Custom commanders?
Posts: 133
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Posts: 135
Posts: 4630 | Subs: 2
So it's getting to that point
________
But if it will be avaible only from war spoils - not by buying abilities via steam - this will be something huge.
Posts: 378
Seems like Relic solution for warspoil is store purchase.
Or it's just Steam Store and custom commander will be "purchased" through ability, but I could be wrong.
Posts: 559
Posts: 431 | Subs: 1
Posts: 4630 | Subs: 2
Liufwaffe fuel drops + smoke + g43 + tiger ace + stug e. I pay $$$ for that
But we don't know anything about common/rare/legendary abilities. I belive TA is legendary and Stug E/Fuel drops are rare so it won't be that easy if we can get 1 rare and 1 legendary.
Posts: 431 | Subs: 1
But we don't know anything about common/rare/legendary abilities. I belive TA is legendary and Stug E/Fuel drops are rare so it won't be that easy if we can get 1 rare and 1 legendary.
$$$ will fix it
Posts: 17914 | Subs: 8
No smelly balance.
No useless optimizations.
No frakking 3 sec freezes fix.
CoH2 the trading card game booster packs-that will fix EVERYTHING!
Posts: 308
Paying $20 dollars for the best custom commander should not be necessary to win the game.
Posts: 640 | Subs: 1
If they were REALLY sly they would add extra incentives to some of the "lower tier" abilities or add theme bonuses. Or add new, passive abilities that modify other abilities in your loadout (passive ability to reduce muni cost of airstrikes by 20%, passive ability to have tank callins come 1CP earlier)... so you can sacrifice an ability slot to modify one of the other abilities, and greatly open up the combinatorics.
But here I am backseat designing again and we know practically nothing about the whole thing... I will be happy with custom commanders alone.
Except if they do not take care CoH2 will quickly become Clone Wars (most beneficial ability combos will quickly rise to top of the meta), or if drops are really rare, then people will just use what they get, so anyone who gets the Tiger ability will have it in the damn loadout... so it becomes a case of you don't get to play with the shiny toys unless you fork over cash... etc.
Posts: 2396 | Subs: 1
Posts: 559
(...) Or maybe the commander construction feature will be built in such a way that there will be no chance for such a commander to be OP? I'm thinking at commander abilities that will not be allowed to go together or such. (...)
This! But otherwise: "Oh No! It´s Relic!"
Edit:
But honestly I doubt you will be able to add heavy Call-Ins like Tiger I/ISU/Sturmtiger to your customized Commander.
Posts: 542
Sounds like people are going to call "Pay to Win" again.
This system should have been the default and the ability packs free I feel. But I guess Relic needs their moneys...
Posts: 1108
Posts: 308
Valiant Assault + STG44 Obers
Pak43 + Tiger Ace
Convert Fuel to Muni + JU87 anti-tank strafing run...
I thought there was a good reason for Relic to limit the arsenal of stock commanders. I thought this reason was game balance, but it seems to be to sell custom commanders for more money.
Hopefully, I am very, very wrong.
Posts: 196
Or alternatively, be able to convert drops into Supply?
Posts: 121
Yes, thats exactly what coh2 needs.
No smelly balance.
No useless optimizations.
No frakking 3 sec freezes.
CoH2 the trading card game booster packs-that will fix EVERYTHING!
That's what Relic's pockets needs, who said anything about Player needs ?
Posts: 135
2. Recon Overflight
3. Armored Vehicle Detection
4. Spy Network
5. Artillery Flares
NKVD ROFL DISRUPTION???
Posts: 133
About the Supply thing.. is it possible that instead of getting items from Warspoils, we'll get Supply and be able to buy stuff (bulletins, commanders etc.) we want with it?
Or alternatively, be able to convert drops into Supply?
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