1. ur wrong
Open the game and see they cost 50 munition both on Ostheer and OKW.
2. okw don't have a mp shortage, in fact they have a surpluss when I play them. due to how cheep volks are.
Where in my post did I say that OKW have a manpower shortage? And how are Volksgrenadiers "cheap" relative to other infantry? There is a significant performance gap between them and Riflemen, and they certainly don't overperform over Grenadiers or Conscripts in their vanilla state.
3. luches is best light tank hands down. most HP, and it wreckes infantry
Yeah you repeat yourself. Also some additional point that I forgot before, also look at the manpower cost again, the Luchs is the most expensive in that category. Whereas the T70 for example just costs 200 manpower, the Luchs costs 315. Even Ostwind costs only 280 manpower.
You are also wrong about okw t4. okw get free fuel for first tech. t4 comes up faster than any other faction. about 6-9 minutes.
I get 25 fuel more than US at the start, doesn't really make up for lack of 33% of my income and no fuel caches the full game. That I can rush for T4 (you could do the same with US if you really wanted, if it makes sense is another matter) is completely irrelevant for the argument that there is an economy difference that you deny.
As I said earlier. okw prices fit their shortage
Could name more examples but they would be probably more debateable than those examples listed so I will just leave it at that.
I think you should leave it at that for future posts in general, people like you are the reason why this forum is such a mess when it comes to balance discussions.
1. What about tiers 2/3 for 40 fuel while captian costs 80?
2. Well, paras cost 390 (or 380?) and still need to pay for upgrade. Reinforcement cost is lower since they are not indestructible with vet like Obers. And 400 MP is not big deal for OKW since OKW almost always has to much MP under the jacket.
3. It's not about Luchs vs T70/Stuart.
It's about utility. Luchs can wreck allies inf. 30kills in 10mins is something normal. On the other hand Stuart should counter infantry while in fact Volks are hard counter against Stuart (great design). Same thing about T70. You need to be ver careful, micro all the time, reverse, repair. Luchs can be thrown behind the lines and give a garden about infantry.
1. It comes with blizzard resistance and it's normal that it costs more since it's avaible a way before schreck on PzGrens.
2. What about grenades?
3. OKW Panther comes earlier than OST Panther. Usually it's about 17min mark.
4. Flaktruck is more deadly than US one and has smoke screen.
5. What about abilities?
6. What about mines?
7. Ostwind is a great unit and Pz4 should be in tier 1 while King Tiger should be in Elite Armor commander.
1. Yeah, this argument is more valid than the ones from the other user before. Especially in case of the Captain I think he is a bit too expensive right now, if you compare him to T2 of Ostheer for example as well. However, does it make up for the 66% fuel income and lack of fuel caches over the whole game? Does it make up for current dominant call in meta where some factions won't even need to tech up completely?
2. They also spawn in middle of map, which according to discussions on this forum is worth an additional price as well. Obersoldaten are just as vulnerable as any other infantry when dealing with AoE damage. How would they be justifying their cost if they were the same as now but without the LMG? No one would really like to buy them for their vanilla state. How OKW has "always too much MP" I don't see.
3. You say it is about utility but then go on only about the combat power against infantry. Also, how Luchs can just ignore everything when there could be anywhere mines orAT grenades breaking engine and Bazookas (which no one buys currently because they are bad against other tanks, I know) and PTRS are actually able to penetrate it I don't know. They are deadly if the enemy is not prepared for them, that is correct, but so is a T70 if I don't have any AT. The current overall meta is more a reason why one unit may be more attractive than the other than the actual tank capabilities if you ask me. Against Ostheer those units probably can do better right now as well.
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1. Blizzard resistance is not more than a nice gimmick even on winter maps, but on summer maps it is not even that, so why would one think that this should be part of the price? If this is considered even worth buying, it should be a seperate upgrade for winter maps. And why is it so relevant that they come earlier, you buy them over the whole game time and actually you can get a Panzergrenadier squad with Panzerschrecks around as quick if you put your priority on that. OKW just happens to usually put their first munition in a Panzerschreck anyway because of lack of alternatives.
2. They cost the same as other factions' grenades, so they are not adjusted to OKW economy as the other user implied.
3. Yeah in comparison to Ostheer where many people here think that the teching system makes T4 come too late or expensive. In the time I get my Panther, how many tanks can my enemies already have? How does it help me in the long term when I need more than just that one first tank? The lack of fuel will mean I will have less tanks in the end.
4. Smoke is a veterancy ability, US halftrack can still partially shoot on the move, has longer range and is more deadly against enemy vehicles and the main gun doesn't need as long to set up. Also less vulnerable to small arms and more reliable regarding terrain. In general, no infantry wants to stay in the range of a firing AA halftrack, no matter if it is the German or the American, but the advantages of the American one make me usually rather want to have that one. Even if you consider it a fair trade off of strengths and weaknesses, the OKW one costs around the same even with OKW fuel disadvantage, so it is another example in regards to the other user who said that "all OKW units are fit in price" to the economic disadvantage.
5. Well, I don't see how those commander abilities have a reduced munition price to make up for the economic disadvantage as implied by other user. You might possibly argue that maybe for Flares, but other abilities like for example all the artillery abilities are surely not artifically cheap to make up for income difference in any way.
6. Cost the same as Soviet mines besides lower income as implied again.
7. If you ask me Ostwind is currently overpriced in comparison to other AI vehicles, but even if you consider it balanced it still costs the same as Ostheer one besides reduced income again. P4 is also not really cheaper (it is a bit harder to compare as it comes in a dual pack, has different stats and comes with random experience, but you will find it hard to see here an advantage for OKW again).