Will wehrmacht be fixed or not?Clear answer.
Posts: 1705
Relic should just give a short and clear statement whether they are going to fix this faction,or they think this faction is balanced and they are only concerned about OKW -that way there will be no point in waiting.And in case this is seen as a rant stats speak for themselves from latest december tourney.Tired and sick of waiting now..patch after patch after patch.Crutch units..same meta and nerf after nerf.
Round 2
Games played -120
Round 3
Games played -66
Round 4
Games played-34
Round 5 and 6 no one picked wehrmacht.
Full stats.
http://www.coh2.org/topic/28483/tournament-statistics-and-no-pretty-graphs-deal-with-it/page/2
Posts: 380
Posts: 17914 | Subs: 8
USF is shitty too, need a buff.
Not really.
OKW is batshit OP.
Ost struggles against USF.
You need to nerf OKW as hard as it takes, then you'll be able to adjust USF vs ost and it will also allow soviets vs OKW to be a balanced matchup instead of "hold to late game and slaughter everything with red star" scenario.
Sov vs ost matchup is pretty much alright and nothing changed here since WFA start except some soviet minor nerfs.
ALL WFA balance problems start and end with OKW.
Posts: 935
Posts: 655
Permanently BannedUSF is shitty too, need a buff.
>has factual statistics showing that statement is not true
>says it anyway
#justcoh2.orgthings
Posts: 249
Everybody keeps forgetting how, only few months ago everyone was screaming "Axis so OP, game is totally shit, Relic are Axis Fanboys". Now its the other way around.
Balancing a game with 4 factions, of which 2 have come in to an allready pretty balanced game, takes time, just wait for the next patch, we have just gotten back from holiday.
Posts: 1637
Stalling for this against USF is painful too since Shermans/Scotts can easily handle Paks/Fausts/Pgren Shrek Teams.
Overall Teching should be more viable then it currently is. If this was the case I think Ostheer would do alot better. And the I never did understand why T3 and T4 have never been an equal asymmetrical choice for Ostheer.
One has Genralists and can come earlier and one has Specialists that come later. I am sure if they messed with BP and Building costs they could delay it with a slow time to BP4 and make them equal price by say making the T3 building cost more fuel while BP3 costs less fuel. Something like that anyway.
Posts: 476
Posts: 1705
Not really.
OKW is batshit OP.
Ost struggles against USF.
You need to nerf OKW as hard as it takes, then you'll be able to adjust USF vs ost and it will also allow soviets vs OKW to be a balanced matchup instead of "hold to late game and slaughter everything with red star" scenario.
Sov vs ost matchup is pretty much alright and nothing changed here since WFA start except some soviet minor nerfs.
ALL WFA balance problems start and end with OKW.
Wrong.OKW has nothing to do with shit pzgrens,tech costs,popcornsprayer42,fartcannoncar221.
And ost is struggling vs conspam as well,not just usf.Just less stark than vs rifles.
Your laughable attempt at trying to blame OKW for pathetic ostheer is amusing.
Posts: 1705
Can we all just chill for a moment?!
Everybody keeps forgetting how, only few months ago everyone was screaming "Axis so OP, game is totally shit, Relic are Axis Fanboys". Now its the other way around.
Balancing a game with 4 factions, of which 2 have come in to an allready pretty balanced game, takes time, just wait for the next patch, we have just gotten back from holiday.
I don't think they will change anything much for ost in next patch.Haven't bothered to acknowledge factions existence in the last 6 months or so,except when they need to nerf something.
Posts: 1637
Buff grenadiers long range dps at least. Decrease pioneer cost to 180. Make teching cheaper. Same thing for sovies. slight damage buff for mg42.
Sure and make them cost 280MP. They can compete with full health rifles at long range. And surpass them with LMGs and at Vet 2 just clown Rifles at range.
Grens arent the problem. MG42? Sure. But Grens are fantastic for cost once they get rolling. But if they want to make them more expensive then why not?
Posts: 1705
Sure and make them cost 280MP. They can compete with full health rifles at long range. And surpass them with LMGs and at Vet 2 just clown Rifles at range.
Grens arent the problem. MG42? Sure. But Grens are fantastic for cost once they get rolling. But if they want to make them more expensive then why not?
Grens are bad earlygame because they struggle vs both opponent basic infantry when spammed-both riflespam and conspam.Midgame they are very good once they get veterancy and lmgs.Lategame again outmatched once enemy fields elite infantry which they mostly can't counter and even ur vet grens are 4 man squads which are easily wiped.
Posts: 1637
Grens are bad earlygame because they struggle vs both opponent basic infantry when spammed-both riflespam and conspam.Midgame they are very good once they get veterancy and lmgs.Lategame again outmatched once enemy fields elite infantry which they mostly can't counter and even ur vet grens are 4 man squads which are easily wiped.
They struggle early game against Rifles. Against Scripts just spam Grens back. Rifles cost more then Grens. So they should be better. And being better is MARGINAL. You cant have your cake and eat it too.
Rifles need to pay for all their Side Grades and Grens do not. Rifles have a higher Upkeep. Rifles have a higher purchase cost. Rifles have crappier and backwards Vet. Vet 3 being Vet 2 and Vet 2 being Vet 3. Which is why Grens start to crush them mid game. Rifles give more XP and require more XP to vet. It goes on and on.
If they want to make Pgrens ELITE to face off against Paras be my guest. But Grens are damn damn good for 240MP I dont know why anyone would think otherwise.
If you want to adjust their early game then you then too need to adjust their mid game. They cant be stronger for cost in both....
Whats not happening is Grens are running around without Armor support until Tiger. Which imho is the problem. Like scripts to take on Elite Infantry they need armor support.
Posts: 1604 | Subs: 3
However to give profound proof, we need a tourney with more gamers and games.
However this statistic seem to indicate that Ostheer is simply in a need of buff and all other factions are balanced between each other.
I think it would be enough just to tweak grens a bit, since the mainline infantry has the highest impact on the game.
Posts: 589
Rifles have crappier and backwards Vet. Vet 3 being Vet 2 and Vet 2 being Vet 3. Which is why Grens start to crush them mid game.
What does this mean? Don't the benefits of vet 2 roll into vet3 which adds even more bonuses on top>??
Posts: 1637
What does this mean? Don't the benefits of vet 2 roll into vet3 which adds even more bonuses on top>??
Grens/Scripts/Guards/Shocks/Penals/Pgrens
Vet 2 Increased Accuracy Nade Range etc
Vet 3 Surviability
Rifles
Vet 2
Surviability
Vet 3
Accuracy Nade Range etc.
Everybody but Rifles get bonuses to propel them from Vet 2 to Vet 3 much faster and become alot deadlier.
Posts: 8154 | Subs: 2
Posts: 1221 | Subs: 41
Make grenadiers buildable from HQ to mirror other factions
Reduce HMG42 setup time by 0.5 seconds
Give sniper 8 more hp.
Done. Ostheer issues are not mid or lategame, their issue is that they can be rushed in the first few minutes and pushed off the map. Unit selection is fine, unit performance is fine after you have several squads, but individually in the very early stages their units are lackluster. A single grenadier squad against a single con or riflesquad does nothing but bleeds the ostheer player unless the allied player picks a very bad engagement, yet that's the only engagement you can take in the first 4 minutes.
Posts: 1637
This acutally worked surprisingly well in Kappatch...Simple little change but made a pretty big diff.
Posts: 1705
They struggle early game against Rifles. Against Scripts just spam Grens back. Rifles cost more then Grens. So they should be better. And being better is MARGINAL. You cant have your cake and eat it too.
Rifles need to pay for all their Side Grades and Grens do not. Rifles have a higher Upkeep. Rifles have a higher purchase cost. Rifles have crappier and backwards Vet. Vet 3 being Vet 2 and Vet 2 being Vet 3. Which is why Grens start to crush them mid game. Rifles give more XP and require more XP to vet. It goes on and on.
If they want to make Pgrens ELITE to face off against Paras be my guest. But Grens are damn damn good for 240MP I dont know why anyone would think otherwise.
If you want to adjust their early game then you then too need to adjust their mid game. They cant be stronger for cost in both....
Whats not happening is Grens are running around without Armor support until Tiger. Which imho is the problem. Like scripts to take on Elite Infantry they need armor support.
Midgame won't even matter if usf wins earlygame.Even in midgame USF gets free units while ur hampered by teching and need to fend of light vehicle which makes ur grens useless.They are far easily wiped lategame and paras with less reinforce or usf with 1919 makes grens helpless.They also tend to flee enmasse from shocks unless u have 3.Against cons earlygame u can counter spam with spam for a while until they hit critical mass.Then they will just close distance and u can't stop them,ur mg42 is useless and at close range ur dps is poor.Molotovs and ppshs/mortars will force u to be moving and ur more susceptible to wipe.
Pzgrens are squishy manpower sink.
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