There's a mod atm called Eastern Front btw. Have you ever tried it while recommending a COH2 fix mod?
ive played all the mods...
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There's a mod atm called Eastern Front btw. Have you ever tried it while recommending a COH2 fix mod?
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the question is why are you guys waiting on relic to do somthing when relic has said it isn't happening might ahppen after release. instead of planning on doing somthing about it yourself. the game will have mod tools so whats stopping you from making a new hud or perhaps a adding in stuff that would make it easier to cast.
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Mod tools are not going to let us make a new HUD or add in ways to see each player's resources during a replay.
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Blizzard doesn't "get it" - Blizzard has a ton of money. Spectator mode is costly because you need dedicated servers and you need to allow people to connect to them on the fly and so on. Dota 2 can also do this. Why? Valve has a ton of money. Relic is poor.
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How are you familiar with the limitations of the mod tools?
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This.
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We are not talking about dedicated servers, they are not needed for casting mode. I am guessing you did not read the entire thread before you replied.
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Dedicated servers aren't the only things that cost money buddy. Adding anything to the game costs money. Blizzard can afford to hire one person just to work on replays so we can fast forward and rewind and jump into SC2 replays at any point and play them and watch replays together and bring up unit counts and stuff. If Relic had that stuff that would be resources taken away from something else.
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Keep in mind that Relic was still with THQ back then and chances are that their vision has probably changed considerably since. THQ may have had less funds to provide, but they were far more PC-centric than SEGA.
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Dedicated servers aren't the only things that cost money buddy. Adding anything to the game costs money. Blizzard can afford to hire one person just to work on replays so we can fast forward and rewind and jump into SC2 replays at any point and play them and watch replays together and bring up unit counts and stuff. If Relic had that stuff that would be resources taken away from something else.
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Its obvious that adding something to the game cost money, doest take a genius to figure that out. There is a difference between a spectator mode witch requires a dedicated server for an a spectator mode where u simply join the as caster in the beginning of a match. I can bet you a million something that some freelane coder that is a fan would kill for a chance to develope those functions for free, as long as he gets his name in the production crew. i my self know the value of such a spot, having had my exp with the gaming industry. This could be such an important function, and comprimising part of the game to add this might be the difference between big in e-sport and dead as coh1 is. Spectator mode might be added later on, but only if ppl show interest, and esports, tournies on witch will be the free advertisement SAGA will need.
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That takes a lot of risk and effort. The truth is, its far more straightforward to create single player content and DLCs that bring back quick buck. Its a painful truth.
Also, its not only the fact that they need to implement the code for free. Im sure a bored programmer at Relic could pull it off. It is also the fact that they'd have to provide support for it in the future, fix glitches, bugs, netcode, etc.
Its not as simple as "putting it in" (no pun intended)
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Cant believe the idiocy of this kid. Flame after flame.
Look, I'm sorry you're butthurt about all the awful things I've done to you in a past life or whatever, but all I'm saying...
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He is not flaming, although he is using a cynical tone. The reason? You keep discussing without any substantial evidence. You are just saying: "put a random freelancer to do it" as if Relic DIDN'T want to put it into the game. If you had been tracking development at all, Quinn stated their intention was to put it in the game, but their resources had to be prioritized elsewhere.
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Yes, Relic has said that they want a spectator mode and that they want Coh2 to be competitive. Unfortunately actions speak louder than words, and now that they've 'prioritized' casual modes over competitive features, those words hold no water.
A game does not venture into the world of e-sports post-release as they trickle in features, it must be designed for competitive play from the start.
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