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What do you want in CoH2....

28 Nov 2014, 01:17 AM
#41
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Urban panzergrenadiers with double flamers and armor :D
28 Nov 2014, 02:23 AM
#42
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

An interesting, strategically diverse, and competitive meta. Oh, and bug fixes. Boring I know...I guess I should have said MOAR COMMANDERS!*!!*#@%)(*&@#%

Oh, and eliminate all of the "hybrid" maps. We need dedicated maps for each game mode.
28 Nov 2014, 03:13 AM
#43
avatar of steel

Posts: 1963 | Subs: 1

jump backJump back to quoted post27 Nov 2014, 22:44 PMFrost

<444>3
28 Nov 2014, 03:21 AM
#44
avatar of Mr. Someguy

Posts: 4928

Oh, and eliminate all of the "hybrid" maps. We need dedicated maps for each game mode.


Hybrid maps?
28 Nov 2014, 03:26 AM
#45
avatar of Pedro_Jedi

Posts: 543

Gib optimization
28 Nov 2014, 03:29 AM
#46
avatar of Jadame!

Posts: 1122

Commanders and death of call-in meta.
28 Nov 2014, 03:34 AM
#47
avatar of MarcoRossolini

Posts: 1042

A decently made up Soviet faction. (see my Workers Militia faction for more on that...)
28 Nov 2014, 04:15 AM
#48
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2



Hybrid maps?


I'm referring to maps that are designed for a specific number of players like la gleize, lanzerath ambush, and ettlebruck (4v4) but are playable in other game modes as well (2v2, or 3v3) leaving, in the case of 3v3s, one player all on his own away from his team mates.

This is also a problem with maps like minsk being far to big for 1v1 (and extremely dull) and kharkov being to small for 2v2.

Maps like vaux farmlands and rails and metal that are specifically designed for 2v2s feel great, as there is enough room for players to maneuver and coordinate in a way that feels natural.
28 Nov 2014, 04:52 AM
#49
avatar of Kothre

Posts: 431

28 Nov 2014, 04:59 AM
#50
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post28 Nov 2014, 04:52 AMKothre
The Japanese.


Just play Soviets, build lots of mines, and never get anything larger than a T-70 :P
28 Nov 2014, 07:32 AM
#51
avatar of RMMLz

Posts: 1802 | Subs: 1

1) "RECONNECT FUNCTION" please... pretty please... I BEG YOU.

2) UI improvements/mechanics:
-Control over garrisoned MGs (and Raketen).
-Manual reload for MGs.
-vehicle turret lock/prioritizing for every vehicle.
-HE/AT shells indicator.
-A lot more which can be found in forums.

3) Better vehicle pathing. Last night I lost a freaking KT just because the dump garden decided to rotate the whole vehicle with reverse gear.

4)Minor bug fixes (retreat bug, ghost howitzer bug etc) and better frame rate.
28 Nov 2014, 07:36 AM
#52
avatar of Kothre

Posts: 431



Just play Soviets, build lots of mines, and never get anything larger than a T-70 :P

:P Pretty much. I think they'd be a really interesting team if done correctly. They'd focus largely on camo, ambush, first strike bonuses, and booby traps. I think it would be really cool. Plus, they'd be an Axis team without uber armor so that would be nice.
28 Nov 2014, 08:02 AM
#53
avatar of JohnnyB

Posts: 2396 | Subs: 1

I would build a list with my wishes, but I will reduce it to one, which is the most important:

FIX GAME PERFORMANCE. It's laggy, runs like shit for to manny times. Do something about it and everybody will be happier.
28 Nov 2014, 08:03 AM
#54
avatar of DakkaIsMagic

Posts: 403

A decently made up Soviet faction. (see my Workers Militia faction for more on that...)
28 Nov 2014, 08:14 AM
#55
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

Random faction search for automatch.
28 Nov 2014, 08:49 AM
#56
avatar of Holfaxe
Patrion 310

Posts: 10

I would really like to see a North African theater of war. Africa Korps agains the desert rats !

Generally this is early in the war so nothing for the heavy tank fans. This would be a light amour war, but heavy artillery. I have seen pictures of Tigers in North African but as think they were quite rare.

You could have commonwealth (Australians, New Zeelanders, etc.), The Free French, Germans, Italians, and the Americans fight it out. There could be a lot of new unites Americans Grant and Lee tanks after the invasion, the British could have their 25 pounder and Cruiser Tank Mark, Crusador, Germans their PZ4 that were better than their adversary at the time, Italians their Fiat tanks . The ability to build heavy fortifications like “pill boxes” and big mine fields.

Just think about the epic battles being fought – El Alamein, Tobruk, etc.
28 Nov 2014, 09:38 AM
#57
avatar of Nebaka

Posts: 133

1. More Soviet units. Maybe some of inter-war tanks: BT-7, T-26, T-28 or T-35.

2. Japan's Kwantung Army faction.
28 Nov 2014, 09:57 AM
#58
avatar of Flamee

Posts: 710

Random faction search for automatch.


This, only thing I wish for.

28 Nov 2014, 10:05 AM
#59
avatar of BabaRoga

Posts: 829



I wish Relic isn't thinking this
28 Nov 2014, 10:36 AM
#60
avatar of hallolinski

Posts: 76

more commanders.........
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Yesterday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Yesterday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM

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