A suggestion to fix Shrek Volk blobs
Posts: 1705
The main reason behind volks horde is poor raketen.
Posts: 2070
Posts: 219
And lastly, buff the raketen to acceptable levels.
Posts: 219
Posts: 960
OBW needs effective AT; but muni or fuel starving them (while giving MP overflow) and putting the only effective non-tank AT on Volks is just going to result in the inevitable.
1. Remove shreks from Volks, replace with Fausts (~35muni each).
2. Put shreks on Obers (1 for 60-75muni).
3. Put the OST's Pak on the T2 truck (thing needs a 4th unit, anyway).
4. Make the Raketten-thing not miss 95% of the time.
Now you don't have early-game shrek blobs that are unkillable by vehicles, but aren't instantly rolled by a fast vehicle either (due to raketten not sucking). They can continue to hold their own mid game due to PAK support, and powerful AT becomes available late-game to counter heavy vehicles.
It might also make the resource-swap ability not as bad, since low-fuel might be viable (not required to buy tanks late-game, since PAK would have range).
Posts: 658
1. Remove shreks from Volks, replace with Fausts (~35muni each).
2. Put shreks on Obers (1 for 60-75muni).
3. Put the OST's Pak on the T2 truck (thing needs a 4th unit, anyway).
4. Make the Raketten-thing not miss 95% of the time.
1. Agreed for 25 MU each (OST fausts are also 25MU)
2. Wut? Shrecks on Obers? I think giving Sturms the shreck upgrade is probably the better solution. Obers really don't need amazing AI AND AT.
3. Why does the medic truck need a 4th unit? If OKW really needed a PaK, why not simply put it into the base building?
4. Yeah, the Raketenwerfer just needs some love. A PaK is not needed for OKW IMO.
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Posts: 2280 | Subs: 2
Permanently Bannedeven pak isn't THAT great anymore.
pak is best ATG
Posts: 4928
pak is best ATG
Best AT Gun is an opinion. The Pak has 10 more Penetration, the ZiS has Barrage, the M1 has Rate of Fire, and the Raketen sucks. 10 higher isn't much, you can get 8 higher with those "AT Gun has 4% increased Penetration" bulletins, which lowers it to less than a 1% difference.
Posts: 229
1. Remove shreks from Volks, replace with Fausts (~35muni each).
2. Put shreks on Obers (1 for 60-75muni).
3. Put the OST's Pak on the T2 truck (thing needs a 4th unit, anyway).
4. Make the Raketten-thing not miss 95% of the time.
This.
1. Agreed for 25 MU each (OST fausts are also 25MU)
2. Wut? Shrecks on Obers? I think giving Sturms the shreck upgrade is probably the better solution. Obers really don't need amazing AI AND AT.
3. Why does the medic truck need a 4th unit? If OKW really needed a PaK, why not simply put it into the base building?
4. Yeah, the Raketenwerfer just needs some love. A PaK is not needed for OKW IMO.
And this.
Someone please mail this to relic.
Posts: 2280 | Subs: 2
Permanently Banned
Best AT Gun is an opinion. The Pak has 10 more Penetration, the ZiS has Barrage, the M1 has Rate of Fire, and the Raketen sucks. 10 higher isn't much, you can get 8 higher with those "AT Gun has 4% increased Penetration" bulletins, which lowers it to less than a 1% difference.
pak almost always penetrates
players dont build zis for the barrage
both pak 40 and 43 are best ATG'S IN GAME. no way around it
Posts: 4928
pak almost always penetrates
A captured Pak against a Tiger and a ZiS against a Tiger are nearly identical, a 66.67% chance to pen at mid range vs a 63.33% chance. Combined with the RNG element and low rate-of-fire of heavy guns, they're virtually identical in terms of Penetration.
Posts: 830 | Subs: 2
And obers cost 50mp per guy ...
Posts: 2470
A captured Pak against a Tiger and a ZiS against a Tiger are nearly identical, a 66.67% chance to pen at mid range vs a 63.33% chance. Combined with the RNG element and low rate-of-fire of heavy guns, they're virtually identical in terms of Penetration.
and a captured zis works just fine against the lighter armour of allied tanks.
the 10 pen difference is insignificant. the pak is technically the better AT gun (due to rate of fire) but the zis has a lot more utility. i think they're about the same over all but with different strengths
Posts: 1705
Much more survivability due to 6 men,can smash bunkers and mgs from fog of war,and cause squadwipes against a blob as well.Zis outperforms pak right now quite well.
Posts: 1042
Actually zis is now better than pak.Pen and reload difference are more or less insignificant.
Much more survivability due to 6 men,can smash bunkers and mgs from fog of war,and cause squadwipes against a blob as well.Zis outperforms pak right now quite well.
You clearly haven't faced a bunker in your life.
The direct fire from the ZiS and PaK is vastly superior to barraging a bunker.
As for the barrage, people seem to fixate on it, but its inaccurate and costs 60 munis, it's not a particularly good buy...
Posts: 4928
Posts: 2470
Posts: 1042
Something I would be interested in is it being a one time upgrade in the Support Weapon Kompanieya building for like 120 munis or something which gives your field guns unlimited free barrages, but with a hefty cooldown (SU-76M cooldown length). This would make more sense, make it more useful, be way more historically accurate and actually make the idea of Soviet AT guns being gimped because of the barrage actually make sense (rather than currently where it's utter crap but a card for the German fanboys to make sure their precious AT advantages remain the same...)
Posts: 829
Sure if you expect to wipe squads out it won't do that, but if you barage hole in your weak flank thats about to be breached (as in where the inf. has to come through) It will inflict some damage and kill few models. Enough to save you
Well spent 60 muni IMHO
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