger: 5.25
PIV: 5.75
KV1: 5.75
Wolverine: 5.85
OKW PIV: 6
M4A3: 6.05
KT: 6.25
T3485: 6.4
OH PV: 6.5
E8: 6.55
IS2: 6.65
T3476: 6.75
Jackson: 7.25
OKW PV: 7.5

Yep, Tiger has a slow ROF /s

The StuG E is OP? Jesus Christ now Iv heard everything.


Nah, it's more like the doctrine just fits perfectly for the meta. A call in "T70".
Also, while not meant to be an AT support platform, a ±60% of penetration with TWP makes it useful againts medium/USF.
23 Feb 2015, 16:01 PM
#200
avatar of Alexzandvar

Posts: 4951 | Subs: 1

I have to admit Iv not used a Tiger in so bloody long that I actually remembered the damn thing as having a slow ROF. Still for the Panther that's damn long.
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