Mg42 change.
Posts: 89
i'd hate it if they would go from support weapon to frontline troops suppressing everything in range
that turns the game stale and makes it to important who got somewhere the fastest instead of clever infantry movement to control a point
the game is meant to play with infantry infront, covered by mg's and mortars/at gund behind
fuck i hate arranged teams where it's mg's everywhere covering each other. by the time you can counter that 10 minutes have passed.
Posts: 2470
Posts: 1701
i find mg's perform their role well
i'd hate it if they would go from support weapon to frontline troops suppressing everything in range
You have just described the maxim, lol. It can even be used to cap. A-MOVE FTW!!
Posts: 1963 | Subs: 1
i find mg's perform their role wellOnly really applies to the maxim as they redeploy fast. Any decent player will crush an MG42 spam.
i'd hate it if they would go from support weapon to frontline troops suppressing everything in range
that turns the game stale and makes it to important who got somewhere the fastest instead of clever infantry movement to control a point
the game is meant to play with infantry infront, covered by mg's and mortars/at gund behind
fuck i hate arranged teams where it's mg's everywhere covering each other. by the time you can counter that 10 minutes have passed.
Posts: 4951 | Subs: 1
Posts: 4928
Posts: 1248
Posts: 829
how about we just have the aim/targeting/turn time reduced a bit? how does that sound?
Yeah MG42 could use small buff in that direction. Actually whole Wehrmacht needs bit of a rework after WFA IMO.
But it's nowhere near useless as OP tries to portray it tho.
Posts: 1108
how about we just have the aim/targeting/turn time reduced a bit? how does that sound?
Big +1
Posts: 453
Posts: 2635 | Subs: 4
Permanently BannedPosts: 17914 | Subs: 8
What You write abaut DSHK i whant to see, if You so think that mg is so bad
Probably most overpowered and underpriced piece in game because its soviet
Posts: 1705
What You write abaut DSHK i whant to see, if You so think that mg is so bad
I have used the dhsk and yeah its pretty shit.But it lives longer and kills better.Though not enough for its price.
Posts: 17914 | Subs: 8
I have used the dhsk and yeah its pretty shit.But it lives longer and kills better.Though not enough for its price.
Its vastly inferior to USF HMG. There is nothing that can be said about DSHK that would end with "better" then anything.
Posts: 1216
Better at dying and overall shit-tastic?
Its vastly inferior to USF HMG. There is nothing that can be said about DSHK that would end with "better" then anything.
Posts: 1963 | Subs: 1
Better in penetration compared to Maxim.
Its vastly inferior to USF HMG. There is nothing that can be said about DSHK that would end with "better" then anything.
Posts: 1740
MGs at the moment must not be played as agressive as they used to be. They neither are first line units nor Maxims that can a move their way through the map. An MG needs baits. If the enemy comes with the blob of hell and sees your lonely gren squad in green cover he will try to overrun them. But 1 or 2 MGs behind the enemy's sight will push them all down to the ground. Remember to defend your flanks with troops or mines.
Complaining about MGs is most of the time simply a l2p issue and I say that as a 90% German player. You can't just rely on one MG against a horde of US rifles. Imagine how D-Day would have been with one lonely MG behind a sandbag:
"It was nice to serve with you, Fritz."
Too many players think "Okay I built my MG. I don't need to get a second one."
Sure the US player can push through them with smoke nades but that's what smoke is for. Germans have smoke too, you know, and it's even free and comes with every mortar.
Posts: 587
So OP wants to remove suppression from MGs? Nice way to stop blobs, lol.
MGs at the moment must not be played as agressive as they used to be. They neither are first line units nor Maxims that can a move their way through the map. An MG needs baits. If the enemy comes with the blob of hell and sees your lonely gren squad in green cover he will try to overrun them. But 1 or 2 MGs behind the enemy's sight will push them all down to the ground. Remember to defend your flanks with troops or mines.
Complaining about MGs is most of the time simply a l2p issue and I say that as a 90% German player. You can't just rely on one MG against a horde of US rifles. Imagine how D-Day would have been with one lonely MG behind a sandbag:
"It was nice to serve with you, Fritz."
Too many players think "Okay I built my MG. I don't need to get a second one."
Sure the US player can push through them with smoke nades but that's what smoke is for. Germans have smoke too, you know, and it's even free and comes with every mortar.
Im pretty sure the Omaha section of the beach defences were manned by Obersoldaten, and the rest had some MG 42 crews defending it
Posts: 2470
Posts: 4928
Complaining about MGs is most of the time simply a l2p issue and I say that as a 90% German player. You can't just rely on one MG against a horde of US rifles.
You gotta admit it's a bit silly when a blob of RE's and Riflemen with dual M1919's just storm into my MG 42, 3x LMG Grenadiers, Pioneers, Assault Grenadiers, and SdKfz 251, still manage to wipe the MG 42 each time as well as inflict casualties on other squads before retreating. By the time I'm finished remanning the guns and reinforcing the men, they're back again.
Machine Guns are supposed to be area denial, but right now it's pretty easy to get by them, so they don't really deny much.
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