US vs Building Defenses
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m8A1 scott can also shoot indirectly with accuracy if you use attack ground, and is pretty effective.
You can also use smoke to temporarily negate the buildings, allowing you to get close with flamers or even plant demo charges.
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You do realize that bunkers show up in first 2-3mins and can lock down area since all solution you presented are for 6mins and up?
A Bunker that early delays tech(also means less muni to faust), use that to your advantage and punish the OST player with a well microed AAHT(now that Pak ROF got nerfed, it is a lot more durable in a US v OST matchup) should get the advantage back to the US side.
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Bunkers don't delay tech at all. They replace a upgrade on a gren and that's about it. Delaying tech implies there is a fuel cost.
A Bunker that early delays tech(also means less muni to faust), use that to your advantage and punish the OST player with a well microed AAHT(now that Pak ROF got nerfed, it is a lot more durable in a US v OST matchup) should get the advantage back to the US side.
Posts: 74
Bunkers don't delay tech at all. They replace a upgrade on a gren and that's about it. Delaying tech implies there is a fuel cost.
You can't tech without enough MP,placing a bunker set you back 150 MP thus 30 more secs behind on T2 and Pak timing.
Posts: 2470
i haven't really tried the flaktrack yet but and it would probably work if i was just fighting OKH, but OKW shreks really cause that thing a lot of problems, especially when they can get into attack range.
smoke i have just about 0 luck with against bunkers (but it's great against setup teams) and i'm looking at spending 80 mun on smoke plus 90-120 on demos (if i have engineers) or bazookas.
the issue is usually that it locks down the better parts of the map early, which gives the enemy a resource advantage, and then forces me to prepare for tanks with reduced income. stopping them from getting bunkers up early is tough, especially when the OKH player is pair with OKW sturmpios. the first 60 mun comes pretty fast, i use it for fighting positions quite often, and if my ally isn't also in the area with all their troops i just can't push off spios and grens. at that point we both entrench on either side and then i have to destroy them.
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Posts: 1637
M8 Scott
Demo from Armor company
Bazookas
AA HT
150MM from Mechanized (very accurate and fast landing my personal favorite offmap)
I mean how many can Ost possibly place before the 6-7 Mark when the AA HT shows up?
AA HT can actually base rape Ost. I have a replay of me doing this in a 1v1. It kills the bunkers so fast and just bring in your Rifle Blob behind it.
Panther and up and Ober Shrek Blob are the only things you should really struggle with as USF. Everything else is cake.
Posts: 1248
You do realize that bunkers show up in first 2-3mins and can lock down area since all solution you presented are for 6mins and up?
You're obviously doing something wrong if you let them plant bunkers 2-3 mins in. Unless you lost every engagement the past 3 minutes.
Posts: 1384
You do realize that bunkers show up in first 2-3mins and can lock down area since all solution you presented are for 6mins and up?
If he's building a machine gun nest in the first 2-3 minutes, just go to another part of the map. Or buy smoke grenades and negate it. You don't need to run headlong into it if you're not prepared to deal with it. Attack your opponent where he is weakest.
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plenty of great suggestions in this thread. op just sucks lol.
Be nice....
I understand how frustrating Bunkers can be when you arent prepared. Like before they buffed Satchel to take them out. Sooooo frustrating....
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I think an AT gun is the best earliest option, personally since you will probably need it for other things anyway.
If it's actually late enough in the game for you to get a scott then that's even better.
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Permanently Bannedbunker spam can be surprisingly effective against USF, especially if you're just blobbing around (it's okay, we all do it ).
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