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russian armor

expectation for the next patch.. the NERF! NERF! NERF!

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29 Dec 2014, 09:26 AM
#1
avatar of Ruinan Ding

Posts: 77

tiger ace:
+ no longer has a mp cost (free)
- ceases further manpower income
why? bcus
1) it pretty gave out a free tiger for 800 mp.
2) you can revert to your original income simply by letting it get killed.

katyusha:
+ reduced AeE and damage against buildings
why? bcus
1) the kat kills buildings and static positions way too well, which is devastating for okw.
2) if your leave your infantry to its series of barrages, they are gone for good (people argue that you can avoid this by retreating.. true but what difference does it make from retreating to a call in arty?). if you are getting barraged in your base in a small 1v1 map, there is no where to retreat.
3) breaks fortified defense too well (especially to AT guns)
4) forces retreat: unlike stuka and pnzwerf, who are one shot artys, if its kat barraging with its series of barrages, it forces you to retreat unless if you can move away from the barraging area

su85:
- reduce reload speed
+ remove harsh moving accuracy penalty
why? bcus
su85 is a rapidfiring tank. with its long range and rapidfiring gun, it only need to stay static to do a great amount of damage to buildings and tanks unlike any others can.. at a long range. i do agree that just reducing reload speed is too harsh on the tank, so that is made up a bit by fixing the insane moving accuracy penalty it suffers from, allowing it to chance tanks. (overall intended a slight nerf)
(also i think nerfing this will promote people to use t34 more)

USF AA halftrack:
- no longer suppresses while moving
- reduced penetration
why? bcus
kills okw building too well
suppresses and move at the same time (jesus chirst)
rapes the fuck out of the okw AA faptrack
kills puma, if not bring it down low health

m1919:
- defensive stance no longer suppresses
+ moved to 1 cp
+ cost reduced to 60 ammo
why? bcus
becomes a suppressive crazy ass moving mg team. the m1919 by itself is a good long range lmg like the mg42

b4 arty
- precision shot cuts scatter angle in half instead of pin point accuracy
+ vehicle direct fire shoots trough wall
ovis we knew how b4 kills buildings, infantry, and tanks. i think the vehicle direct fire shooting trough walls is reasonable since even if i manage to get a tank in range without obstacles in between, the shot misses and hits the ground due to elevation

il2 bombstrike:
- bombs less clustered
did way too much damage on tanks and buildings. but by reducing the cluster, it does better against infantry, so it isnt too bad of a nerf

urban defence:
- moved to 4 cp
why? bcus
by the time an okw gets stuka, its way too late, and that person has spend all his fuel on the stuka. mg doesnt work because the conscript just go into the house and pop in and out to reinforce. against hordes of conscript, mg cant even handle it. mortar is not too effective. mortar half track incendiary could work but it is doctrinal and is second hand counter where the urban defense doctrine is the first hand scenario. also the mortar halftrack is limited to few doctrines.

anti tank bombing run:
- reduce damage against tanks
+ increased aoe (against infantry)
why? bcus
this does an extremely high amount of damage to tanks, but increasing the aoe makes it a bit better against infantry, so it isnt too bad of a nerf

is2:
- decrease speed
- reduced penetration so that at least tiger and panther would beat it
+ increased aoe
why? bcus
the fact that it was faster, stronger, cheaper (10 mp less), and kills infantries better than tiger made this tank too universal. comparing it to the tiger, the only thing the tiger has over is its accuracy (against tanks) and reload speed. since it kills infantry well, its job should to be to kill infantry better. since panther can just about only kill tanks, i think a panther should beat it. since this tank kills infantry better than tiger, and cost relatively the same, it should lose to the tiger

anti tank shaft:
- increased priced to 160 ammo
+ increased aoe (aginst infantry)
why? bcus
does too much damage for the price, but increasing kills some infantry if any are around it, so it isnt too bad of a nerf
29 Dec 2014, 09:47 AM
#2
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

i'm not really expecting a patch. i mean, i know we'll get one, but i have 0 expectations for it, content wise. relic usually disappoints and if i have no expectations it's harder for them to do so.
Phy
29 Dec 2014, 10:02 AM
#3
avatar of Phy

Posts: 509 | Subs: 1

Really? No nerf to any OKW unit? lol
29 Dec 2014, 10:11 AM
#4
avatar of Ruinan Ding

Posts: 77

okw is fine the way it is now
29 Dec 2014, 10:17 AM
#5
avatar of Khan

Posts: 578

29 Dec 2014, 10:22 AM
#6
avatar of Khan

Posts: 578

okw is fine the way it is now




29 Dec 2014, 10:26 AM
#7
avatar of TNrg

Posts: 640

Axis fanboy-o-meter going off the charts :o
29 Dec 2014, 10:29 AM
#8
avatar of wandererraven

Posts: 353

OKW it fine Okw it fine Okw it fine

29 Dec 2014, 10:41 AM
#9
avatar of hacker9001

Posts: 16

okw is fine the way it is now


29 Dec 2014, 11:14 AM
#10
avatar of Aradan

Posts: 1003

okw is fine the way it is now


If you play OKW in team games, OPKW is very very very fine. ;)
29 Dec 2014, 11:30 AM
#11
avatar of Australian Magic

Posts: 4630 | Subs: 2

OKW is fine, nerf allies thread? :lol:
29 Dec 2014, 11:38 AM
#12
avatar of dOPEnEWhAIRCUT

Posts: 239

okw is fine the way it is now



jump backJump back to quoted post29 Dec 2014, 11:14 AMAradan


If you play OKW in team games, OPKW is very very very fine. ;)



29 Dec 2014, 11:44 AM
#13
avatar of Katitof

Posts: 17914 | Subs: 8

Its a troll thread?

I'm pretty sure its a troll thread.
29 Dec 2014, 12:01 PM
#14
avatar of Cadoc

Posts: 62

8/10 very solid troll
29 Dec 2014, 12:04 PM
#15
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

okw is fine the way it is now


:foreveralone:
29 Dec 2014, 12:17 PM
#17
avatar of tiburon680

Posts: 130

link?
29 Dec 2014, 12:19 PM
#18
avatar of DonnieChan

Posts: 2272 | Subs: 1

There should be a normal Tiger in the OKW T4. The rest is ok.
i also hope they are going to add the Italians in the next patch.
29 Dec 2014, 12:19 PM
#19
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Flame post invised

@ OP

Please consider these guidelines from HighFiveeeee before opening threads in Balance.

http://www.coh2.org/topic/27737/highfive-s-guide-on-how-to-suggest-changes/page/1#post_id253205

Trying to second guess a whole patch is fruitless.

Concentrating on say, one army's perceived weaknesses may be more helpful in the Balance section, though in this instance, if you think OKW is OK as it is....may be not....

29 Dec 2014, 12:21 PM
#20
avatar of BabaRoga

Posts: 829

Nerfs to SU85 are not enough. It's way to OP and decides every game.

Nerfs to other units are not enough, you should redo this but be more realistic with nerfs, they are not enough..
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