Sorta off topic, but PC studios really need to expand their target audience to make these costly features possible (like Dota2 style spectator mode). A large chunk of people playing games these days are teenagers that won't spend twice as much for a nice gaming rig when they can get a low maintenance console for $250, and relax on couch while playing it on a big screen TV + play split screen when friends are over.
When the next generation of consoles release, these PC studios need to start releasing to console also, since they will definitely be capable of running those games with a 7950 or whatever similar caliber GPU they have. Then we just need the mass production of console compatible usb mouse/keyboard, and the potential sales for games like this will skyrocket.
Errrr no. This time I come prepared for my rebuttal!
The average gamer is over 30 years old. That means they should have the cash to purchase a rig IF they so desire.The problem with PC, is that it is ahead of the game. Its ahead in its modularity, which means it is ahead of the distribution model (which leads to "piracy").
Cost. This is total bullshit, and people that say a console is cheaper than a gaming PC, has never done the math correctly. For educational purposes lets do it:
-You can get a gaming PC for $500 bucks, that runs the newest games (at max graphics), if you know where to look. Granted, it will have generic hardware, and you'll have to replace it soon enough, but you can play at 60fps. I built a $1500 PC (including speakers, monitor, etc), and it has lasted my since 2007 without any upgrades whatsoever (I can play Bioshock Infinite on lowest settings, but hey, I can play it). That's almost 6 years. Divide the investment on a yearly basis: that's like $300 bucks a year.
-You can use your computer for other things. I don't mean movies and music. I mean you can actually use it to compliment your lifestyle and job. It means it helps you be productive and in some cases, net you money.Zing!
-You save on controllers. You don't need to purchase any at all. Those you do rarely break unless you are doing it wrong. I still have my shitty microsoft mouse. $6 bucks. Extra Xbox controller: $36 bucks. Fuck me, right?
-Games are cheaper: The average AAA PC game is $10 bucks less in the U.S. than the average console game. Add those up over a 5 year span (the average cycle for a console's life) and you get plenty of extra games every year. As a PC Gaming is, for the most part, universal. That means if you purchase a game cheaper from an asian market and use that cd key, it works (mind you, ther'es a lot of illegal scammers out there). NTSC vs PAL means you are restricted to the market THEY want to you purchase from. Zing!
All in all, bang for buck, PC wins in the financial department. What's more, the PC is like a high performance car: you can tweak it to match your preference, and even pull extra juice from it, if you so desire.
WHY then, are consoles more popular? Big companies want to scream "piracy". Now they are even pulling into to the free distribution model, which is done to compete against "piracy".
Why aren't games more awesome looking and full of new never before seen features? Because console technology is the bar, and it is a very limited bar. If a developer, like Crytek once did, wanted to push game graphics to the limit, we'd be at least two graphical generations ahead by now.
Look at how games progressed in the 90's. Consoles were a big thing, but the biggest technological pushes, that transitioned into consoles, were done by the PC industry.