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Panzershrecks outrange T70 and T34

2 Jan 2015, 16:16 PM
#1
avatar of Trubbbel

Posts: 721

Buy a shreck and you are untouchable by tanks. Nice.
2 Jan 2015, 16:28 PM
#2
avatar of UGBEAR

Posts: 954

Purchasing a doctrinal PTRS and you are still get rolled by tanks, Yeah!
2 Jan 2015, 16:40 PM
#3
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1

Why people that have so liitle games behind them and have absolutely no clue about balance even bother to make threads like this.
Total mystery :help:
2 Jan 2015, 17:03 PM
#4
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Panzershreck: range 35
T70/T34: range 40

And let's not take into account mobility.

It's better to prove this kind of people wrong by showing it with stats :)
2 Jan 2015, 17:30 PM
#5
avatar of Kronosaur0s

Posts: 1701

Just like in real life.
2 Jan 2015, 18:07 PM
#6
avatar of sneakking

Posts: 655

Permanently Banned
Lol @ people who would rather shitpost on a forum than take 30 seconds to look up the stats.
2 Jan 2015, 20:09 PM
#7
avatar of y3ivan

Posts: 157

i believe his referring to the stray panzershreck rounds, knocking out his tanks
2 Jan 2015, 20:20 PM
#8
avatar of WhySooSerious

Posts: 1248

lol stray rounds are alittle dumb. There was a video where this guy's pak shell went across the map and killed the USF Ambulance. It was targeting the riflemen.
2 Jan 2015, 20:38 PM
#9
avatar of Katitof

Posts: 17914 | Subs: 8

lol stray rounds are alittle dumb. There was a video where this guy's pak shell went across the map and killed the USF Ambulance. It was targeting the riflemen.


I watched that game, it was on Stephenns stream, was hilarious.
2 Jan 2015, 20:59 PM
#10
avatar of dpfarce

Posts: 308

While these tanks technically have more range than a shreck, they 'move forward' slightly when you tell them to shoot/cannot decelerate quickly enough, meaning in effect they have the same range anyway.
2 Jan 2015, 21:04 PM
#11
avatar of NinjaWJ

Posts: 2070

While these tanks technically have more range than a shreck, they 'move forward' slightly when you tell them to shoot/cannot decelerate quickly enough, meaning in effect they have the same range anyway.
2 Jan 2015, 21:32 PM
#12
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

While these tanks technically have more range than a shreck, they 'move forward' slightly when you tell them to shoot/cannot decelerate quickly enough, meaning in effect they have the same range anyway.


At the same time, units with AT have to aim and can be pushed to avoid being fired. The unit needs micro, but if you have it, it pays for itself. But this is not what OP whines about.
2 Jan 2015, 21:38 PM
#13
avatar of LemonJuice

Posts: 1144 | Subs: 7

well, if you see a shrek, just back up. shreks at max range have a pretty good chance to miss, and when it does, you have like a 9 second window to either crush or move out.
2 Jan 2015, 22:17 PM
#15
avatar of LemonJuice

Posts: 1144 | Subs: 7

not to mention it takes a whopping 6 shrek shots to kill a tank from full hp.
2 Jan 2015, 22:24 PM
#16
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
not to mention it takes a whopping 6 shrek shots to kill a tank from full hp.


blob three volks. and RIP Sherman

compare that to zooks :guyokay:
2 Jan 2015, 22:30 PM
#17
avatar of LemonJuice

Posts: 1144 | Subs: 7

how do you let a sherman eat more than one volley from the blob.

edit: did some math, comparing zookas to shreks in their performance against each medium armor. we've got shreks vs shermans, and zookas vs panzer 4s

Shreks time to kill a sherman (shrek has 100% penetration vs sherman armor at all ranges) is 51 seconds. Zookas time to kill a panzer 4 is 55 seconds (zookas chance to penetrate varies from 64% at max range, and 77% at the closest range against frontal armor). Bazookas cost 60 munitions, and wehr shreks cost 60 munitions, and okw shreks cost 108 munitions if you factor in the munitions penalty.

2 Jan 2015, 22:51 PM
#18
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
how do you let a sherman eat more than one volley from the blob.

edit: did some math, comparing zookas to shreks in their performance against each medium armor. we've got shreks vs shermans, and zookas vs panzer 4s

Shreks time to kill a sherman (shrek has 100% penetration vs sherman armor at all ranges) is 51 seconds. Zookas time to kill a panzer 4 is 55 seconds (zookas chance to penetrate varies from 64% at max range, and 77% at the closest range against frontal armor). Bazookas cost 60 munitions, and wehr shreks cost 60 munitions, and okw shreks cost 108 munitions if you factor in the munitions penalty.


no one builds t3 anymore. u wont be fighting p4's u will be fighting panthers and above, not to mention a vet 2 p4 will consistently bounce zooks. That's my main issue with usf.

if shreks rape ur shermans, ( as wher could call a heavy or tech for panther) u cant tech and call in a heavy or wait for a call in. if obers rape ur rifles, u have no non doc elite infantry to fight them. its like playing as wehr with super grens that don't scale well and p4's

once the panther hits vet. zooks have become a waste.

and for the shreks. the shr3ks wont kill the Sherman. a panther, pak, or anything else will make short work of it
2 Jan 2015, 22:54 PM
#19
avatar of BrutusHR

Posts: 262

okw shreks cost 108 munitions if you factor in the munitions penalty.



O man u can't do that, are u crazy? There is no such thing as any kind of penalty for OKW, just bonuses, because shreck is so OP and better than zook it negates the penalty
2 Jan 2015, 22:59 PM
#20
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned


O man u can't do that, are u crazy? There is no such thing as any kind of penalty for OKW, just bonuses, because shreck is so OP and better than zook it negates the penalty


Oh man coming from the guy with literally 8 allied games

spare all of us with ur bullshit
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