What would a third German faction look like?
Posts: 951
If you are one of those 'oh no, just balance what we've got the sky's falling in' types why not just close down this thread now? You're gonna hate it, the tl;dr is talking about a whole new faction for ze Germanz.
Some time ago I posited what a Brit faction would look like in CoH2. This envisioned a fast, armoured faction relying on modular infantry / support units and recce.
But what would their opponents look like? I'm talking primarily about NW Europe from the Winter of 1944 to May 1945, which for the British and Canadians was all about crossing the Rhine and the Scheldt campaign.
Note, I'm trying to capture a flavour of what a German faction would look like for THE GAEME not IMMERSHUN / ACCURASSY
So, to the faction
Kampfgruppe Nord
Army statement - Kampfgruppe Nord is the make-do-and-mend remnants of the once-mighty Wehrmacht, fighting a bloody, last-ditch defence of the Fatherland. Made up of battle-groups, encircled defensive garrisons and the occasional veteran unit equipped with Wunderwaffen, the Kampfgruppe Nord relies heavily on infantry, defensive tactics and captured materiel from earlier in the war.
Build style
This faction is fairly traditional in that it's initial building marks a call-in point. However, the first building, the 'Rollkommando HQ' can be placed in any captured territory. The Rollkommando is quick to build and can be used to call-in fast recce and interdiction assets (scout troop / MG halftrack / schwimmwagen / assault pios).
The three other tiers (insert fancy German name) specialise in -
Assault ('stomach battalion' low grade infantry, AT paratroopers, two-man MG42 team, sniper)
Defence (HMG team, AT halftrack, captured light armour (not decided what), PAK
Armour (StuH, Pz 4, Wespe 105 SPG)
Jadgpanther (etc) is a call-in unit, as is some other heavy armour. Wunderwaffe include IR sights for elite infantry and Me262 / Arado jet call-ins.
The vibe, therefore, is sort of Panzer Elite but with greater emphasis on defence.
Whaddya think?
Posts: 574
Let's have the Panzer III for the Ostheer, and the StuH 42 and Wespe could work for the OkW.
Next? Brits vs. Someone else. I suppose an Italian-German type faction makes the most sense, and so you could maybe have the FlaK 88 added as part of that, but I really do not want to see a third German-only faction.
Your idea in itself is fine, so don't take any offence, but I really don't want to see it come to fruition.
Posts: 2053
But seriously - you got East, West, then what, DAK in the South?
Posts: 10665 | Subs: 9
Hello.
If you are one of those 'oh no, just balance what we've got the sky's falling in' types why not just close down this thread now? You're gonna hate it, the tl;dr is talking about a whole new faction for ze Germanz.
Some time ago I posited what a Brit faction would look like in CoH2. This envisioned a fast, armoured faction relying on modular infantry / support units and recce.
But what would their opponents look like? I'm talking primarily about NW Europe from the Winter of 1944 to May 1945, which for the British and Canadians was all about crossing the Rhine and the Scheldt campaign.
Note, I'm trying to capture a flavour of what a German faction would look like for THE GAEME not IMMERSHUN / ACCURASSY
So, to the faction
Kampfgruppe Nord
Army statement - Kampfgruppe Nord is the make-do-and-mend remnants of the once-mighty Wehrmacht, fighting a bloody, last-ditch defence of the Fatherland. Made up of battle-groups, encircled defensive garrisons and the occasional veteran unit equipped with Wunderwaffen, the Kampfgruppe Nord relies heavily on infantry, defensive tactics and captured materiel from earlier in the war.
Build style
This faction is fairly traditional in that it's initial building marks a call-in point. However, the first building, the 'Rollkommando HQ' can be placed in any captured territory. The Rollkommando is quick to build and can be used to call-in fast recce and interdiction assets (scout troop / MG halftrack / schwimmwagen / assault pios).
The three other tiers (insert fancy German name) specialise in -
Assault ('stomach battalion' low grade infantry, AT paratroopers, two-man MG42 team, sniper)
Defence (HMG team, AT halftrack, captured light armour (not decided what), PAK
Armour (StuH, Pz 4, Wespe 105 SPG)
Jadgpanther (etc) is a call-in unit, as is some other heavy armour. Wunderwaffe include IR sights for elite infantry and Me262 / Arado jet call-ins.
The vibe, therefore, is sort of Panzer Elite but with greater emphasis on defence.
Whaddya think?
Not at all a bad concept
I wish Relic could design horses, to reflect the essentially medieval nature of the Wehrmacht logistics
Posts: 4951 | Subs: 1
If you going to make ANOTHER German faction then make one based around the Afrika Corp, large use of AT guns and half track, as well as shitload of artillery.
Posts: 574
Posts: 4951 | Subs: 1
You could, for example, have a defensive Italian faction built around German support, and so they could have a non-doctrinal FlaK 88 or Tiger at T4. By having access to both Italian and German doctrinal stuff you could design a stronger, more unique faction without having to re-use Ostheer and OkW stuff.
I would be on board with this, but rather than call it the Italian faction just call it "North Africa Army" which featured combined italian and german forces.
Posts: 574
I would be on board with this, but rather than call it the Italian faction just call it "North Africa Army" which featured combined italian and german forces.
That's cool with me. It's hardly a unique idea, as it's something I've seen floated on both forums for a while now. I think it's a safe bet to suggest that either Italy or North Africa (Commonwealth vs. Italians/Germans) is the most popular setting for the next expansion, but I'd certainly rather see an interesting mixed faction than another German one.
Posts: 4951 | Subs: 1
That's cool with me. It's hardly a unique idea, as it's something I've seen floated on both forums for a while now. I think it's a safe bet to suggest that either Italy or North Africa (Commonwealth vs. Italians/Germans) is the most popular setting for the next expansion, but I'd certainly rather see an interesting mixed faction than another German one.
Well considering the shear number of ground based non-tank units the Axis had we haven't see yet Relic still has a lot they could put in the game. A Africa based expansion which armies focused a lot less on armor and more on artillery/half traks/AT guns would be a very nice change of pace.
Posts: 3293
if they did a thrid faction set probably an africa theme.
Posts: 10665 | Subs: 9
You could, for example, have a defensive Italian faction built around German support, and so they could have a non-doctrinal FlaK 88 or Tiger at T4. By having access to both Italian and German doctrinal stuff you could design a stronger, more unique faction without having to re-use Ostheer and OkW stuff.
We have had enough of campy factions, I think.
Posts: 4951 | Subs: 1
Posts: 951
Contrary to popular belief adding more factions wouldn't make it harder to balance, as the more units you put in the game the more counters people will have to things and thus more options. What's hard to balance is having a very small selection of units and attempting to balance them in a way that works perfectly rather than having a large selection for people to chose from to fit different situations.
This.
Thanks for spotting it too.
Posts: 170
Posts: 1225
This.
Thanks for spotting it too.
Err...wat? In fact, adding more factions makes balancing exponentially more difficult, thats simple arithmetics.
Also, Rollkommando is an unfortunate choice of term, no offence, a "Rollkommando" is a technical term in German, meaning roughly the equivalent of a flying squad, a mobile, police/paramilitary intervention group. Under the Nazis, this assumed sometimes far more sinister aspects, consider ie. these charming gentlemen: http://en.wikipedia.org/wiki/Rollkommando_Hamann
Posts: 317
Posts: 2053
Afrika Korps/Italian Army mixed faction. Pz3, non doctrinal Flak 88 as lategame AT. *dreams*
Dream bigger, Kappa.
http://en.m.wikipedia.org/wiki/12.8_cm_FlaK_40
Posts: 1802 | Subs: 1
Posts: 951
Err...wat? In fact, adding more factions makes balancing exponentially more difficult, thats simple arithmetics.
Also, Rollkommando is an unfortunate choice of term, no offence, a "Rollkommando" is a technical term in German, meaning roughly the equivalent of a flying squad, a mobile, police/paramilitary intervention group. Under the Nazis, this assumed sometimes far more sinister aspects, consider ie. these charming gentlemen: http://en.wikipedia.org/wiki/Rollkommando_Hamann
OK thanks for the rollkommnado point, I saw it in another context and I'm not a German speaker.
Posts: 10665 | Subs: 9
Not a bad idea. I do not have problem with another "German" faction as long as they have new units and abilities. There are a lot of things to add, like PzIII, Hetzer, Jagdpanther, Hummel, Wespe, FLAK88 (I would sell my soul to Satan to see Flak88 in game), an other non-Wunderwaffe units.
eg. the BergTiger; Hotchkiss, multi-tasking kettenkraft or bike.
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