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Remove Shreck from Volks

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17 Feb 2015, 09:23 AM
#421
avatar of Jaigen

Posts: 1130



Since when do USF tanks require penetration to get killed?

The thing is axis armor is so much durable that axis players dont even bother to micro their panthers to fire at off vision long range or flank.


LOL. Panthers are not meant to flank or are long range units. As i said before every heavy tank is expensive. for every tiger you can build 2 jacksons. now 1 jackson is not sufficient but will wipe out all heavy armour safe for the elephant and JT.
17 Feb 2015, 09:36 AM
#422
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
jump backJump back to quoted post17 Feb 2015, 07:57 AMJorad
And again Axis wunderwaffe cant be nerfed, because Axis are what? On the other hand if the Tiger or KingTiger deals with 3 shermans it is historically accurate, because Tiger Aces bla bla bla, but If the Jackson hard counters all Osther T3, (historically it should) LOL bad DESIGN, NOT FAIR NERF LOL!!!!ononone


17 Feb 2015, 09:37 AM
#423
avatar of Alexzandvar

Posts: 4951 | Subs: 1

If your looking for a good tank, the Pershing is not it.
17 Feb 2015, 09:55 AM
#424
avatar of steel

Posts: 1963 | Subs: 1

If your looking for a good tank, the Pershing is not it.
This is the real deal.:snfQuinn:

17 Feb 2015, 09:58 AM
#425
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post17 Feb 2015, 09:23 AMJaigen


LOL. Panthers are not meant to flank or are long range units. As i said before every heavy tank is expensive. for every tiger you can build 2 jacksons. now 1 jackson is not sufficient but will wipe out all heavy armour safe for the elephant and JT.


You are missing one thing.
Yes, for evey Tiger you can get 2 Jacksons which can rape alone Tiger. If you keep pak40 close it won't be that easy but that's not the point.
Point is, you are spending many resources for 2 pure AT unit to counter Tiger. Once Tiger is dead (or hiding, attacking second flank) your Jacksons are eating upkeep, pop cap and stading useless.
US Forces lack of a generalist tank that would be great/good vs infantry and vehicles like Tiger, IS2, King Tiger.

It's getting worst vs OKW. Why? Because you need 2 Jackson to counter KT for example, but you also need Sherman or M8 to fight Obers and Volks cause USF infantry is useless vs vetted OK infantry.

So, how you can get to much fuel? How much more micro is involved to counter glass cannon Jackson, fragile M8 and few inf squads?

On the other hand, OKW is moving with A-very skillful-blob of vetted Obers/Volks.

Let me be clear, M8 is amazing, once in 1v1 I thought Im done, but few M8 saved my day but like I said, it's very micro intensive when you compare to OKW.
17 Feb 2015, 10:01 AM
#426
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post17 Feb 2015, 09:55 AMsteel
This is the real deal.:snfQuinn:



Garden that. Here you have Axis nightmare. Bouncing shells from Panther all the time :banana:



:wub:
17 Feb 2015, 10:09 AM
#427
avatar of pussyking
Donator 11

Posts: 551

Jacksons cant even do a scratch to jagdpanthers front armor. You have to do at least a slight flank to do a penetration, a good flank if you want to kill it, but thats problematic as there will be a volk shrek squad a-moving and thats enough to pull the jacksons out. One hit from a shrek and one hit from JP and Jacksson is done.
17 Feb 2015, 12:23 PM
#428
avatar of Jaigen

Posts: 1130




On the other hand, OKW is moving with A-very skillful-blob of vetted Obers/Volks.



Yeah the thing rifles can defeat volks/obers. So you dont need a sherman .
17 Feb 2015, 12:28 PM
#429
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post17 Feb 2015, 12:23 PMJaigen



Yeah the thing rifles can defeat volks/obers. So you dont need a sherman .



17 Feb 2015, 12:46 PM
#430
avatar of ElSlayer

Posts: 1605 | Subs: 1

Jacksons cant even do a scratch to jagdpanthers front armor. You have to do at least a slight flank to do a penetration, a good flank if you want to kill it, but thats problematic as there will be a volk shrek squad a-moving and thats enough to pull the jacksons out. One hit from a shrek and one hit from JP and Jacksson is done.

Why the hell you need to engage that JP with Jackson? Is it threating you rifles?
17 Feb 2015, 12:48 PM
#431
avatar of Australian Magic

Posts: 4630 | Subs: 2


Why the hell you need to engage that JP with Jackson? Is it threating you rifles?

No but its a threat for your Shermans or M8 which you need to fight okw infantry
17 Feb 2015, 13:03 PM
#432
avatar of ElSlayer

Posts: 1605 | Subs: 1


No but its a threat for your Shermans or M8 which you need to fight okw infantry

So you want to say that OKW infantry can deal with your Shermans, M8s, Jacks as well as your infantry?
17 Feb 2015, 13:13 PM
#433
avatar of Australian Magic

Posts: 4630 | Subs: 2


So you want to say that OKW infantry can deal with your Shermans, M8s, Jacks as well as your infantry?


And how did you figure out that? Where did I say that OKW inf can deal with Sherman and M8? I dont understand you. U said that Jadgpanzer is a threat to your Shermans and M8 which you need to counter okw infantry. Your post is completly inaccurate.
17 Feb 2015, 15:26 PM
#434
avatar of Porygon

Posts: 2779



You are missing one thing.
Yes, for evey Tiger you can get 2 Jacksons which can rape alone Tiger. If you keep pak40 close it won't be that easy but that's not the point.
Point is, you are spending many resources for 2 pure AT unit to counter Tiger. Once Tiger is dead (or hiding, attacking second flank) your Jacksons are eating upkeep, pop cap and stading useless.
US Forces lack of a generalist tank that would be great/good vs infantry and vehicles like Tiger, IS2, King Tiger.

It's getting worst vs OKW. Why? Because you need 2 Jackson to counter KT for example, but you also need Sherman or M8 to fight Obers and Volks cause USF infantry is useless vs vetted OK infantry.

So, how you can get to much fuel? How much more micro is involved to counter glass cannon Jackson, fragile M8 and few inf squads?

On the other hand, OKW is moving with A-very skillful-blob of vetted Obers/Volks.

Let me be clear, M8 is amazing, once in 1v1 I thought Im done, but few M8 saved my day but like I said, it's very micro intensive when you compare to OKW.


I am done with you, you are even more "nice person" than I thought.
When you are NOT using the Jacks, you can jump out cleaning up popcap and save upkeep. DO YOU KNOW THAT?

USF heritage paper thin specialist from COH1 PE, Scotts are hell to infantry, Jacks are hell armour, all you need to L2P, babysitting them well enough. And fuck those stupid stat number like a nerd like Katitcrap, I used quite a lot of 57mm with Jacks, they deal with axis big catz just fine.

If you still think Jacks is that crap, go play some Axis and frontally assault good USF anti-tank play, watch the replay and learn it. It is just you using the unit crappy.
17 Feb 2015, 15:53 PM
#435
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post17 Feb 2015, 15:26 PMPorygon


I am done with you, you are even more "nice person" than I thought.
When you are NOT using the Jacks, you can jump out cleaning up popcap and save upkeep. DO YOU KNOW THAT?

USF heritage paper thin specialist from COH1 PE, Scotts are hell to infantry, Jacks are hell armour, all you need to L2P, babysitting them well enough. And fuck those stupid stat number like a nerd like Katitcrap, I used quite a lot of 57mm with Jacks, they deal with axis big catz just fine.

If you still think Jacks is that crap, go play some Axis and frontally assault good USF anti-tank play, watch the replay and learn it. It is just you using the unit crappy.


I guess, reading is really difficult ability to learn for you because I ve never wrote that Jackson is crap. Contrary, I said it can be amazing but its unforgiving when you make one step to far or when you face pathing problem and its too rng dependant - 6 shots in a row bouncing from Panther, this has nothing to do with skills. Its too much rng.
17 Feb 2015, 17:40 PM
#436
avatar of Glendizzle

Posts: 149

This thread is like banging your head against a brick wall.

M36 is too rng. Axis fan boys can kiss my lily white pudding. If it pens it's a monster. When it doesn't it may as well be a m5 stuart. Axis has the heaviest armor and the best penetration at weapons and that fact. Shreks 100% pen virtually all usf armor. Only e8 has like 17% chance to bounce. All the while the 57mm can't pen anything at long range and our top of the line dedicated TD, which by its poor survivability is forced to engage at max range, has a pen of 160 at long range (correct me if I'm wrong) it's imbalance plain and simple. I'm pretty sure shreks pen 160 at max range too, and they are supposed to be at support. USF has a hell of a time cracking some nuts while axis can simply walk infantry up to usf armor and "say hello to my little friend"

If m36 could pen a panther at a rate of more like 66-75% it would be infinitely better. You can't over value generalist units when fighting an army composed of specialists. Take out one link and it all falls apart.
17 Feb 2015, 18:06 PM
#437
avatar of AssaultPlazma

Posts: 300

If your looking for a good tank, the Pershing is not it.


same could said about the Panther, Tiger I(hard debate though) Tiger II, JagTiger,Ferdinand and pretty much every other german heavy armored vehicle
17 Feb 2015, 18:12 PM
#438
avatar of WingZero

Posts: 1484

jump backJump back to quoted post17 Feb 2015, 12:23 PMJaigen



Yeah the thing rifles can defeat volks/obers. So you dont need a sherman .


Well said Jaigen, you are a genius man, now I can finally believe you play COH2.
17 Feb 2015, 18:22 PM
#439
avatar of adrian23

Posts: 87

jump backJump back to quoted post2 Feb 2015, 11:08 AMpugzii
I don't care about OKW/Ostheer heavies, I enjoy fighting them with Shermans/Jacksons/SU-85's and it feels fine, in 2v2 I have alot of fun using dedicated TD's to fight KT/Tiger/panther etc. The issue is when the vet5 volks blob with the most powerful heat seaking missile launcher in the game comes along and wipes mediums in one volley, honestly ruins games completely - this has become the meta.

For example, non-doctrine US Main deterrent to Heavy armour is a Jackson and SU is SU-85 which does no damage to infantry.. if I invest popcap/resources into Jacksons, I lose a significant amount of my anti infantry power, and I then don't have the capabilities to stop the 30 popcap 7 squad volks horde from just running through everything killing at will.

If a smaller, more fragile unit (Say sturmpio's) had the Shreck, it would be far more balanced. Ostheer have a similar unit (Panzergrens) which you have to decide whether you want a dedicated AT unit or AI unit.. not both. This change would obviously mean the Raketenwerfer 43 could receive large buffs too.




i totally agree ... immortal vet 5 volk blobs with shreks are absolutely disgusting + not even the expensive 50 cal can't do shit about it .. they just charge right ahead and throw a 10 muni storm of nades and you're done ..
17 Feb 2015, 19:54 PM
#440
avatar of Alexzandvar

Posts: 4951 | Subs: 1



same could said about the Panther, Tiger I(hard debate though) Tiger II, JagTiger,Ferdinand and pretty much every other german heavy armored vehicle


The reliability and effective armor of the Tiger I at release was a bit of a shitfest, but it doesn't even touch how much of a death trap most American tanks are. The Pershing was basically rushed out of production due to the U.S. Army shitting it's pant because they had no heavy or "modern" tank while the Soviet were making IS2's and IS3's.

This thread is like banging your head against a brick wall.

M36 is too rng. Axis fan boys can kiss my lily white pudding. If it pens it's a monster. When it doesn't it may as well be a m5 stuart. Axis has the heaviest armor and the best penetration at weapons and that fact. Shreks 100% pen virtually all usf armor. Only e8 has like 17% chance to bounce. All the while the 57mm can't pen anything at long range and our top of the line dedicated TD, which by its poor survivability is forced to engage at max range, has a pen of 160 at long range (correct me if I'm wrong) it's imbalance plain and simple. I'm pretty sure shreks pen 160 at max range too, and they are supposed to be at support. USF has a hell of a time cracking some nuts while axis can simply walk infantry up to usf armor and "say hello to my little friend"

If m36 could pen a panther at a rate of more like 66-75% it would be infinitely better. You can't over value generalist units when fighting an army composed of specialists. Take out one link and it all falls apart.


I think almost everyone agrees, even so called "axis fanboys" that the Jackson is a dumb unit, utterly insane damage on the most mobile TD platform in the game while also being an RNG monster. It vastly over preforms on anything that's not a KT or Panther which has helped result in the current "stall for heavies/panther" meta which is just as punishing for Axis players.

The M36 should have a better ROF, but reduced damage, which would allow it to pump out DPS more reliably while not making literally every Axis medium useless.

The Shrek pen of Allied Medium armor doesn't really mean much when the only MBT you have is the Sherman and Easy Eight (I'm not mentioned the Dozer Sherman because it's literal garbage) and both those tanks can easily kite out of the range of shreks. Shrek's mostly just punish people who try to run at the enemy with out support. Still, if Axis had less fragile and more diverse AT options they wouldn't need a crutch like shreks.
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