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russian armor

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14 Jan 2015, 14:24 PM
#1
avatar of BattleBabeCindy

Posts: 41

I'm so sorry if this is in the wrong place.

I'm a rookie at this game and been playing 1v1s
Volksgrenadiers for the OKW what is their effective combat range? medium, long range? i know for sure its not short because of the riles. but The last few games i have played. i cant win a infantry battle at all. conscripts, and riflemen just eat my volks for lunch. Should i have a strumpioneer squad with them at all times?

thanks in advance for any help
14 Jan 2015, 14:30 PM
#2
avatar of SmokersareJokers

Posts: 9

long range and then make cover just let them come
noo sturmpios are nice to have but not neccessary if u have green cover

14 Jan 2015, 14:30 PM
#3
avatar of FeelMemoryAcceptance

Posts: 832 | Subs: 2

damn a woman PogChamp

Volks > rifle and conscript at long range

Try 3 volks + 2 mg34s start.

HQ in medic in a side of the map vs usf.

1-2 obers

schrek schrek schrek, resist to shermans, wait your panther.

If you kill some shermans, make a KT ( win button ) and gg

PS : If soviet make a t-1 first, make a flak ht as okw + 4 volks.

14 Jan 2015, 14:42 PM
#4
avatar of Katitof

Posts: 17914 | Subs: 8

Always support your volks with something else early game.
Be it sturmpios, kubel or another volk, if you want to win, you need 2 units against opponents one for the first engagements or number of opponent units=number of yours+1.
14 Jan 2015, 14:54 PM
#5
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
Blob = win
14 Jan 2015, 15:15 PM
#6
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

use volks together as much as possible, if you need to spread up then use 2x volks at all times, 2 volks can hold some ground if you focus fire on enemy squad. Go 4volks, it's the safest way to gain some mapcontrol. :)
14 Jan 2015, 15:45 PM
#7
avatar of BattleBabeCindy

Posts: 41

Awesome! thanks for all the info guys. :]

I'll try to put this stuff into practice. I'm sure this will help me out plenty with my early game.
14 Jan 2015, 16:10 PM
#8
avatar of FeelMemoryAcceptance

Posts: 832 | Subs: 2

Don't listen Spanky, with 4 volks you are dead Kappa
15 Jan 2015, 04:01 AM
#9
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

they're 235(230?)mp; they're going to lose to any baseline squad most of the time. they have grenades though, are cheap to reinforce, get schrecks, and can build cover. they also get insanely tough with vet. they're really more of a utility/tanking unit but they can still deal damage, particularly once they get vet and hit with nades.
15 Jan 2015, 05:18 AM
#10
avatar of sir muffin

Posts: 531

in early game use em to cap, late game, upgrade em with shrecks and blob to your heart's content
15 Jan 2015, 06:08 AM
#11
avatar of Mirage357

Posts: 341

they're 235(230?)mp; they're going to lose to any baseline squad most of the time. they have grenades though, are cheap to reinforce, get schrecks, and can build cover. they also get insanely tough with vet. they're really more of a utility/tanking unit but they can still deal damage, particularly once they get vet and hit with nades.


This.

Early game trade with who you can, troop losses are okay but DON'T loose squads! Try to piar your squads. They vet well doing damage to armor so go easy on nades as they delay your shrecks to counter things like M3.

Mid game deploy them as support for your light or medium armor. A Jagd or PIV supported by a couple of Shrecked up Volks and you can watch your opponents armor crumble.

Late game, Move to deploying Panthers and even Heavy armor, again support with Volks and possibly Obers.

Whatever you do don't blob! You can win games faster and with more skill by not blobbing. Never have more than 3-4 Volks at the same time, unless you have no other options. Its a waste of Pop-Cap.

Playing as OKW without blobbing will earn you the respect of your opponent. As well as many other players.
15 Jan 2015, 15:44 PM
#12
avatar of RMMLz

Posts: 1802 | Subs: 1

Also learn how to perform kuble rush and how to micro it well. Suppress with Kuble, do some damage with volks, pull back and do that again until you have a great army of vetted volks who devour everything.
15 Jan 2015, 18:45 PM
#13
avatar of BattleBabeCindy

Posts: 41

Blobbing is attacking with a huge mass of units?
15 Jan 2015, 18:46 PM
#14
avatar of JHeartless

Posts: 1637

Blobbing is attacking with a huge mass of units?


Yep. Without Microing any of them. Just Select entire force and A move towards the enemy.
15 Jan 2015, 18:56 PM
#15
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
Blobbing is attacking with a huge mass of units?


It sounds dumb. but as OKW its a sure win :guyokay:
15 Jan 2015, 18:57 PM
#16
avatar of austerlitz

Posts: 1705



It sounds dumb. but as OKW its a sure win :guyokay:


Not just as OKW.:snfPeter:
15 Jan 2015, 19:43 PM
#17
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned


Not just as OKW.:snfPeter:


True. i should restate that

OKw have the greatest blobbing potential. and the most potent of blobs
15 Jan 2015, 19:43 PM
#18
avatar of Katitof

Posts: 17914 | Subs: 8



Not just as OKW.:snfPeter:


But only as OKW you don't need to retreat, regardless of what is in front of you. :snfBarton:
15 Jan 2015, 23:52 PM
#19
avatar of ElSlayer

Posts: 1605 | Subs: 1

Blobbing is attacking with a huge mass of units?

Right now she has OKW streak of +3.
Looks like she learnt the Art of Blobbing well :)
16 Jan 2015, 00:16 AM
#20
avatar of WhySooSerious

Posts: 1248

You guys remember dragonite? Kappá
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