Mortar smoke barrage not firing
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Edit: I found a way to replicate it. If you target an area close to max range with smoke barrage it will bug out. It also seems to happen only with the Wehrmacht mortar teams.
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fix on next patch please.
i just experienced this with sov 82mm.
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had this 3 times in one game playing Ostheer
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SO when the crew is firing HE,they're doing their absoulute best to listen to your order,they just dont have enough smoke to shoot.
Dont blame relic,blame war shortages.
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oh and btw, i tried to use usf mort halftrack and it bugged and didnt fire for the rest of the game.
and sometimes, holdfire on mortars get stuck. can't un-holdfire them.
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I heard Theres a shortage for smoke rounds and at the request of the Fuhrer all smoke should be allocated in large amounts for tanks and their defensive smoke.
SO when the crew is firing HE,they're doing their absoulute best to listen to your order,they just dont have enough smoke to shoot.
Dont blame relic,blame war shortages.
Finally, the game is realistic!
IMO smoke also needs to fire faster. I often wanted to do a nice push covered by smoke but the mortar literally needs about 30 seconds until the first smoke pops out. It's mostly too late then.
Making them absolutely reliable in placement, like Smoke Bombs, would be nice too. I remember a long time ago placing a smoke barrage in front of an MG crew only to find it could still shoot at my units right on its center...that was embarrassing.
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Bump, this, along with grenades not triggering, are the most infuriating bugs.
This. And also MGs suppressing while their vision is supposed to be blocked by smoke.
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Making them absolutely reliable in placement, like Smoke Bombs, would be nice too. I remember a long time ago placing a smoke barrage in front of an MG crew only to find it could still shoot at my units right on its center...that was embarrassing.
Wow...this bug.
But seriously improvements on smoke would be really nice. Placement and speed of fire should be drastically increased. I need smoke at a location within 10 secs or its not worth it. The longer I spend setting up an attack the more likely I am to be seen so it needs to be quick, since I may not attack exactly where smoke is, I might just use it to distract a player.
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Bumping for visibility since Relic seems to be taking note of current bugs. This has gone under the radar since 2014.
Do you have any repro steps for this? I have been unable to repro this. Thanks
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