Reverting basic faction ideas to its former state
Posts: 670
As most of CoH2 players believe, many units from eastern front theater are underpowered, imbalanced or not useful at all. While some clearly need a buff, some were just thrown away from its initial idea for an unit.
Let's take SU-76M as an example. Soviets are quite unique, as their tier progression is one of the first tiers -> long, long nothing -> on of the later tiers. If we completely forget about doctrines at this moment (what is a really big mistake, but is necessary), building T-70 or SU-76M has little sense, unless map control through entire game (T-70 is still a considerable choice, of course). This is because after 30/60 additonal fuel, a better/best vehicle of that tier could be optained (let's skip Katyusha, as it fires rather not anti-tank rockets).
At the first glance, the problem could be solved by
a) decreasing tier cost, what would allow light vehicles come earlier BUT would also allow medium vehicles come earlier unless their cost increase;
b) decreasing cost of units that are meant to appear faster on the battlefield AND nerfing them if needed.
Let's look back. SU-76M costs 70 fuel. If we assume tier 1 is built (as tier 4 nicely compliments it) 40+120+70=230 fuel is needed to field first SU-76M. If we tried to decrease tier cost and increase other units' cost, it would arrive sooner, but it would also forced a cost increase for Katty and Big Suchka. That way, they wouldn't be able to be spammed, and without doctrinal vehicles, Soviets would always lose late-game.
But, if we nerf Small Suchka even more and give it its game release price (45 fuel, I think) it could arrive earlier. It would not be so game changing, as it has been nerfed, but would allow the Soviets for a more diversive early-to-mid gameplay. The Suchka is only an example, but all underused units from the eastern front could be looked upon that way.
I am aware that this idea surely appeared earlier, but I haven't belonged to the playerbase then. I would also like to sorry for my not so good english.
What are your comments on this topic?
TL;DR decreasing Soviet and some Ostheer fuel price would allow to solve balance problems and give them a clear role without that balancing mess.
Posts: 1006
TL;DR decreasing Soviet and some Ostheer fuel price would allow to solve balance problems and give them a clear role without that balancing mess.
This is a horrible idea (I think). Don't forget about this awesome commander called Soviet Industry!
Posts: 670
This is a horrible idea (I think). Don't forget about this awesome commander called Soviet Industry!
I hope you read the whole post, as I mentioned decreasing price and nerfing the units at the same time. Would it still be a bad idea then? Propably. But Ostheer has its 221, which comes fast, and is fragile (I won't mention it is considered rather situational)
Posts: 17914 | Subs: 8
Best idea ever!
Posts: 551
Its just as simple as that: aliies need a buff.
US tanks need thicker armor and soviet stock units need a buff.
Posts: 2053
There is a simple solution to the balance problem: buff allies!
Its just as simple as that: aliies need a buff.
US tanks need thicker armor and soviet stock units need a buff.
Dont forget to buff volks and grenadiers to allow them to beat M1919 paras. That'll definitely fix OP LMG paras.
All the complicated balance fixing going on over here.
Posts: 551
Dont forget to buff volks and grenadiers to allow them to beat M1919 paras. That'll definitely fix OP LMG paras.
All the complicated balance fixing going on over here.
I have not seen em been OP. I have not seen much of paras anyways. Its not like they are breaking the game.
Maybe you just play the axis and dont realise paras cost huge amounts of MP and that upgrade is the most expensive lmg upgrade in the game.
They are expensive as hell. You can simply overrun em with volks blob since US player will be drained of MP pretty fast if investing too much in paras.
Wipe em with luchs and watch USF player throw in a towel.
Posts: 3552 | Subs: 2
I'd like to say I'm an average/below average player, who can't really have a proper opinion about balance.
Yes you can
Posts: 128
I have not seen em been OP. I have not seen much of paras anyways. Its not like they are breaking the game.
Maybe you just play the axis and dont realise paras cost huge amounts of MP and that upgrade is the most expensive lmg upgrade in the game.
They are expensive as hell. You can simply overrun em with volks blob since US player will be drained of MP pretty fast if investing too much in paras.
Wipe em with luchs and watch USF player throw in a towel.
I think what he was trying to get at was the balance fix isn't as simple as that. TBH its a mix of buffs and nerfs on Axis and Allies.
Posts: 229
What are your comments on this topic?
I think you are on to something. Currently the 76 is an expensive pile of scrap. If you'd make it an inexpensive pile of crap it might become somewhat viable. Decreasing the T70 price will probably not end well though unless it gets an incredible nerf and then it will probably not be good for anything.
Posts: 551
I think you are on to something. Currently the 76 is an expensive pile of scrap. If you'd make it an inexpensive pile of crap it might become somewhat viable. Decreasing the T70 price will probably not end well though unless it gets an incredible nerf and then it will probably not be good for anything.
Su76 represents COH2. It has a cool barrage feature that looks cool and thats it.
Posts: 10665 | Subs: 9
If the false reporting continues, which is subjective, I accept, there will be invising, and maybe, early baths...
Posts: 1664
Increase base damage/penetration or give it stronger vet of them.
Give a toggle function to an HE style round that has WFA trajectory like the Sherman Bulldozer or the Brummbar now.
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