OKW Jagdpanzer 4 aimtime
Posts: 113
This might be, because the aimtime of those other vehicles is above 0, meaning that they have enough time for finishing their movement and then making the first shot standing still.
Maybe Iam wrong, because I could not find any aimtime data of the Coh2 vehicles after 30 seconds of searching (lazy me).
The Jagdpanzer 4 would benefit form an lightly increased aimtime, to maximize it's potential when re positioning.
Posts: 2280 | Subs: 2
Permanently BannedJp4 is fine.
Vet it up
Posts: 2470
Posts: 198
Posts: 2470
or it could be something completely different, including the issue being RNG.
Posts: 2280 | Subs: 2
Permanently Bannedunless it's supposed to miss on the first shot it should probably be changed as he suggested...
No it shouldnt, He provided 0 stats, nor a replay
Posts: 226
Posts: 113
Edit: Here you go Replay
After having these provoked results, it looks like the Jp4 just sucks at long ranges. With and without veterancy.
Posts: 3052 | Subs: 15
Posts: 2470
I will try to reenact the situation with a Jp4 and a Su85. I thought this misbehavior of the Jp4 has also been noticed by someone else... But in the end most people seem to ignore this unit. I for my part try to figure out, why it feels so wrong compared to the other tankhunters.
Edit: Here you go Replay
After having these provoked results, it looks like the Jp4 just sucks at long ranges. With and without veterancy.
which is very odd because its accuracy is higher (nearly x2 at far) than either the stug or the su-85.
Posts: 1003
Posts: 1802 | Subs: 1
I think it needs a slight penetration buff to deal with Soviet heavies.
PS: Don't even think about talking and whining about Jackson and SU85. They have their own issues they need changes too. This thread is about JgPzIV.
Posts: 954
I agree. JgPzIV is NOT FINE. One of the reasons people blob might be this unit. There are two major issues: Accuracy at max range and penetration. Although it scales very well and at higher vets becomes a killing machine, at 0-1 vet it underperforms specially against Soviets.
I think it needs a slight penetration buff to deal with Soviet heavies.
PS: Don't even think about talking and whining about Jackson and SU85. They have their own issues they need changes too. This thread is about JgPzIV.
I do think it should share the same Pen as a Panther(therefore a pen buff), right now it's too pricey and most people just wait to get a panther.
Posts: 198
I will try to reenact the situation with a Jp4 and a Su85. I thought this misbehavior of the Jp4 has also been noticed by someone else... But in the end most people seem to ignore this unit. I for my part try to figure out, why it feels so wrong compared to the other tankhunters.
Edit: Here you go Replay
After having these provoked results, it looks like the Jp4 just sucks at long ranges. With and without veterancy.
I will tell you why in your replay SU-85 seems to have better accuracy than the Jagdpanzer.
It's because of scatter hits - SU-85 has significantly smaller scatter angle (5 vs 7.5), so a lot of shots which "missed" for the SU-85 hit anyway because of it.
Posts: 4630 | Subs: 2
When playing USF Im more afraid of Jadgpazner than Panther.
Posts: 2115 | Subs: 1
Posts: 254
jp4 is fine. i use it frequently
Please send me a replay, I like to learn how to use that tank.
ty
Posts: 17914 | Subs: 8
Please send me a replay, I like to learn how to use that tank.
ty
Observe any single game with SU-85 and imagine its much more durable and is fighting weaker armor.
You use it like that.
Posts: 2115 | Subs: 1
Please send me a replay, I like to learn how to use that tank.
ty
play the game, use its 60 range, profit.
Posts: 113
I will tell you why in your replay SU-85 seems to have better accuracy than the Jagdpanzer.
It's because of scatter hits - SU-85 has significantly smaller scatter angle (5 vs 7.5), so a lot of shots which "missed" for the SU-85 hit anyway because of it.
Finally a good answer. That also explains why it doesn't get any "better" with more veterancy. It "only" gets more accuracy buffs.
Jagdpanzer IV/70 (V)
1. Unlocks the 'Cautious Movement' ability
2. +10% armour, +25% HP, +35% sight range
3. +20% rotation speed, +20% speed, -10% reload
4. -25% reload, +30% accuracy
5. For first shot fired out of camouflage +50% damage & +50% accuracy & +50% penetration
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