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Fantasy Faction X: Artillery

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What Artillery option?
105mm Bulldozer Sherman - 9CPB-4 203mm Howitzer - 8CPBM-13 Katyusha - T4ISU-152 - 12CPleFH 18 Artillery - CP8M7B1 'Priest' Howitzer Motor Carriage - 9CPM8A1 Howitzer Motor Carriage - T4ML-20 152mm Gun-Howitzer - 8CPPanzerwerfer 42 - T4SdKfz 251 "Stuka zu Fuß" - T3Sturmpanzer IV "Brummbär" - T4Sturmtiger - T4SU-76M - T4
Option Distribution Votes
0%
33%
7%
5%
2%
12%
5%
7%
2%
23%
0%
0%
5%
Total votes: 43 (Locked)
8 Dec 2014, 09:20 AM
#1
avatar of van Voort
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Posts: 3552 | Subs: 2

The stock Panzer IV took the medium slot at 27%, technically a tie if you count various varieties of Sherman together (but then you could add on the P-IV battlegroup..)



http://www.coh2.org/topic/25090/fantasy-faction-i-builder-units

http://www.coh2.org/topic/25222/fantasy-faction-ii-core-infantry

http://www.coh2.org/topic/25382/fantasy-faction-iii-elite-infantry

http://www.coh2.org/topic/25584/fantasy-faction-iv-elite-infantry

http://www.coh2.org/topic/25935/fantasy-faction-v-machine-guns

http://www.coh2.org/topic/26653/fantasy-faction-vi-indirect-fire

http://www.coh2.org/topic/26896/fantasy-faction-vii-direct-fire-artillery

http://www.coh2.org/topic/27497/fantasy-faction-viii-light-vehicles

http://www.coh2.org/topic/27799/fantasy-faction-ix-medium-tank


Builder Unit: Sturmpioneers OKW 58%

Core Infantry: Grenadiers Ostheer 32%

Elite Infantry: Obersoldaten OKW 28%

Unlockable Upgrade: IR STG 44 OKW 47%

Machine Gun: MG42 Ostheer 50%

Indirect Fire: 120mm Soviet 50%

Direct Fire: PaK-40 Ostheer 67%

Light Vehicle: Puma OKW 35%

Medium Tank: Panzer IV OKH 27%

Faction now looks like this:


T0: Sturmpioneers

T1: Grenadiers, MG42

T2: PAK 40, Puma

T3: Panzer IV

T4: Obersoldaten

CP2: 120mm Mortar

CP3: IR STG


We are unable to build caches, but Grenadiers can build bunkers and Sturms can salvage

Tech structure will be similar to OKH, but costs will not necessarily be the same

+++++++++++++++

Structure is coming together

I shall now do Artillery, then Tank Destroyers, go back to fill out the Light AFV position and leave Heavy Tanks until last.

A lot of vehicles will end up being in two polls at one point or another but not all of them

++++++++++++++

For this purpose I will define artillery as all indirect, semi-indirect and/or long range weapons relying on explosive power for effect.

This includes all Static indirect artillery, rocket pieces, things like the Brummbar and the SU-76 as well as the ISU-152.
8 Dec 2014, 09:26 AM
#2
avatar of steel

Posts: 1963 | Subs: 1

Wurfrahmen 40, no questions asked.
8 Dec 2014, 09:31 AM
#3
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

I'm deliberately not including the Mortor Half Tracks, not only are they on the lighter end of the scale here but they will be again offered in the 'Light AFV' category


Remember that this faction has NO off map abilities at all, so whatever we chose here has to be good.

As this faction is unable to build caches I am tempted to say that fuel will be at a premium so one of the fixed artillery positions would be very good.

However it is not like this faction is likely to have lots of MP available either given that thus far everything is expensive.


The Bulldozer Sherman, Sturmtiger and Brummbar don't give true range or indirect, so they are out.

The SU-76 has cheap barrage but is generally pudding and lacks range


The B4 will punish point targets and single heavies in the hands of complacent players, but this faction is neither Axis nor Allies so will often lack suitable targets.

Other fixed options are expensive in MP

Any of the Rocket Options will be good here in their different ways


I will say then it comes down to the Priest or the ISU-152; and I will go with the Priest as it has both mobility and good indirect ability - giving all the abilities of the fixed pieces without their vulnerabilities
8 Dec 2014, 12:00 PM
#4
avatar of Doomgunner

Posts: 74

Although Stuka cost 166 fuel for this faction, I still think it is the best options b/c it is in the same tier as P4, a P4+Stuka+Gren spam & pak 40 line up is very nice to have if you aren't going to rely on call ins.
8 Dec 2014, 12:01 PM
#5
avatar of Hitman5

Posts: 467

Priest... proper artillery + mobile.
8 Dec 2014, 12:40 PM
#6
avatar of ThoseDeafMutes

Posts: 1026

Scott imo. Such a beast of a unit, although a letdown in the long range pounding department.
8 Dec 2014, 12:46 PM
#7
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1

The best way to ensure only doctrines with recon + bombing runs are even viable:


10 Dec 2014, 10:51 AM
#8
avatar of van Voort
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Posts: 3552 | Subs: 2

Well the Stuka is winning despite it's expense, long cool-down and somewhat indifferent range

So at the moment on large maps anything not in the front lines or behind them will be pretty safe
10 Dec 2014, 21:37 PM
#9
avatar of UGBEAR

Posts: 954

did you realize that every vote you made, OKW is winner?
11 Dec 2014, 16:30 PM
#10
avatar of van Voort
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Posts: 3552 | Subs: 2

Mostly OKW, there is some OKH and one Sov, two if the B4 wins here.

And I'm not the one voting, you guys are.


11 Dec 2014, 17:25 PM
#11
avatar of Australian Magic

Posts: 4630 | Subs: 2

Well, this poll was obvious for me :megusta:
11 Dec 2014, 17:39 PM
#12
avatar of elchino7
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Posts: 8154 | Subs: 2

I like the 2 Su76 votes :D
11 Dec 2014, 18:19 PM
#13
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Locked as requested, vV ;)
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