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I've also being playing since beta and i've made threads regardings the same things. But it seems you don't realize how balance should work. You don't flip over how an ability works just because it's underpower because you then'll have to make nerf it again (Katyushka patch).
If you make an ability that cost munition passive, that's a massive buff. You don't make unuseful commanders attractive by giving them OP things. I'll start again and giving further explanation.
Vehicle detection: make it 3CP passive for cons USF army has forward observers ability on it's rifles on the Recon support company. So that's why i think it wouldn't be bad as a passive ability for cons.
Trenches: what's wrong with them? They are free so... I'm not 100% but they have better bonuses that buildings. It's multidirectional green cover which is not affected by distance.
Con repair: fine
Advance Warfare tactics. Con spam into T34-76 into 85s. You have plenty of repair guys. All of what you suggest fit more on the defensive commanders. Similar to the point before.
So you don't improve this ability rather than the community defensive commanders.
Riegel: remember that it's 100% to inmobilize. Just like the M20 mine.
They are only effective against Soviets, because USF can always 1s crit repair it. AND the teller is more accesible and deals more damage.
Who the hell uses Storm and Jaeger Armor is more meant to counter ISU152, so you won't see an ISU152 charging into your Tellers/Riegels. If you just gave it to Pio, it would simply replace the Teller. At most you could give it to the Scoutcar.
Rapid conscriptions: your suggestions are just over. The ability needs some tweaks but not what you suggest.
Relief Infantry: similar
Your other options were:
-reduce muni cost to 45 and 30 muni. Lol. Be realistic.
-Instantly give squads (mp) for 120/90muni with the possibility of extra squads. 480mp+240*X or 400mp+200*Y If that would be the case, the cost of the abilities would rise.
Thing is, it's just stupid that we have commanders which are practically the same but theres one which is clearly supperior. The overlapping of abilities is insane.
NKVD: needs the commisar, You could receive Penals instead of Cons.
Reserve: needs useful Irregulars. Irregulars should count towards units lost and maybe replace with Irregulars.
Con support: MAYBE this would be the only one that should be passive but with a higher count, at a higher CP level AND crappy cons like in the campaign. No abilities, just merge, molotov, hoorah. Meatshield for the lines.
Relief: make it so Osstruppen counts towards unit lost. You might reduce the cost but not as much as what you said. OR make it secure value. Once you pay for the ability, you'll receive 2 squads of Osstruppen after the death quota has been achieved. The death quota should be just 1 more squad than now, since it's secured value.
German Infantry: replace bombing strike/light arty with G43/Fuel to munition.