Relic and the Long Distance Relationship
Posts: 2070
I don't get why there is an NDA in place, even for seemingly benign things. I can understand if it was for things like new expansions, campaigns, etc., but why not tell us stuff about balance patches?
Posts: 225 | Subs: 1
Relic tries its best, example ? They wont bring new content/patch/whatever this year ...
WOW 1 month after AA and 2 months since the last big patch and they arent capable of doing a small patch before x-mas (shreks,industry,obers). Furthermore they could wait till they are back from holidays and can instantly analyse the results and maybe add or change anything.
Great work guys ! You know how to prepare for work.
Posts: 10665 | Subs: 9
As an aside, what is this big deal with NDAs. I've been knocking about gaming, betas and following dev cycles since the late 1990s and I've never seen it being such a big deal as it is with Relic.
Admittedly, I am / was more of a CRPG fan but if you hang out at Bioware / Obsidian / Bethseda you get a load of feedback. OK, at Bioware it's about having sex with aliens but you get my drift.
I'd guess it may be part of the corporate culture .i.e. 'this is how we did it before, it worked for us then and we will do it again, bcs it works for us'
Which is, as you and several others here have observed, potentially total cr@p.
Relic remind me of the Morgan Car Company.
Did you ever see the BBC program - approx. 16 years ago - where the late Sir John Harvey Jones took Morgan apart in 'the Troubleshooters'? Morgan were - still are - a successful sports-car company. They were using out-dated manufacturing techniques (see the vid).. still do ....and importantly, their sales team consisted of one person....whose only task was to explain to customers, why their car might be delayed in production!!
Harvey-Jones observed that they had survived the full wheel of car manufacture, and still kept going, whilst the rest of the car world in UK had fallen, or gone global. He was non-plussed
http://news.bbc.co.uk/1/hi/business/7182857.stm
-----------------> Retro is cool...... or is it?
Posts: 1664
Every single patch has had secret undocumented changes, bugs and glitches.
The NDA makes absolutely no sense.
Posts: 951
Posts: 829
Sounds like Arsenal then D:
> insert emoticon flipping off repeatedly <
Posts: 10665 | Subs: 9
Sounds like Arsenal then D:
The Arse? Nah....more like Swansea City
Posts: 63
Japanese and British factions?
North African maps?
New commanders?
or something else entirely
Give people *something* to look forward to or this game will depopulate
Posts: 62
Posts: 1708 | Subs: 2
I think that's terrible. Even when something goes wrong, no one outside of the die hard fans can be bothered to talk about it. The game just has no mind share and it's a tragedy because at it's core it's a really, really good game that I think more people should play.
Posts: 62
Posts: 2070
Posts: 829
Enough said.......
Posts: 2280 | Subs: 2
Permanently BannedUS army releases more info on weapon development programs than Relic on a game about to hit the market in 2 weeks time.
Enough said.......
that's a really bad comparison.
I don't need to explain why
Posts: 829
that's a really bad comparison.
I don't need to explain why
Excellent
Posts: 1157 | Subs: 2
Posts: 976
We don't have to wait for Relic anymore !!!!! (while we wait at least)
Posts: 133
The worst part about this is it's not some giant business secret, most people will actively tell you what they want. Hell, with the internet these days you can find all sorts of solution with a quick Google search. And on a very serious, probably demeaning note, a college level business communication course will cost maybe 500$ and tell them exactly how to rectify all their problems. Yet still, these problems exist within relic? At what point do you just call it ignorance?
I really do enjoy playing Company of Heros, I've played it since the first instalment and would like to continue playing. but the reality is at their current rate I don't know how much longer it is till people give up on the game and move elsewhere.
Posts: 2070
Posts: 829
As someone with a business degree, and a history in customer service I can honestly say that Relics communication with their consumers is not acceptable. Yes, they have improved but that only goes to show how unacceptable their communication channels were before. And further more what has been labelled as "improvement" shows how little they really understand about the changes that need to be made.
The worst part about this is it's not some giant business secret, most people will actively tell you what they want. Hell, with the internet these days you can find all sorts of solution with a quick Google search. And on a very serious, probably demeaning note, a college level business communication course will cost maybe 500$ and tell them exactly how to rectify all their problems. Yet still, these problems exist within relic? At what point do you just call it ignorance?
I really do enjoy playing Company of Heros, I've played it since the first instalment and would like to continue playing. but the reality is at their current rate I don't know how much longer it is till people give up on the game and move elsewhere.
Since you got Business degree you will know 2 cardinal mistakes:
-Don't be in love with your product
-Make product to suit customer's wants, not what you think it should be.
Both abc's of product development, both not familiar to Relic it seems.
Add communication and few other issues and you start wondering: 'how is this possible'
Like you said, kid can google these things in 5 minutes.
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