I'm tired of people blobbing these blobbing threads, why aren't there any mechanics in place on coh2.org to punish these thread blobbers?
+1 Coh2.org pls nerf thread blobbing about blobbing.
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I'm tired of people blobbing these blobbing threads, why aren't there any mechanics in place on coh2.org to punish these thread blobbers?
Posts: 36
unless you have the okw player pigeon holed at their medic truck its not the best idea to use indirect fire.
win the first engagement, use 50cals, HE shermans and Scotts to really push back enemy infantry blobs. shermans have longer max range than shreks, so get a shot off here and there to bleed the enemy. youll want to get your sherman around the 11-12 minute mark.
people complain that the 50cal is squishy, but keep it behind green cover and use riflemen to screen for it. it has a fast tear down and setup time so it can keep up with mobile rifles.
scotts generally do really well against blobs and as they vet up they get really scary. dont forget you can switch out crews.
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I use the 50 cal all the time I think it's great. I think it should have its price reduced but its performance seems pretty good to me.
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I use the 50 cal all the time I think it's great. I think it should have its price reduced but its performance seems pretty good to me.
Posts: 1970 | Subs: 5
I wish DSHK was half as good as it is. Oh well, one can dream.
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Permanently BannedPosts: 204
Permanently BannedIf they implement an anti-blobbing mechanism instead of buffing its natural counters a bit, the game is as good as dead.( As More nanny mechanism will always be wanted by bad players thus killing player's options)
It seem that the bad habit of blobbing is rewarded too much except at the highest level of play. Something must be done to maintain the play variety.
HMGs must be buffed in suppression and durability only (DPS may be ajusted down to compensate). Mines explosion's radius could be increased a bit too.
it's too easy too kill HMGs from within it's firing arc with any blob of regular unit.
With Ober killing an mg is trivial.(no efforts what so ever)(a big problem)
PLz Relic, buff blob counters significantly, enough to render blobbing casual habit very inefficient.
As it is, bunkers mg are way better then using HMG outside a building.
Thanks.
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This and also up the suppression a blob of units encounters when facing an HMG. The 50 call and the maxim both have a lot of trouble when trying to pin a blob.
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unless you have the okw player pigeon holed at their medic truck its not the best idea to use indirect fire.
win the first engagement, use 50cals, HE shermans and Scotts to really push back enemy infantry blobs. shermans have longer max range than shreks, so get a shot off here and there to bleed the enemy. youll want to get your sherman around the 11-12 minute mark.
people complain that the 50cal is squishy, but keep it behind green cover and use riflemen to screen for it. it has a fast tear down and setup time so it can keep up with mobile rifles.
scotts generally do really well against blobs and as they vet up they get really scary. dont forget you can switch out crews.
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