[Developer] Map Improvement Poll
Posts: 130
Posts: 2238 | Subs: 15
rostov
hurtgen forest
city 17
semovisky summer
stalingrad
Posts: 1094 | Subs: 20
and the winner is:
rostov
hurtgen forest
city 17
semovisky summer
stalingrad
What information does this provide for the devs? You gotta be a little bit more specific.
Posts: 2238 | Subs: 15
What information does this provide for the devs? You gotta be a little bit more specific.
its just only the top voted maps until now
Posts: 2807 | Subs: 6
Posts: 1970 | Subs: 5
Posts: 29
1. The regular point above the southern VP has been a typical place were everyone wires it shut once they take it. With 3 tiny holes to plug it's far to easy to close off.
2. The fuel on the lower right is not as safe for the upper right player to take and hold. Clearly the upper left fuel point favors the bottom player due to the trenches, so they have an easier time defending there and thus prefer taking and holding that one as a priority. The converse is not a true. The other fuel point is equally accessible to either side. Every single game I've had where I had to choose that one, I had a harder time holding it. Defensibly these 2 fuels are not equal.
Posts: 559
Posts: 4301 | Subs: 2
Question about some maps.
Mega Thread Rescue of Maps
Reply to "relic looking for map feedback"
some useful threads from the past.
ALSO, it seems as though you guys at Relic thinks giving one side an advantage at one side of a map can be balanced by giving another side an advantage on the other side.
for example, in Lienne Forest, you gave Northern side an advantage on middle vp by giving them green covers and the train station. But the southern side has an advantage on the right vp (forest part), by having some trenches south of the right vp. doesn't work that way in practice though. To expand on Lienne Forest, first, the enemy flanking from forest is so much easier to contain while enemy flooding in from middle vp is much harder to contain due to open field and such.
p.s., add more vetoes and collect data from what maps get most vetoed if you aren't doing that already.
Posts: 2807 | Subs: 6
To identify the map that needs the most improvement and fix that one first I assume.
So now maps like Hurtgen forest (which is already broken, can't be fixed) and Rostov gets most votes...
Posts: 747
- Stalingrad
Beautiful map, don't get me wrong, but just remove it. It's an Axis hell.
Made me chuckle
Posts: 881
Posts: 829
Its really annoying that units need 2 min to retreat to base and then 3-4 minutes to walk back.
Especially in team games (like 4v4) where there is a lot of indirect fire and players doubling up. Therefore need to retreat often.
That is my biggest beef with map design. Than there are campy maps, maps that favor one faction over other (eg. weird bottlenecks/building positions that clearly disadvantage player on one side over other).
Posts: 1221 | Subs: 41
Posts: 1970 | Subs: 5
Posts: 431
Posts: 2470
https://dl.dropboxusercontent.com/u/37308078/Stuff/Rostov.rec
the map is fucking broken but it's still in the auto match queue. you took out Hill 331, which is shit but not broken, moscow winter, which i don't remember any major problems with, rzehv summer (problem?), and Rostov is still fucking here.
don't bother watching the replay unless you don't understand how the map works.
Posts: 2181
Posts: 2070
bumping this for Remove Rostov..
https://dl.dropboxusercontent.com/u/37308078/Stuff/Rostov.rec
the map is fucking broken but it's still in the auto match queue. you took out Hill 331, which is shit but not broken, moscow winter, which i don't remember any major problems with, rzehv summer (problem?), and Rostov is still fucking here.
don't bother watching the replay unless you don't understand how the map works.
Yes agreed. Rostov is hell for anyone spawning on the Northern side
Posts: 2470
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