But i'd much rather see a close-fought, fast-paced and unpredictable game that goes back and forth without a clear winner for most of the time rather than what we saw most of the time in coh at high levels which was early dominance leading to a predictable win or early dominance then the other guy busts out a can of 'T4 armor and bought vet/vet 3 rifle whupass' to pull an improbable win.
You essentially destroyed your own argument there. Are you sure you've been watching "high-level" replays? Cause high level games can have quite a lot of back-and-forth, close-fought action and players have an amazing potential for comebacks, and that makes the outcome of their games quite unpredictable.
The potential for a comeback as a player who's on the losing side on vCOH is dependent only on player skill. Of course, Wehr does have a slightly better comeback potential due to not being hindered as much as US by manpower drain and not having to rely on a supply yard, and naturally, lategame wehr units (at high levels, again, the comeback potential is equalized due to the players being excellently conditioned to making up for the US army's shortcomings). All this comeback potential is something that is inherently acquired by the losing side in COH2, due to the way the manpower income system rewards you for losing units.