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A suggestion to fix Shrek Volk blobs

5 Jan 2015, 09:22 AM
#81
avatar of Aradan

Posts: 1003

In CoH1 was anti-blob debuff. Many models in close distance get incoming accuracy penalty.
I dont understand, why this mechanism is not in CoH2 also.
5 Jan 2015, 10:53 AM
#82
avatar of Porygon

Posts: 2779

jump backJump back to quoted post5 Jan 2015, 09:22 AMAradan
In CoH1 was anti-blob debuff. Many models in close distance get incoming accuracy penalty.
I dont understand, why this mechanism is not in CoH2 also.


This one works on Pio only, Brits and PGs were actually encouraged to blob.

COH1 Rifles was encouraged NOT to blob because MG42 and mines was really a great effective anti-blob weapon, COH2 Rfiles are totally a different case.
5 Jan 2015, 10:57 AM
#83
avatar of Aradan

Posts: 1003



This one works on Pio only, Brits and PGs were actually encouraged to blob.


Yes, Brits blobs was reason for this debuff. Brits blob of infantry and AT infantry ruin CoH1 gameplay and Relic use this debuff mechanics. Curent state of this game is similar.

Blobs from all faction kill this game. :-(
5 Jan 2015, 12:06 PM
#84
avatar of BabaRoga

Posts: 829

@ ^
Thats because same people who designed Brits and PE designed COH2. VCOH was designed by different people (as far as I know)
At least people who make final design decisions
5 Jan 2015, 12:18 PM
#85
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

@ ^
Thats because same people who designed Brits and PE designed COH2. VCOH was designed by different people (as far as I know)
At least people who make final design decisions


nope, the CoH team and OF team are one and the same. About 40% of those people stayed at Relic and worked on CoH2
5 Jan 2015, 13:13 PM
#86
avatar of wandererraven

Posts: 353

in first COH I remember some small arms like HMG42 have small acc buff if too many soldier in area but coh2 not have it
Ps. i check wikipedia one game designer now have revive one game form blackhole of money :p
5 Jan 2015, 13:28 PM
#87
avatar of Katitof

Posts: 17914 | Subs: 8

in first COH I remember some small arms like HMG42 have small acc buff if too many soldier in area but coh2 not have it
Ps. i check wikipedia one game designer now have revive one game form blackhole of money :p


It wasn't any arc buff, it was suppression increase based on number of models around target.
And its in coh2 for mg34/42 as well.
5 Jan 2015, 13:41 PM
#88
avatar of wandererraven

Posts: 353



It wasn't any arc buff, it was suppression increase based on number of models around target.
And its in coh2 for mg34/42 as well.


ahh thank
5 Jan 2015, 18:14 PM
#89
avatar of akula

Posts: 589

give Americans access to mines via an upgrade at tier 1
6 Jan 2015, 00:19 AM
#90
avatar of BabaRoga

Posts: 829



nope, the CoH team and OF team are one and the same. About 40% of those people stayed at Relic and worked on CoH2


Hasn't the guy who designed VCoh got killed in car accident or something?

Not sure how it goes in game industry but in just about all other industries there is a person who makes decisions. Everyone else gets instructions/orders which part of the project to work on and what criteria/specs to deliver.

For example: Steve Jobs had thousands of people working but they were all working to make his vision reality. If 99% of people were different people to the ones who worked on creating his vision, the end product would still be just about the same.
If someone else was there instead of Steve Jobs, I'stuff wouldn't be the same.
Just about every business/project works on those principles
6 Jan 2015, 00:32 AM
#91
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

Brian Wood died long after ToV was released http://www.inquisitr.com/84128/game-designer-brian-wood-dies-protecting-his-pregnant-wife/ At the time he was working on CoH: Online

compare the credits for CoH and OF

pretty much identical

ToV is where it starts getting a bit different
6 Jan 2015, 00:53 AM
#92
avatar of BabaRoga

Posts: 829

Brian Wood died long after ToV was released http://www.inquisitr.com/84128/game-designer-brian-wood-dies-protecting-his-pregnant-wife/ At the time he was working on CoH: Online

compare the credits for CoH and OF

pretty much identical

ToV is where it starts getting a bit different


Well I stand corrected, so much for that theory then

6 Jan 2015, 05:00 AM
#93
avatar of NinjaWJ

Posts: 2070

Brian Wood died long after ToV was released http://www.inquisitr.com/84128/game-designer-brian-wood-dies-protecting-his-pregnant-wife/ At the time he was working on CoH: Online

compare the credits for CoH and OF

pretty much identical

ToV is where it starts getting a bit different


damn that's sad RIP
6 Jan 2015, 05:16 AM
#94
avatar of Mr. Someguy

Posts: 4928

I remember when that happened, sad day :(
6 Jan 2015, 14:19 PM
#95
avatar of pussyking
Donator 11

Posts: 551

Maybe volks should be nerfed?
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