Ostheer vs usf matchup
Posts: 760
Some of the issues I want to point out is that fact riflemen seems to out perform grens at all ranges. I believe this should not be the case, especially in the early game. I think riflemen should get a slight nerf on their long range dps, so grens= long rang and riflemen= short/mid range.
Another issue is riflemen have smoke grenades, giving riflemen the ability to negate mg42's and attack them head on encourages blobbing and is a bad design decision, flanking mg positions was always an important part of coh1/2 and this ruins that dynamic, I suggest replacing the smoke grenade with the at nade and decrease the price of the grande package.
Another issue with this match up is also the arrival of american light vehicles like the m20 and the aa halftrack comes to early for the ostheer, this is made worse further by the fact that ostheer teching is expansive, tellers are 50 munitions, but this delays lmgs for grens (which is what they desperately need to keep up with riflemen) and the pak40 is 340mp ( I think pak40/zis3 is to expansive, at guns should not be the price of elite infantry). Ostheer players are always pressured to have enough infantry from t1 and tech up to t2 fast enough to deal with early american armor. I think an easy solution to this is to make ost tech cheaper and buffing the 222 and/or making the pak40 cheaper.
Another issue ostheer has been having is pgrens, are not very durable for an expensive 340mp 4 man squad, I think they could use some more durability, not the same they had pre-march deployment, but enough where they aren't to squishy.
As I mentioned before teching in general is to expensive for ostheer especially t4 which is nonexistent in 1v1, people just simply save for tigers. The stug also needs something to differentiate it from the p4, everyone always go for a p4/ostwind or skip t3 and go for tigers. The only time you see a stug is if the player is desperate and fuel starved. The stug could use better armor pen or maybe even 60 range, to make it a more attractive option.
In t4 the only unit that has an issue is the panzer werfer which isn't buffed when the katyusha was buffed a few months ago, you rarely see this unit, because its just not as effective as it use to be. If i remember properly the only thing wrong with it in its previous iteration was its cool down was to short, but then relic nerfed in to obilvion for some reason, maybe it was to strong, but it shouldn't have been nerfed as hard as it was.
other issues include the mg42 derping around and not shooting as soon as units enter is arc and inconsistent suppression.
Opinions?
Posts: 1637
Smoke nades are bullshit but they aren't cheap and cost fuel that the USF start with 0 of. If any changes are made I would expect them to be dirt dirt cheap.
Others tech should be cheaper for sure. And I am of the opinion and always have been that T4 should cost the same as T3. Just make the phase costs cheaper and the buildings more expensive.
Werner does suck and could use a buff and Pgrens could use a buff and they Are not the only overpriced elite vanilla infantry that needs to be looked at. Piñatas are crap now as well.
Not sure about the Stug as it can stun. If 60 range then remove TWP and AI as its a TD now shouldn't also kill infantry.
Edit predictI've text caused typos I am to tired to fix sorry
Posts: 1304 | Subs: 13
Smoke nades are bullshit but they aren't cheap and cost fuel that the USF start with 0 of. If any changes are made I would expect them to be dirt dirt cheap.
Correction, USF starts with 15 fuel which is also why the LT can hit the field so soon. Off the top of my memory, Ost will have 10 fuel remaining once they built their T1.
Also while cooldown may not be the best for rifles compared to increased accuracy at vet 2, they do shoot faster and do not have any sort of wind down(the bolt animation) so that can be considered a combat buff.
Maybe, if we don't want to bring tech costs of Ost down for the sake of our Soviet friend, why not push back the WFA tech(yes that means OKW as well with their cheap tech) further because USF, to get the LT is pretty cheap at 50 fuel, but only needing to obtain 35 considering their starting fuel and the amount of map control they have versus Ostheer.
Posts: 2470
Posts: 1705
But u forgot the silly 'armored ' car 221.
Main thing eventually is -
MP tech disparity.You are desperately spending vital MP trying to get to pak while rifles bully you.While that mp is useless,he meanwhile gets free units..its too much.
And ofcourse popcornsprayer42 is useless.
But after 3 months of waiting relic more or less confirmed balance patch is still far away,so whats the point?Its obvious they view ost as balanced.Always have.Only wake up when they need to nerf an wehr unit.Grenadier veterancy and lmg should be next.That will fix wehrmacht problems.
Posts: 531
too many games i have held the lead but lost because of the sole reason that ostheer do not need to tech, they can survive on zero fuel units, not build any base buildings, and then SUDDENTLY OH WOW ONE OF THE BEST TANKS IN THE GAME.
so the focus becomes trying to win the game before the 15 minute mark passes
US needs either a lategame buff and a early game nerf, not just a early game nerf, because then they'll lose every game ever
Posts: 1705
as soon as the tigers hit the field, USF can do nothing but cry
too many games i have held the lead but lost because of the sole reason that ostheer do not need to tech, they can survive on zero fuel units, not build any base buildings, and then SUDDENTLY OH WOW ONE OF THE BEST TANKS IN THE GAME.
so the focus becomes trying to win the game before the 15 minute mark passes
US needs either a lategame buff and a early game nerf, not just a early game nerf, because then they'll lose every game ever
Tiger doesn't arrive before 25 minutes at least.And 2 jacksons can keep it at bay well.Ofc 90% of ost won't survive till that .Ost vs usf is autowin for usf at equal skill.
Posts: 531
Tiger doesn't arrive before 25 minutes at least.And 2 jacksons can keep it at bay well.Ofc 90% of ost won't survive till that .Ost vs usf is autowin for usf at equal skill.
....the tiger just backpedals into a PAK line, and the jackson has a low chance of penetrating....
Posts: 1304 | Subs: 13
as soon as the tigers hit the field, USF can do nothing but cry
too many games i have held the lead but lost because of the sole reason that ostheer do not need to tech, they can survive on zero fuel units, not build any base buildings, and then SUDDENTLY OH WOW ONE OF THE BEST TANKS IN THE GAME.
The Jacksons excel against Tigers, however. Not only do Tigers have less armour, but they have less range, less speed and mobilty to properly engage and chase. Sure Tigers can blast infantry and mediums, but it's also this giant veterency pinata for Jacksons who can pick away at the thing. You don't need to kill it since it takes forever to repair. If you're going to get vetted Jackson, it's going to be from blasting heavy armour that cannot engage back, particularly the Tiger. USF late game has more trouble with Panthers, particularly from OKW, since they can chase down the Jacksons and are difficult to penetrate. Said unit also hard counter Ost T3. If Ostheer could afford Panthers, they would probably use those to kill off the Jacksons than trying to get Tigers while Grens do the AI work.
Posts: 394
I think vanilla rifles need to be nerfed hard at long and medium ranges but make then extra deadly if they close in on Grens or Volks. Then there long range can be improved by purchasing 1919's or BAR's.
I stopped making MG42's a long time ago vs USF as they are instantly gibbed by either smoke or a blob that focus fires them. I mean, what the fuck is the point of a machine gun if a blob of infantry can just focus fire the gunner until the whole crew dies.
Buffing the MG42's suppression and targeting will make it a more viable unit against early rifles. Smoke grenade needs to be removed from the game, simple as that or make it 80 munitions to use.
Posts: 1705
....the tiger just backpedals into a PAK line, and the jackson has a low chance of penetrating....
Since onus is on axis player to attack and retake territory(running low on VPs) he needs to be offensive,somthing paks are bad at,especially with rifle/para/1919 blob hovering.
Ofc 90% matches won't last that long.
Posts: 1304 | Subs: 13
Besides, so what if Ostheer is my main faction, the faction is hardly considered Axis when any discussion about Axis is involved since it all usually gets directed to OKW due to the things they can do over Ostheer.
Posts: 1701
....the tiger just backpedals into a PAK line, and the jackson has a low chance of penetrating....
1.Pick Infantry company
-LMGs on rifles
-Priest to kill PaKs
-Offmap
+You can still have Jacksons
2.Pick Airborne
-Double LMGs on paras vaporize grens
-Skillplanes do good damage to Tiger
Posts: 4630 | Subs: 2
1 model dead and almost dead car that supposed to counter infantry a bit
Imagine that Luchs is countered by Shocks or AA truck is countered by PzGrens (without Schrecks)
Balance!
Posts: 1705
Yesterday my upgraded Armored Car was countered by 3 shocks squads
1 model dead and almost dead car that supposed to counter infantry a bit
Imagine that Luchs is countered by Shocks or AA truck is countered by PzGrens (without Schrecks)
Balance!
Welcome to the party.
Finally taking a taste of glorious ostheer i see.
Posts: 4630 | Subs: 2
Welcome to the party.
Finally taking a taste of glorious ostheer i see.
Yea, but still 7W/1L in last 8 games (better than as USF or OKW) Which is weird...
I lost only vs massive cons spam - idk how to deal with that
Posts: 101
Yea, but still 7W/1L in last 8 games (better than as USF or OKW) Which is weird...
Matchmaking I'd guess.
I've had a terrible USF player rant and rave in a 1v1 that .."relic finally needs to buff USF."
... less than 10 minutes into the game against my mediocre OST play
I lost only vs massive cons spam - idk how to deal with that
I guess conspam vs. Ost is the main reason why some people are reluctant to consider lmg upgrades for cons.
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Back to topic.
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