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Sturmtiger post changes

29 Jan 2015, 03:57 AM
#41
avatar of Alexzandvar

Posts: 4951 | Subs: 1

I've never used a Sturmtiger because a Panther or even King Tiger is always a better choice. Even the Panzer IV's are a better choice. If you want a delete buttom, then the Stuka zu Fuß is cheaper and more reliable. The Sturmtiger is just a giant gimmick, unfortunately.


A good player will always have time to move even entrenched weapons teams out of the stuka barrage line. And the Panther will do nothing for you if your facing a wall of AT gun's and heavy MG's.

I would much rather get a Sturm than a Panther if I'm facing AT gun spam.
29 Jan 2015, 04:11 AM
#42
avatar of Mr. Someguy

Posts: 4928

A Panther will protect you against pretty much every tank in the game, a Sturmtiger cannot stop a WC 51. That's hyperbole, but a Panther is never a bad choice, while a bad call on the Sturmtiger will ruin your game.
29 Jan 2015, 05:23 AM
#43
avatar of LemonJuice

Posts: 1144 | Subs: 7

A Panther will protect you against pretty much every tank in the game, a Sturmtiger cannot stop a WC 51. That's hyperbole, but a Panther is never a bad choice, while a bad call on the Sturmtiger will ruin your game.


no one is saying you should go a sturm every game. there are situations that might arise where a sturm fits in perfectly however. its a very specialist and niche unit that doesnt see much use.
sure the panther is a good tank: high armor, high hp, good speed, but it doesnt particularly excel in breaking up defensive lines. it doesnt delete whole weapons every minute, rendering them unusable.

its easy to say, oh you can go stuka, or oh just go KT. but what if you go T1 > T3? you would have to backtech to T2 to have access to the stuka, which fires less frequently and sometimes doesnt destroy the weapon. and honestly you have to wait so long to have enough fuel for the KT, sometimes you dont have the luxury of time and want to press your advantage as soon as possible.

ultimately though its just another tool in your arsenal. its never gonna be the most commonly used tool, but it does have its moments.
29 Jan 2015, 09:26 AM
#44
avatar of RMMLz

Posts: 1802 | Subs: 1

Well last night I used Sturmtiger the way @LemonJuice suggested. I still need more practice, but that works. I would still say that the units needs some fuel reduction, because if you want to counter enemy vehicle you need a pupchen and at least 3-4 schrek volks (AKA a blob) which is not really my style.

It's just about destroying weapon teams. With a PAK 43, I kinda used it as a fear factor. Even if you don't fire, the animation itself forces them to either retreat or reposition.
29 Jan 2015, 13:00 PM
#45
avatar of mycalliope

Posts: 721

stuka does the same job as sturmtiger 10 times better at less cost.

Solution,i think +10 range,heavily reduced firing time,while also increasing aoe and damage(because damage is not good against tanks for the thing it fires).
29 Jan 2015, 13:05 PM
#46
avatar of Katitof

Posts: 17914 | Subs: 8

stuka does the same job as sturmtiger 10 times better at less cost.

Solution,i think +10 range,heavily reduced firing time,while also increasing aoe and damage(because damage is not good against tanks for the thing it fires).

It one shots all medium armor.
29 Jan 2015, 15:00 PM
#47
avatar of LemonJuice

Posts: 1144 | Subs: 7

stuka does the same job as sturmtiger 10 times better at less cost.

Solution,i think +10 range,heavily reduced firing time,while also increasing aoe and damage(because damage is not good against tanks for the thing it fires).


Lmao no. Don't make this thing a precision strike b4 on wheels (which it already almost is). At the epicenter the rocket deals a whopping 640 damage which means it one shots every usf vehicle except for the bulldozer, and every soviet vehicle that's not a callin. Often times though you won't get a direct hit and just get a heavy engine crit
29 Jan 2015, 17:37 PM
#48
avatar of Alexzandvar

Posts: 4951 | Subs: 1

A Panther will protect you against pretty much every tank in the game, a Sturmtiger cannot stop a WC 51. That's hyperbole, but a Panther is never a bad choice, while a bad call on the Sturmtiger will ruin your game.


A Panther is a very bad choice if your facing mass amounts of support weapons that are messing up your infantry. Honestly in every game mode above 2's I only get one if I'm desperate. A Panther doesn't counter what a Sturmtiger does, the exact opposite really.

The stuka Iv found since the nerfs preforms poorly versus skilled players, and only really shines on urban maps were you are having to clear out mass amounts of buildings.
29 Jan 2015, 21:25 PM
#49
avatar of Mr. Someguy

Posts: 4928

A Panther is a very bad choice if your facing mass amounts of support weapons that are messing up your infantry. Honestly in every game mode above 2's I only get one if I'm desperate. A Panther doesn't counter what a Sturmtiger does, the exact opposite really.


The Panther is never a bad choice, it's not always the best choice. But heavy tank armour, above medium health, above medium tank mobility, and 3 machine guns. Not only is he protected against future armour, but he can simply throw the Panther around due to the Machine Guns, arguably with better effect than a T-34/76 or KV-1 in the infantry role. It doesn't excel against infantry, but it's insurance against anything with an engine, possibly including even aircraft.

There is no risk to getting out a Panther, but there is significant risk to getting out a Sturmtiger.
30 Jan 2015, 04:27 AM
#50
avatar of Alexzandvar

Posts: 4951 | Subs: 1



The Panther is never a bad choice, it's not always the best choice. But heavy tank armour, above medium health, above medium tank mobility, and 3 machine guns. Not only is he protected against future armour, but he can simply throw the Panther around due to the Machine Guns, arguably with better effect than a T-34/76 or KV-1 in the infantry role. It doesn't excel against infantry, but it's insurance against anything with an engine, possibly including even aircraft.

There is no risk to getting out a Panther, but there is significant risk to getting out a Sturmtiger.


You are really really underestimating how much 175 fuel is of an investment for OKW, that's putting any more tier buildings back a while and any more tanks even farther back. Honestly I just don't use the panther barely at all because OKW has better AT in the form of shreks, and the panther just has such an horrid fire rate. If I already have the medi truck down and I need AT -now- I'll take a Jadgpanzer.

And yes making a Sturmtiger when your not facing stuff it counters is dumb, but this could be said for literally any unit in the game at the moment.
30 Jan 2015, 06:58 AM
#51
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned

the panther just has such an horrid fire rate.


30 Jan 2015, 07:27 AM
#52
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

people seem to be panning the ability to cause retreats. even if you don't get any kills forcing the enemy to retreat still gives you an advantage. getting kills is better of course, but retreating isn't bad.

i played one game on steppes (so basically a 2v2) and the USF player built something like 6 rifle squads. they really pushed us back quite a bit in the early game and we stalled out in the mid game with them having the center points but i managed to get a stiger out in the late game, supported by a jpiv and it really turned the game around. he was running bazookas on his rifles and i wiped 3 or 4 squads with the first couple shots off the stiger (mad prediction skillz) before he got overly paranoid and started retreating his blob every time the stiger paused to shoot. i didn't even fire a shell for the last 5 minutes of the game because he wouldn't give me a chance.

point being, he was terrified of the stiger.
30 Jan 2015, 07:50 AM
#53
avatar of James Hale

Posts: 574

I quite like the Sturmtiger; it did have more range before, but the round would literally explode if it hit a small wooden fence, so it was very difficult to use well given just how random some of the terrain on certain maps is.

It does get better with vet, but obviously it's nigh-impossible to actually vet it up. :D
30 Jan 2015, 09:16 AM
#54
avatar of AchtAchter

Posts: 1604 | Subs: 3


A Panther is a very bad choice [...]. Honestly in every game mode above 2's I only get one if I'm desperate.


What's your playercard again?
30 Jan 2015, 10:41 AM
#55
avatar of Kurobane

Posts: 658

This unit would be alot better if they fixed the vet 1 ability on it so that it is actually useful.
30 Jan 2015, 11:05 AM
#56
avatar of VonMecha

Posts: 419

Why in the world the strumtiger needed nerfing is beyond me. Its dangerous to buy as a fuel starved faction, dangerous to reload its single shot at a time, hardly anyone built it in the first place and it cant defend itself vs anything. A percentage of the time it shoots shot blockers instead of aimpoint and has a very very niche use so making it harder to use doesnt seem to have any real justification.
30 Jan 2015, 11:07 AM
#57
avatar of LemonJuice

Posts: 1144 | Subs: 7

Why in the world the strumtiger needed nerfing is beyond me. Its dangerous to buy as a fuel starved faction, dangerous to reload its single shot at a time, hardly anyone built it in the first place and it cant defend itself vs anything. A percentage of the time it shoots shot blockers instead of aimpoint and has a very very niche use so making it harder to use doesnt seem to have any real justification.


no one asking for a nerf.
30 Jan 2015, 11:08 AM
#58
avatar of VonMecha

Posts: 419



no one asking for a nerf.
It was already nerfed point being.
30 Jan 2015, 11:18 AM
#59
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

I dont want to see it's range increased again, instead I would decrease the aim time by .5 to 1 second. Currently you have a lot of time to move away from the explosion if you pay any attention
30 Jan 2015, 11:39 AM
#60
avatar of Mr. Someguy

Posts: 4928

You are really really underestimating how much 175 fuel is of an investment for OKW.


And a 160 fuel ultra-niche unit that cannot defend itself against anything isn't a significant investment?

The Panther is zero risk compared to the Sturmtiger. If you get a Panther and he doesn't get any Tanks, you just have the DPS of LMG Grenadiers rolling around protected by 320 armour and 800 health. If you get a Sturmtiger and he does go for Tanks, the Sturmtiger cannot defend itself. It sounds like you Schreck Blob so obviously that's less of a concern. The point is a bad Sturmtiger can lose you the game, but a bad Panther simply means you do less damage than you could have.
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