Making ram useful again
Posts: 422 | Subs: 3
If someone could add this to a mod, that would be a great way of testing how this would work!
Posts: 1802 | Subs: 1
Posts: 422 | Subs: 3
So you want to ram with 2 t34s and kill a tiger? No thank you.
It does not die obviously, just the main gun and maybe 1/5 of its health
Posts: 1802 | Subs: 1
Posts: 1702
Well the main gun destroy critical was the main problem. It was very OP, why should you be able to disable a 260 fuel tank's main gun with a 100 fuel unit? think about it.
Why can you stun a 230 IS-2 with an 80 fuel stug? Why can you disable the engine or even destroy the engine on a 260 fuel king tiger with a 30 muni mine? Think about it.
Posts: 1802 | Subs: 1
Why can you stun a 230 IS-2 with an 80 fuel stug? Why can you disable the engine or even destroy the engine on a 260 fuel king tiger with a 30 muni mine? Think about it.
I don't know if you just want to contradict or really wanna discuss. Destroying main gun is much more punishing than engine damage. Right now ram is fine, it deal decent damage, and reduces mobility so you can finish it off. But losing the main gun is much worse. That's the reason it got nerfed.
Posts: 4630 | Subs: 2
20% for: main gun, engine damage, critical engine damage
40% for: shock crew.
This should also be related to the target. So these numbers should be about Tiger/Elephnat, King Tiger but vs PzIV or Stug it should be 30% for these 3 and 10% for shock (or something like that)
Posts: 1042
Give the T-34 overdrive and it'd be a whole lot more realistic then this blitzkrieg nonsense German tanks have currently.
Posts: 871
Posts: 4301 | Subs: 2
Posts: 954
Posts: 2470
Posts: 1042
make it better and make it a vet ability or make its effectiveness based upon vet. that makes it more of a trade off but keeps a conceptually interesting ability in the game. or make it a ground targeting ability so that it requires skill to use.
Why on earth would I save up a veteran tank to waste on Tiger which it'll just bounce off of?
Ram is ahistorical nonsense which must be eliminated by state security elements...
Posts: 2470
i don't see any possible way for ram to have any use in a single tank situation. i can see it having use in a (buffed ram) 2 t34/1 IV situation to destroy the IV without losing any tanks but by nature ram is a numbers advantage multiplier.
Posts: 2053
because you have like 3 tanks, one is vet, and the ram will guarantee an engine destroyed and/or main gun destroyed.
i don't see any possible way for ram to have any use in a single tank situation. i can see it having use in a (buffed ram) 2 t34/1 IV situation to destroy the IV without losing any tanks but by nature ram is a numbers advantage multiplier.
Teching and minimal price differentiation makes "numbers" only applicable in large two games where at least two players invested all fuel into t34's...
Ram is a feature for a tank that you dont care about throwing away. Back when t34's costed 85 fuel and bounced shots off of peverything and bounced zero shots themselves, trading a large piece of crap for a tiger was worth it (and very stupid). Now, sacrificing 100 fuel for very minimal advantage is silly, and this ability should be removed. Its a free fuel advantage option for the enemy since the t34 gets immobilized AND has no gun, resulting in a guaranteed death. Also, t34/85's have this ability which is even more stupid... 800 hp and a better gun sure as hell doesnt deserve to be thrown away like that. Especially one with vet.
Might as well have the speedboost of the ram with the engine overheat minus the ram impact. Also, tanks can simply reverse blitz to avoid ram.
Posts: 351
Considering T-34/76s are bad but not completely useless like when the game launched, I think it's fair.
Posts: 2470
Teching and minimal price differentiation makes "numbers" only applicable in large two games where at least two players invested all fuel into t34's...
Ram is a feature for a tank that you dont care about throwing away. Back when t34's costed 85 fuel and bounced shots off of peverything and bounced zero shots themselves, trading a large piece of crap for a tiger was worth it (and very stupid). Now, sacrificing 100 fuel for very minimal advantage is silly, and this ability should be removed. Its a free fuel advantage option for the enemy since the t34 gets immobilized AND has no gun, resulting in a guaranteed death. Also, t34/85's have this ability which is even more stupid... 800 hp and a better gun sure as hell doesnt deserve to be thrown away like that. Especially one with vet.
Might as well have the speedboost of the ram with the engine overheat minus the ram impact. Also, tanks can simply reverse blitz to avoid ram.
losing one 34/76 to kill a tiger is very much worthwhile. also, i'm suggesting that ram get's buffed; possibly on the ramming tank's end as well. a fucked up 34/76 is almost never worth a 4 second stun, even when you can recover it afterwards.
Posts: 1042
losing one 34/76 to kill a tiger is very much worthwhile. also, i'm suggesting that ram get's buffed; possibly on the ramming tank's end as well. a fucked up 34/76 is almost never worth a 4 second stun, even when you can recover it afterwards.
The problem is that it's unfair that one T-34 which costs half the price of a Tiger should kill it just by driving up to it and ramming it.
Skill, now that's another matter, one which the game doesn't fully advantage when it comes to tank warfare. However, being able to kill a Tiger with 2 clicks is plain imbalanced. Which is why the ram was nerfed to uselessness in the first place. If anything it needs to be removed and something put in its place.
C'mon German fanboys, back an old Soviet fanboy for once won't you?
Posts: 162
The chances to inflict criticals should increase with veterancy of the T34 imo. So vetted T34s actually impose SOME kind of danger. Also it will prevent from lolramming everything with fresh built T34s. Like at Vet 2 it should always cause engine damage and at Vet 3 50% chance for main gun desytroyed, so you get an actual exchange value for sacrificing a highly vetted tank (imagine throwing away a vet 3 P4..)
Posts: 4928
Livestreams
72 | |||||
64 | |||||
5 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34957.860+14
- 3.899399.693+9
- 4.587233.716+3
- 5.1095612.641+19
- 6.280162.633+8
- 7.503196.720-1
- 8.379114.769+1
- 9.304114.727-1
- 10.1007655.606+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
17 posts in the last week
34 posts in the last month
Welcome our newest member, taxcpa911
Most online: 2043 users on 29 Oct 2023, 01:04 AM