KV-2 needs some adjustments
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Posts: 123
The KV-2 sucks for what it costs, and the fact that it's only in that commander makes it worse. Wish it was available without a doctrine in some way.
Posts: 2070
that whole doctrine is a big gimmick. another ridiculous and silly commander that should have never been born.
The KV-2 sucks for what it costs, and the fact that it's only in that commander makes it worse. Wish it was available without a doctrine in some way.
I agree that the KV-2 should be in another commander or is stock; it would make the game more fun. The doctrine is gimmicky, but is also fun, and i find that it is pretty competitive in 4v4.
Posts: 818
It costs the same as an IS2 but is massively outclassed by that tank and every other in its price range deffinetely needs buffs though i would prefer just lower costs and making it more useful/consistent vs vehicles. It would be nice to get some soviet tanks that aren't either 24-26 popcap or 12-14 but somewhere in between
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Posts: 246
I think it needs a regular, none locked down range increase and some AT help. Its roughly the cost of other Heavy armor and awful comparison.
Yeah, because all we need is another long-range-anti-everything-unit! Turreted ISU, here we come!
Posts: 211
Also for some reason KV1, KV2, and KV8 armour and health(?) are different (or so I read).
Posts: 587
It barely reaches medium range when not locked down. Have you used it like that? The reload speed (not locked down) is abysmal as well, and the shot often doesn't penetrate Panthers, Tigers, etc, even vet2 P4s. It is difficult to imagine it will reach ISU effectiveness.
Also for some reason KV1, KV2, and KV8 armour and health(?) are different (or so I read).
http://www.coh2-stats.com/vehicles
These stats claim that all KV tanks have 800hp
KV-1: 270 armor
KV-2: 300 armor
KV-8: 240 armor
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Posts: 587
soviet windustry (ability) must be toggled off and on (no cost of that) so after reaching CP3 soviet player can choose to get normal MP or higher fuel
That would be an great idea, i guess it should have 2min cooldown or something, so it would be a tactical choice
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Posts: 589
It should be like OST Air Support fuel->muni. So you won't get MP income decreased, you won't get fuel income increased but you can just click to convert for example 200MP into 50 fuel.
brilliant
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Don't forget the KV-2 lobs shells so it can fire from behind cover. Medium tanks cannot even reach it when an at gun is in place or a single mine.
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If they didn't then I don't think any buff is required. It used to 2 shoot Panther.
Soviet Industry may need some adjustment though. I don't use it that often so I have no idea.
Posts: 587
Did they change KV-2 recently?
If they didn't then I don't think any buff is required. It used to 2 shoot Panther.
Soviet Industry may need some adjustment though. I don't use it that often so I have no idea.
Umm KV-2 deals 240dmg how the hell it could 2 shot an panther?
Posts: 4630 | Subs: 2
Did they change KV-2 recently?
If they didn't then I don't think any buff is required. It used to 2 shoot Panther.
Soviet Industry may need some adjustment though. I don't use it that often so I have no idea.
Posts: 2819
I love it how this KV2 still misses when it's stationary for 30 secs and also targetting a stationary unit.
#Relogic
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As a battle tank it's not so hot.
And it's the capstone ability of an unpopular doctrine that will have a hard time building it
I doubt that we can really say anything whether it is OP or not because it is so rare
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