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russian armor

Patch 03 feb

4 Feb 2015, 17:46 PM
#41
avatar of Napalm

Posts: 1595 | Subs: 2

Gosh there are some real shit bitter community members out there. So what if they delayed it by a day? Maybe they actually caught something during QA and want to correct it. Good on them using Trello.
4 Feb 2015, 17:49 PM
#42
avatar of Australian Magic

Posts: 4630 | Subs: 2



Why is that disturbing? Wasn't the whole idea of starting the Trello to help the devs find bugs and to rate the bugs so the devs knew which ones were the most game breaking?

If the devs actually look at the trello and fix the stuff we want them to fix, that can't be a bad thing, can it?


My point is that it's not good when someone who is resposible for something does not know everything about that and have to rely on customers. Yes, it's good, it's helpful but it can be main source.

It's like car mechanic. You buy Toyota/Renault (whatever) and they are telling you in
authorized service that they don't know why your car broke, but anyother mechanic who is not working at authorized service is able to tell you what's wrong.


Does it matter?

If the bugs from Trello got addressed, then the page served its purpuse well.
Why otherwise would it get set up if not for relic to see it?


So they should pay Romeo for making their job.
4 Feb 2015, 17:51 PM
#43
avatar of Katitof

Posts: 17914 | Subs: 8



Now I'm wondering if they knew about those issues and just said that in most cases it's similar to Romeo's trello OR they got knowledge about bugs/problems from Trello.

Second option is very disturbing.

Does it matter?

If the bugs from Trello got addressed, then the page served its purpuse well.
Why otherwise would it get set up if not for relic to see it?
4 Feb 2015, 18:13 PM
#44
avatar of Mittens
Donator 11

Posts: 1276

So excited for bug patch. The hype train is so reallll
4 Feb 2015, 18:13 PM
#45
avatar of GuyFromTheSky

Posts: 229

Relic don't listen to the community, they get crap for that.
Relic listens to the community, they get crap for that.


Relic employees be like:
4 Feb 2015, 20:07 PM
#46
avatar of JStorm
Benefactor 360

Posts: 93

It's almost like you can find bugs easier the more people you have searching. <444>_<444>

Also Duffy looking good in that picture. :blush:
4 Feb 2015, 21:59 PM
#47
avatar of voltardark

Posts: 976

Cool down people, cool down.

Communication and bugs fixing are way better than it was in COH prime time.

The game while not perfectly balanced is still a lot of fun and challenging! Specially team game's format : 2vs2, 3vs3 and 4vs4.

When you feel the pressure is too high and all you want is commenting negatively, that may mean that its time to go play some other games. You can always come back when your feel you missed the game.

Or do like me and play only 3-5 games a day, then play some others non real time type of game like hearthstone, some MMOs or else. That way you, won't overfill your head with COH2.

Don't put all your eggs in the same basket. :)

However, COH2 is still my favorite game ! Long live to COH2, the game where the brain still matter !

:)
4 Feb 2015, 22:00 PM
#48
avatar of Mittens
Donator 11

Posts: 1276

Long live games that make you think Kappa ;)
4 Feb 2015, 22:03 PM
#49
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

4 Feb 2015, 22:04 PM
#50
avatar of Australian Magic

Posts: 4630 | Subs: 2

1.1 gb guys


Are they adding new faction or what? :D
4 Feb 2015, 22:09 PM
#51
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Are they adding new faction or what? :D


Naah just more heavy USF skins, bulletins and new bugs :D
4 Feb 2015, 22:16 PM
#52
avatar of Katitof

Posts: 17914 | Subs: 8



Are they adding new faction or what? :D

Yes, they have introduced enough bugs to launch fully optimized and balanced Tyranid army.
4 Feb 2015, 22:19 PM
#53
avatar of Australian Magic

Posts: 4630 | Subs: 2

Still many issues not fixed..
4 Feb 2015, 22:36 PM
#54
avatar of juggernauth

Posts: 118

Still many issues not fixed..


Are you surprised ? Just wait til you see the new bugs implemented by the patch...
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