Notes for 4/2/15
Posts: 2115 | Subs: 1
but dis. dis gon b real gud.
really nice fixes otherwise, guess its a patch to be satisfied but not overly excited about.
waiting for march deployment 2.
Posts: 276
Seriously...what the hell were they thinking with the for mother russia changes? No downside, and they didn't tweak the ability in any way otherwise? Christ.
Marketing http://store.steampowered.com/app/249081/
Posts: 240
Posts: 17914 | Subs: 8
Seriously...what the hell were they thinking with the for mother russia changes? No downside, and they didn't tweak the ability in any way otherwise? Christ.
Outside of that, it's nice to see a mass bug fix patch, even if most of them were cosmetic.
I'll be devils advocate here and say that OKW equivalent never had any negative effects to begin with.
Oh well, no more floating 700+munis when not building B-4.
Posts: 658
I'll be devils advocate here and say that OKW equivalent never had any negative effects to begin with.
Do you know the effects of " Valiant Assault"? I'm just curious.
Posts: 17914 | Subs: 8
Do you know the effects of " Valiant Assault"? I'm just curious.
+1 speed, +50% accuracy, 30sec duration.
Not sure if anything else, OKW infantry is already tough as nails.
Posts: 322
+1 speed, +50% accuracy, 30sec duration.
Not sure if anything else, OKW infantry is already tough as nails.
You know i would totally be fine with having the downside on both of those ability's.
OKW doesn't need it, And the Soviets version is 60s duration and is stronger..
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Posts: 308
Absolutely no change to balance = bad.
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Yes. Yes. Yes. Yes. Yes. Yes.
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(Not so good about For Mother Russia! though)
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Posts: 2807 | Subs: 6
Posts: 8154 | Subs: 2
Posts: 1108
YES finally nice job
Posts: 236
Sarantini already said it but the pak40 changes is really huge. No more hitting the ground
Yeah, about time they fixed it too.
Posts: 399 | Subs: 1
"-Removed the collision detection on infantry casualties to prevent them from blocking retreating units."
Yes. Yes. Yes. Yes. Yes. Yes.
Seriously tho, it's a fantastic change.
Posts: 1221 | Subs: 41
All PZIVs (PZIV, Command Tank, PZIV Ausf J) are now using a new West German PIV ausf i model that has been added to the game. GIVE BACK OSTHEER PIV.
Potentially fixed rifleman defensive also being triggerable in combat, can't test before the servers come up
Pack Howitzer Heat Barrage (vet2 barrage) range reduced by 10, lowered scatter. Added barrage cooldown decrease and range increase to default barrage on pack howitzer vet2 like for other attack types. AND NO LONGER GAINS HEAT ROUNDS FOR THE BASE ATTACK. Goodbye Pack Howitzer being useful, back into the trash heap with the LEIG and SU76.
Ostwind simbox is bigger, likelier to get hit by scattering shots (doesn't make a difference for accuracy attacks).
Priest Creeping Barrage area length from 30 to 20 units. Minimum range from 35 to 55.
Soviet 120mm & 82mm mortar now gain +33% range to precision strike on vet3.
Ostheer mortar vet3 gets 33% range to counter barrage
USF mortar HT Delayed Fuse Barrage range increased from 56 to 106.
USF 57mm ATgun lost -20% accuracy bonus at vet2, but they fixed a potential bonus stacking issue on the weapon.
Pak40 crit muni cost to 30(40), now has duration of 4 seconds during which every penetrating round will stun and will just attack the target it has or pick one automatically if you haven't given attack order. Pak43 same thing.
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