Hmm yeah that happens too. I think its just an overly simplistic mechanism that translates into too much rng, and too little consistency across the whole game.
This is what happens when Relic reduces the very complex but excellent mechanics of COH into the basic and impossible to balance mechanics of COH2.
Just when I thought you weren't going to compare it to vCoH rofl
How is vCoH's small arms system any more complex than CoH2's? Well, besides the target table shit, but that wouldn't even matter here.