some possibly related news: http://www.neogaf.com/forum/showthread.php?t=987083
and this:
http://www.pcmag.com/article2/0,2817,2476131,00.asp
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some possibly related news: http://www.neogaf.com/forum/showthread.php?t=987083
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some extra lines from the .ucs file
11084914 Durability is an indicator of item health. Once the durability of an item reaches zero, that item cannot be reused until it has been repaired.
11084915 Repairing an item adds durability to it at the cost of Supply. Once the durability of an item reaches zero, that item cannot be reused until it has been repaired.
11084916 Salvaging an item converts an item’s durability back into supply.
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Instead of giving hints, isnt it better and much easier if you just tell us?
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you're right. It doesn't say this in the UCS but last time they did implement a system like that you did have to use real money to keep your items working.
There is precedent for this and I really hope they do not go down this road because that game didn't last long for that very reason. That's all most detractors are asking for but I guess I'm just entitled for not wanting a company to repeat mistakes they made in the past.
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All I'm looking for is to clarify that you don't have near enough information to make some of the claims you have made, and as a result have made some comments about Relic that are at best disingenuous.
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All I'm looking for is to clarify that you don't have near enough information to make some of the claims you have made, and as a result have made some comments about Relic that are at best disingenuous.
As somenbjorn stated, the game is right now Stale and boring. This, combined with war effort, the custom commanders, maybe some F2P model, that allows us some bigger playerbase, could really give this game the direction it has been looking for for so long.
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2 Options:
1.) System gets implemented and you do not gain (enough) ingame currency through playing, so you HAVE to pay real money to keep your bulletins going if you want to have them all the time (lets exclude commanders, because i doubt that commanders would degrade)
2.) System gets implemented and you DO gain enough ingame currency to sustain your bulletins.
Case 1 is bad, i guess we all agree on that. Case 2 factually doesn't change anything about the status quo, so relic wouldn't get any money. Which case seems more likely?
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I think relic has the sense to know coho didn't pan out and not to emulate it. Furthermore, I think relic is going to shake things up while trying to find a more continuous funding stream for their five year plan since paid dlc commanders didn't pan out either. They need more money to continue working on this game than simply new sales, since it's no longer new and shiny and $60 bucks a pop. They are running a business. Stating you are entitled to all content since you paid for the game is either naive or entitled. I think they are entitled to try new ways to keep earning money, and by doing so continue to work on this game we all love. I'd much rather get nickel and died a bit than buy a new $60 FIFA or Madden every year with no intelligible difference from the last. This boils down to this.... If you want them to continue working on this outdated title you will have to pay them to do it. If we don't then they will be forced to produce something else to keep making money. Basic business.
Now we can quibble over the way they go about finding this new funding stream, but ultimately they will do whatever they want and anything we say means little. How much money they make will decide their next step. I heard lots of forum warriors moan over AA, but from everything I've seen it was successful. Do not forget they are a business and in business it all gets down to the bottom line. Everything else is secondary.
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Can you not currently play? I've gotten my 60 bucks out of it. They can't work on it forever, only as long as it makes more money than it costs to produce. Econ 101 son
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Good point. Treat your playerbase like thai hookers.
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