A Suggestion For Panther Balance
Posts: 29
Like when the SU-85 had the same reverse speed as its forward speed when it was in its focused sight ability it was regarded as OP because you could not flank around the tank destroyer with a tank.
I've been playing War Thunder for awhile and I've noticed that even though the panther has a nice forward speed its reverse speed is slow.
My suggestion is to make the panther have the same speed forward but a slower reverse speed.
Blitzkrieg would still work but at a slower speed when used in reverse. So the German player could turn around using its forward speed but they would be exposing their rear armor in the process.
Posts: 369
Posts: 29
The SU-85 still has the same reverse speed as forward speed. The engine doesn't even allow a different reverse than forward speed. The SU-85 isn't OP anymore, but that has nothing do with its reverse speed.
Meant when SU-85 was in focused sight it had the same reverse speed, updated post.
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Permanently BannedBut realism < balance in CoH2, even if it means warp-drive vet 5 panthers reversing at like 70km/hour on an open road.
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. Ya you could probably bypass this by clicking behind the vehicle but think of that as a reward or something
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Game engine wont allow it. Just remove Blitz from the Panther and give it secure mode...
What?? No way.
I would say remove the accuracy modifier.
Posts: 1637
What?? No way.
I would say remove the accuracy modifier.
I was joking about the secure mode part. But not the Blitz part. Why should the Panther be the fastest tank in the game by far, with the highest armor value of any Medium tank, plus the highest HP pool of any medium tank, PLUS the Penetration of constant HVAP Jackson rounds?
You remember when the Panther nerf first took place in vCOH2? That was for a reason. Then they simply reverted all the nerfs including to Blitz. Soo soo silly they should have just increased the Panthers craptastic ROF.
But we are back to need for speed adamantium Panther once again...
Posts: 559
In my opinion dealing with and countering a Panther (even with Blitz) is less hard than countering a damned Tiger I/II sitting on a fuel- or victory-point.
Edit: And I don´t say that because I like that tank regarding Avatar and Signature.
Posts: 1637
Honestly, I am fine with the reverse speed of both Panthers.
In my opinion dealing with and countering a Panther (even with Blitz) is less hard than countering a damned Tiger I/II sitting on a fuel- or victory-point.
You think? They cant really out run a P47 or chase after a Jackson or SU85. The Panther can do all these things. I loathe me a Panther Not even engine damage can slow it down enough if it gets on a road these days.
Posts: 559
But if a Ost player (e. g.) goes Panther, it will appear after an adequate time for a U.S. or Soviet Player to counter it or even operate against it. Goin T4 (ergo Panther) and not goin Tiger I is in fact pretty risky regarding Ressources and cost efficiency.
Posts: 2053
You might be right that it is not fair that a Panther can escape that way.
But if a Ost player (e. G.) goes Panther, it will appear after an adequate time for a U.S. or Soviet Player to counter it or even operate against it. Goin T4 (ergo Panther) and not goin Tiger I is in fact pretty risky regarding Ressources and cost efficiency.
But not if the enemy is OKW.
So OKW's panther timing is off...
(Asides from problems in Ost teching)
Posts: 1637
You might be right that it is not fair that a Panther can escape that way.
But if a Ost player (e. G.) goes Panther, it will appear after an adequate time for a U.S. or Soviet Player to counter it or even operate against it. Goin T4 (ergo Panther) and not goin Tiger I is in fact pretty risky regarding Ressources and cost efficiency.
Yes this is true. But thats a problem with the Tier being WAY overpriced. Not the performance of the Panther. Which is why its a no brainer for OKW in 1v1.
Posts: 559
But not if the enemy is OKW.
So OKW's panther timing is off...
(Asides from problems in Ost teching)
Agreed, Blitz for OKW even at a Vet1/5 Panther really seems overpowered regarding the factions advantages. *checked Veterancy Guide again*
Well yes, OKW is pretty discussable and that seems to be a neverending story, if we will not face some balance patches after this bug patch.
Posts: 369
Meant when SU-85 was in focused sight it had the same reverse speed, updated post.
Yeah I don't think you're getting it. When SU-85 is in spotting mode, its general speed is affected, not just its reverse speed. The game engine doesn't allow affecting reverse speed only, it's just not possible. So even though I agree with the idea (in fact I'd like all tanks to have slower reverse speed than forward speed), it's never going to happen.
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A person who over extendeds with Panthers is an idiot, and you should punish him with a nice AT grenade to the rear and some ZiS love.
Posts: 1217
War Thunder is the most Russian biased game out there. Matching T-34s with Panzer IIIs for "historic authenticity" and in contrary matching Panther tanks with T-44s and T-54s, ME-262s with Mig-15s from the 1950ies because aforementioned "historic authenticity" only applies as long as Russians don´t lose out. Hardly a good example of how to balance Panthers.
I've been playing War Thunder for awhile and I've noticed that even though the panther has a nice forward speed its reverse speed is slow.
In CoH2 the Panther is currently perfectly balanced. Previous patches showed us how useless it can become if it is turned down (even slightly).
It needs mobility as it lacks the range of other tank destroyers. With 60 range one could consider giving it less reverse speed.
So better don´t touch the Panther.
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