Patch 08/12/14
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All you crying babies shut up allready, bugs and weak performance were ruining the game worst than balance.
I play mostly 4v4 as Allies, and I'd still agree - it was getting harder and harder to convince friends to play with me, after so many near-wins that were sabotaged because of crashes and sync errors. *If* that stuff is fixed, then I'll take it over any balance patch.
Posts: 121
Balance Items – Complete with Knife Juggling!
Jagdtiger
Added real tigers
ISU-152
Removed ability that allows ISU to transform into
Add new tigers in Jagtiger?
WFT
"You know what would really bring the community together !? Posting nonsense on patch notes!!"
Thanks Relic !
Posts: 118
there is no mention of fixing the current freeze --> fast forward thing that seems to be happening atleast once every single game
They said a while ago that it was due to the player losing connection to the server. When you reconnect it will fast forward your game so you catch up with everyone else.
Also ISU AP rounds can stun jagdtiger again
I'm pretty sure they did before as I remember it happening to me, and it made me rage because it's actually retarded
Posts: 117
Posts: 2181
"You know what would really bring the community together !? Posting nonsense on patch notes!!"
Thanks Relic !
Nothing bonds people more than having a common enemy
Posts: 640
Before people start freaking out (I know I did when I read the notes on the private alpha forums) - I'm pretty sure the 125 range is ONLY for the JT's indirect fire ability.
The normal range of the JT should remain as it was.
The thing is, units like JT or ISU shouldn't be in the game
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I'm pretty sure they did before as I remember it happening to me, and it made me rage because it's actually retarded
They removed that code for the ISU AP rounds with the november patch that actually did most of the ISU/JT changes that are now listed here. HE still could stun the Jagd. It's been added back into the AP rounds as well now.
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Posts: 2238 | Subs: 15
Hi folks!
I just wanted to let you know that our team has found a crash in Ardennes Assault. They are currently working on resolving this, but in the meantime some players may experience this. Apologies for any frustration this may cause in the meantime.
Who this impacts: Anyone that saved their game in the middle of a mission in Ardennes Assault. Meaning your save file picks up halfway through a mission.
Who this does not impact: anyone that with a save game that starts at the end/beginning of a mission.
What happens: when attempting to load your save file, the game will crash.
When this happened: this seems to have been caused by today's patch. Thankfully, it was quickly identified and the team is already working to resolve it.
I'll keep you all posted on the status of this!
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/company-of-heroes-2-bug-reporting/132147-fyi-ardennes-assault-crash
yeah...AA > MP crap
Posts: 1355
The thing is, players would be totally happy with this patch right now and even focus on the performance improvements IF Relic would post on their forum or on coh2.org and give us simple estimates of what kind and when patches will be released. since Relic leaves the community in the dark we end up with no information, scared & frustrated and only have one culprit to accuse for our discomfort. Kappa
Sorry but i think that this is an excuse. Since when did Relic do that what you are saying and why are you expecting it to happen now?
I think, for once, this community should be more understanding. As you all know, Relic is a small Studio, they don't have the manpower to satisfy all of us. We are still waiting for a war spoil fix but as yu see nothing happens, and there are 1000s of threads about it. Bitching and whining and demanding does not help.
Its not gonna happen, we are all adults and should accept it (finally).
And for once, just once man, give them some credit for what they are doing.
If it where me on there side, i would close this shit (the game) and go elsewhere.
Dont get me wrong, i am also not happy with many things (like war spoils) but, hey, i am man enough to see that they are trying and doing good stuff for this game and give them credit for that. The changed so many things because we ask for it but as we all should know by now, they cant do it as fast as we want.
Period!!!
And a funny thing...
I did not know that COH2.org had so many female members (only Women niggling so much)
Posts: 2238 | Subs: 15
We are still waiting for a war spoil fix
Warpoils fix will appear on the future. Maybe they will expand how warpoils works
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Could be just a coincidence, but I'm now getting freezes every few minutes in multiplayer games and rifles refusing to retreat is a really common occurrence.
the heck
Posts: 578
Only bug fixes and performances fixes.
Next week balance PATCH.
Source? They said they'll release a December update in December. Last night's patch was the December update.
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Could be just a coincidence, but I'm now getting freezes every few minutes in multiplayer games and rifles refusing to retreat is a really common occurrence.
Every time they have a "performance update" it seems to mean the opposite of improving the game.
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Posts: 1158
Entity extensions that have expensive updates now run in parallel on multiple processor cores.
Optimized weapon targeting update.
Optimized PropertyBagGroup lookups by pre-caching them to allow for constant time lookup.
Replaced temporary data structures using heap allocators with stack allocators.
Optimized AI combat evaluations and AI Info updates for AI Opponent and made them run in parallel
Can anyone break these down a little. I don't know if this is more cynthia trolling or if it's something real I just don't recognize.
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