For Mother Russia question
Posts: 211
1. Does this apply to the B4? Could this be activated (especially on a vet3 one) to destroy an OKW truck in one hit?
2. After this commander was released there were changes to armour in infantry. Apart from Shock Troops, armour was translated into received accuracy. A maxim crew I think has 0 armour. If I double the armour, will this have any effect in stopping blobs from focussing down my MGs?
3. Do you think the price is good for the ability?
Posts: 29
2. Dunno
3. B4 should have different vets like increased range, I think the debuff should be removed because I hardly ever use it because of the debuff.
Posts: 229
Posts: 2470
2) it probably does piss all to armour as it isn't something relic would think to change.
3)i have no clue, i've never used it.
Posts: 2807 | Subs: 6
In old times it costed 150 and was giving 100% damage and armor so in result with 3 AT nades you could kill Panzer 4
Posts: 1042
i have no idea about faster firing (could be OP with snipers) and sprint,
In old times it costed 150 and was giving 100% damage and armor so in result with 3 AT nades you could kill Panzer 4
I don't think you get faster firing but I think you do get a sprint similar to ura but applying to all units...
Posts: 1637
Posts: 211
Posts: 2070
Posts: 211
Posts: 1304 | Subs: 13
Thanks for the useful replies. I am still wondering if +50% of 0 armour does anything. Probably not, but maybe Relic changed it with the move to received accuracy.
Armour's not at 0 though for all infantry. It's at 1. My math's probably wrong, but everyone who's not a Shocktrooper would get their 1.5 armour during that duration.
Posts: 211
Armour's not at 0 though for all infantry. It's at 1. My math's probably wrong, but everyone who's not a Shocktrooper would get their 1.5 armour during that duration.
Great, thanks. Now I'm excited to use it more, like a responsible commander who knows his details.
I like the design of this commander; it can be used both offensively and defensively.
Posts: 1221 | Subs: 41
For 60 seconds:
Team weapons:
+0.5 armor
ATGuns, Mortars and heavy artillery: +50% extra damage
HMGs: +50% accuracy
Infantry:
+0.5 armor
+50% accuracy
+2 speed
Debuff for 60 seconds afterwards:
Infantry:
+50% received damage
0.66 accuracy
-1 speed
Team weapons:
+50% received damage
0.66 damage on ATGuns, Mortars and heavy artillery
0.66 accuracy on HMGs
Posts: 211
Posts: 2115 | Subs: 1
HOLY SHIT.
And i never knew!
Posts: 2470
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