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russian armor

For Mother Russia question

13 Dec 2014, 20:34 PM
#1
avatar of 89456132

Posts: 211

I rarely use this ability even though I frequently use the commander (B4). I think it is 100 or 150 munitions. The exact effect, according to an old topic here, is a doubling of damage and armour, infantry sprinting, then a debuff of half damage and double received accuracy.

1. Does this apply to the B4? Could this be activated (especially on a vet3 one) to destroy an OKW truck in one hit?
2. After this commander was released there were changes to armour in infantry. Apart from Shock Troops, armour was translated into received accuracy. A maxim crew I think has 0 armour. If I double the armour, will this have any effect in stopping blobs from focussing down my MGs?
3. Do you think the price is good for the ability?
13 Dec 2014, 20:42 PM
#2
avatar of Cocaine Accessories

Posts: 29

1. Yes vet 3 and "For Mother Russia" one-shots a Jagtiger or King Tiger.

2. Dunno

3. B4 should have different vets like increased range, I think the debuff should be removed because I hardly ever use it because of the debuff.
13 Dec 2014, 22:03 PM
#3
avatar of GuyFromTheSky

Posts: 229

I like it as a last-ditch attempt when you are about to lose the line to an enemy full-on offensive or to exploit a sudden weakness in the enemy line. Granted, i'm far from a pro soviet player.
14 Dec 2014, 01:29 AM
#4
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

1) yes, it applies to the B4 as accessories mentioned.

2) it probably does piss all to armour as it isn't something relic would think to change.

3)i have no clue, i've never used it.
14 Dec 2014, 01:33 AM
#5
avatar of BartonPL

Posts: 2807 | Subs: 6

FMR gives you 50% damage boost and 50% armor, i have no idea about faster firing (could be OP with snipers) and sprint, no received suppression boost sadly, applies to all infantry and support weapons and abilities like AT nade (yes it deals 50% more damage)

In old times it costed 150 and was giving 100% damage and armor so in result with 3 AT nades you could kill Panzer 4
14 Dec 2014, 02:48 AM
#6
avatar of MarcoRossolini

Posts: 1042

i have no idea about faster firing (could be OP with snipers) and sprint,

In old times it costed 150 and was giving 100% damage and armor so in result with 3 AT nades you could kill Panzer 4


I don't think you get faster firing but I think you do get a sprint similar to ura but applying to all units...
14 Dec 2014, 03:55 AM
#7
avatar of JHeartless

Posts: 1637

It also stacks with URRAH and Conscripts move it the speed of sound when both are applied :)
14 Dec 2014, 04:15 AM
#8
avatar of 89456132

Posts: 211

Thanks for the useful replies. I am still wondering if +50% of 0 armour does anything. Probably not, but maybe Relic changed it with the move to received accuracy.
14 Dec 2014, 04:22 AM
#9
avatar of NinjaWJ

Posts: 2070

does this affect allied units as well or just ur own?
14 Dec 2014, 04:30 AM
#10
avatar of 89456132

Posts: 211

Just your own.
14 Dec 2014, 05:22 AM
#11
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

Thanks for the useful replies. I am still wondering if +50% of 0 armour does anything. Probably not, but maybe Relic changed it with the move to received accuracy.


Armour's not at 0 though for all infantry. It's at 1. My math's probably wrong, but everyone who's not a Shocktrooper would get their 1.5 armour during that duration.
14 Dec 2014, 06:40 AM
#12
avatar of 89456132

Posts: 211



Armour's not at 0 though for all infantry. It's at 1. My math's probably wrong, but everyone who's not a Shocktrooper would get their 1.5 armour during that duration.

Great, thanks. Now I'm excited to use it more, like a responsible commander who knows his details.
I like the design of this commander; it can be used both offensively and defensively.
14 Dec 2014, 08:53 AM
#13
avatar of Cruzz

Posts: 1221 | Subs: 41

For mother russia, 100 munitions:

For 60 seconds:

Team weapons:
+0.5 armor
ATGuns, Mortars and heavy artillery: +50% extra damage
HMGs: +50% accuracy

Infantry:
+0.5 armor
+50% accuracy
+2 speed

Debuff for 60 seconds afterwards:

Infantry:
+50% received damage
0.66 accuracy
-1 speed

Team weapons:
+50% received damage
0.66 damage on ATGuns, Mortars and heavy artillery
0.66 accuracy on HMGs


14 Dec 2014, 20:11 PM
#14
avatar of 89456132

Posts: 211

Thanks Cruzz, that's really useful.
14 Dec 2014, 20:28 PM
#15
avatar of dasheepeh

Posts: 2115 | Subs: 1

It works with the B4? More damage?

HOLY SHIT.

And i never knew!
15 Dec 2014, 00:52 AM
#16
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

vet3 b4 does 1440 with it. unless it's additive, then it does 1280.
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