Fantasy Faction X: Artillery
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http://www.coh2.org/topic/25090/fantasy-faction-i-builder-units
http://www.coh2.org/topic/25222/fantasy-faction-ii-core-infantry
http://www.coh2.org/topic/25382/fantasy-faction-iii-elite-infantry
http://www.coh2.org/topic/25584/fantasy-faction-iv-elite-infantry
http://www.coh2.org/topic/25935/fantasy-faction-v-machine-guns
http://www.coh2.org/topic/26653/fantasy-faction-vi-indirect-fire
http://www.coh2.org/topic/26896/fantasy-faction-vii-direct-fire-artillery
http://www.coh2.org/topic/27497/fantasy-faction-viii-light-vehicles
http://www.coh2.org/topic/27799/fantasy-faction-ix-medium-tank
Builder Unit: Sturmpioneers OKW 58%
Core Infantry: Grenadiers Ostheer 32%
Elite Infantry: Obersoldaten OKW 28%
Unlockable Upgrade: IR STG 44 OKW 47%
Machine Gun: MG42 Ostheer 50%
Indirect Fire: 120mm Soviet 50%
Direct Fire: PaK-40 Ostheer 67%
Light Vehicle: Puma OKW 35%
Medium Tank: Panzer IV OKH 27%
Faction now looks like this:
T0: Sturmpioneers
T1: Grenadiers, MG42
T2: PAK 40, Puma
T3: Panzer IV
T4: Obersoldaten
CP2: 120mm Mortar
CP3: IR STG
We are unable to build caches, but Grenadiers can build bunkers and Sturms can salvage
Tech structure will be similar to OKH, but costs will not necessarily be the same
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Structure is coming together
I shall now do Artillery, then Tank Destroyers, go back to fill out the Light AFV position and leave Heavy Tanks until last.
A lot of vehicles will end up being in two polls at one point or another but not all of them
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For this purpose I will define artillery as all indirect, semi-indirect and/or long range weapons relying on explosive power for effect.
This includes all Static indirect artillery, rocket pieces, things like the Brummbar and the SU-76 as well as the ISU-152.
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Remember that this faction has NO off map abilities at all, so whatever we chose here has to be good.
As this faction is unable to build caches I am tempted to say that fuel will be at a premium so one of the fixed artillery positions would be very good.
However it is not like this faction is likely to have lots of MP available either given that thus far everything is expensive.
The Bulldozer Sherman, Sturmtiger and Brummbar don't give true range or indirect, so they are out.
The SU-76 has cheap barrage but is generally pudding and lacks range
The B4 will punish point targets and single heavies in the hands of complacent players, but this faction is neither Axis nor Allies so will often lack suitable targets.
Other fixed options are expensive in MP
Any of the Rocket Options will be good here in their different ways
I will say then it comes down to the Priest or the ISU-152; and I will go with the Priest as it has both mobility and good indirect ability - giving all the abilities of the fixed pieces without their vulnerabilities
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So at the moment on large maps anything not in the front lines or behind them will be pretty safe
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And I'm not the one voting, you guys are.
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