...we need to consider the fact that PQ wasn't able to bring coh2 balance to esports level during his tenure as the balance designer.
Put that joint down and rub your eyes a moment. CoH2 will
never become an e-sports title, and it amazes me that there are still people who believe it could ever be so. Relic are too inconsistent and fragmented a studio to pull off such a feat, and more importantly the game was clearly not designed with such an outcome in mind.
CoH2 is a great game, but it lacks focus and Relic lack the manpower and resources to truly break through into the sort of player base you're talking about. They have what, a hundred people, and presumably only a fraction of those are working on the CoH franchise.
Do people honestly think a game - no matter how fun it is, and it is great fun for the most part - with a one-man balance department, no dedicated map team and the kind of server/connection issues that have plagued it since launch will ever become a finely tuned competitive e-sports title? No chance. Incidentally, I do not believe there is either the interest/ambition from the developers for that to be the case, or a real fanbase for it within the existing CoH2 community. We're not SC2.
CoH2 is a great game, but like most games it is flawed. We should enjoy it for what it is and try to work with what tools we have available to us, but the whole e-sports thing (an idea I see floated quite often) is simply a forlorn hope.
Peter's a cool guy, though. I'm sure he'll go on to bigger and better things in a less constrictive environment.