Fighting Elite Troops
Posts: 118
It's like being in the late game after having done terribly early, but it is the early game!
Is this commander complete BS, or am I playing against it wrong?
Posts: 186
120mm mortar is very good here - if you wipe the vet3, the OST just might ragequit.
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On an open map, well veto them, or consider a boring old t1 sniper build, something like sniper, 3 cons, sniper, healing and AT nades+Guards. Lots of mines into t2 and a Zis, hold out for call in tanks.
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Or just spam maxims. The training will delay rifle grenades.
The Troop Training cost has nothing to do with that of rifle grenades.
Posts: 875 | Subs: 6
Dealing with the Tiger Ace has always been really hard, you have to be quite far ahead to deal with it or you can just out right lose the moment it shows up. Don't bother with SU-85's against it, the Sight, range, Blitzkrieg and Target Weak point of the Tiger Ace make SU-85's pathetically bad against it.
Posts: 422 | Subs: 3
The Troop Training cost has nothing to do with that of rifle grenades.
It costs fuel, and you need fuel to get rifle grenades from battle phase 1
Posts: 327
It costs fuel, and you need fuel to get rifle grenades from battle phase 1
I am sorry I was thinking about the M24 nades when typing that.
Posts: 2838 | Subs: 3
It costs fuel, and you need fuel to get rifle grenades from battle phase 1
The same is true for LMGs.
Building on what Brian and The Machine wrote (go go fast T-70 for the wiperonis), you can also try following up with a KV-8 baserush A lot of players who go Elite Troops like to just spam grenadiers and sit in T1-T2. Roll the KV-8 in, drop incendiary artillery on any paks and torch the base (starting with T2). You can end the game before the Ostheer player even has enough CPs for the Tiger Ace.
Posts: 1963 | Subs: 1
Such sadism
The same is true for LMGs.
Building on what Brian and The Machine wrote (go go fast T-70 for the wiperonis), you can also try following up with a KV-8 baserush A lot of players who go Elite Troops like to just spam grenadiers and sit in T1-T2. Roll the KV-8 in, drop incendiary artillery on any paks and torch the base (starting with T2). You can end the game before the Ostheer player even has enough CPs for the Tiger Ace.
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