Ostheer: What is to be done?
Posts: 471
Posts: 440
I didn´t say they are the blob faction and that Grens are unbeatable... I meant to say that Grens are still more viable than MGs. And that is a fact.
If you buff Grens and don´t buff the MG, things wont become better. Then Ostheer turns into the same OP shit as OKW and USF blobs.
Ostheer should rather rely on a good combination of good performing MGs and decent Grens. Not strong Grens and poor MGs.
Gren blobs have very poor AT. Dozer Sherman/KV-8 eats them for breakfast. WFA blobs have decent to amazing AT which is why they are so powerful.
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Gren blobs have very poor AT. Dozer Sherman/KV-8 eats them for breakfast. WFA blobs have decent to amazing AT which is why they are so powerful.
Such as the bazooka?
Posts: 322
Such as the bazooka?
Such as:
-Bazooka? lol
-Pfaust? lollol
-PTRS? lolololol
Volkgrens are kinda the only 'AT blob' there is.
Ostheer can do it too if you have the insane munitions and mp to spend.
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Did someone really just suggest buffing Elephant in this thread? I think it's officially time to close it.
Someone suggested that the inclusion of the Jadgpanther would make the Elefant obsolete, when it wouldn't.
Infact, the Elefant is the best Ostheer tank in the game at he moment, as far as doing what it's supposed to effectively.
Posts: 322
Someone suggested that the inclusion of the Jadgpanther would make the Elefant obsolete, when it wouldn't.
Infact, the Elefant is the best Ostheer tank in the game at he moment, as far as doing what it's supposed to effectively.
Tiger ace would like a word with you..
Panther also works very well its just very hard to get to in 1's
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Bazooka>Faust
in... cost "effectiveness" i... guess.
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Tiger ace would like a word with you..
Panther also works very well its just very hard to get to in 1's
A Tiger Ace is going to quite cold comfort to you due to it's high CP cost and poor ability to deal with massed medium/heavy armor. It's something that can help seal the deal late game, but it's not going to stop you from losing before it comes out obviously.
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Permanently Banned
massed medium/heavy armor.
Keep imagining shit
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Keep imagining shit
By the very late game when your getting a Tiger Ace out, your opponent will have more than enough time to get a not-insignificant amount of tanks. The weakness of the Tiger/Panther is the slow ROF, which means while it can easily take on a tank 1 to 1, it falters when facing more.
Posts: 322
A Tiger Ace is going to quite cold comfort to you due to it's high CP cost and poor ability to deal with massed medium/heavy armor. It's something that can help seal the deal late game, but it's not going to stop you from losing before it comes out obviously.
A well controlled ace can kill many mediums on its own without support.
Mines are the way to stop the ace. Or a surround (if hes dumb enough to let you do it)
Besides that my argument was not when it comes out, Its that its very effective along with the panther, When you said ele was the only good Wehr tank.
Tiger ace and Panther do what they are meant to do.
Stug IIIe also fulfills this role (although OP)
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The StuG E is OP? Jesus Christ now Iv heard everything.
Unless there's a wall/obstacle or the Stug E is one a hill, it'll almost always nail a squad every time. Sometimes it'll even wipes due to the bunching mechanics and its accuracy/low scatter against infantry not to mention it fires incredibly quickly while dealing 80 damage per shot(max hp of any infantry model). In terms of AI power, the Stug E is probably unmatched and could use some toning down for its cost.
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Posts: 322
The StuG E is OP? Jesus Christ now Iv heard everything.
It is in 1's
Its fine in team games.
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Unless there's a wall/obstacle or the Stug E is one a hill, it'll almost always nail a squad every time. Sometimes it'll even wipes due to the bunching mechanics and its accuracy/low scatter against infantry not to mention it fires incredibly quickly while dealing 80 damage per shot(max hp of any infantry model). In terms of AI power, the Stug E is probably unmatched and could use some toning down for its cost.
It's easily out done by the Scott which is both non-doctrinal and doesn't need to deal with elevation mechanics. In terms of AI power it's just as good/bad as the other AI abilities most of the factions have.
Posts: 98
By the very late game when your getting a Tiger Ace out, your opponent will have more than enough time to get a not-insignificant amount of tanks. The weakness of the Tiger/Panther is the slow ROF, which means while it can easily take on a tank 1 to 1, it falters when facing more.
l2 use a pack 40 chief, best at gun in the game. Tiger is A-OK
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The weakness of the Tiger/Panther is the slow ROF
Tiger: 5.25
PIV: 5.75
KV1: 5.75
Wolverine: 5.85
OKW PIV: 6
M4A3: 6.05
KT: 6.25
T3485: 6.4
OH PV: 6.5
E8: 6.55
IS2: 6.65
T3476: 6.75
Jackson: 7.25
OKW PV: 7.5
Yep, Tiger has a slow ROF /s
The StuG E is OP? Jesus Christ now Iv heard everything.
Nah, it's more like the doctrine just fits perfectly for the meta. A call in "T70".
Also, while not meant to be an AT support platform, a ±60% of penetration with TWP makes it useful againts medium/USF.
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