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Fantasy Faction VIII: Light Vehicles

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What Light Vehicle?
Ambulance - T0Kübelwagen - T0M3A1 - T1M20 Utility Car - T1M5 Halftrack - T3M15A1 AA Half-track - T1M21 Mortar Half-track 2CPM8 Greyhound - 3CPSdKfz 221 Scout Car - T2SdKfz 234 ‘Puma’ Heavy Armored Car - T2SdKfz 250/7 Mortar Halftrack - CP2SdKfz 251 Halftrack - T2SdKfz 251/17 Flak Half-trackSdkfz 251/20 Half-track w/Infrared Searchlight - T2WC51 Military Truck w. .50 cal - 1CP
Option Distribution Votes
2%
2%
4%
17%
11%
15%
0%
2%
4%
36%
2%
0%
2%
2%
0%
Total votes: 47 (Locked)
26 Nov 2014, 10:08 AM
#1
avatar of van Voort
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As foretold by the prophecy the PaK-40 won the Direct Fire competition with highest score yet, 67%




http://www.coh2.org/topic/25090/fantasy-faction-i-builder-units

http://www.coh2.org/topic/25222/fantasy-faction-ii-core-infantry

http://www.coh2.org/topic/25382/fantasy-faction-iii-elite-infantry

http://www.coh2.org/topic/25584/fantasy-faction-iv-elite-infantry

http://www.coh2.org/topic/25935/fantasy-faction-v-machine-guns

http://www.coh2.org/topic/26653/fantasy-faction-vi-indirect-fire

http://www.coh2.org/topic/26896/fantasy-faction-vii-direct-fire-artillery



Builder Unit: Sturmpioneers OKW 58%

Core Infantry: Grenadiers Ostheer 32%

Elite Infantry: Obersoldaten OKW 28%

Unlockable Upgrade: IR STG 44 OKW 47%

Machine Gun: MG42 Ostheer 50%

Indirect Fire: 120mm Soviet 50%

Direct Fire: PaK-40 Ostheer 67%



Faction now looks like this:


T0: Sturmpioneers

T1: Grenadiers, MG42

T2: PAK 40

T4: Obersoldaten

CP2: 120mm Mortar

CP3: IR STG


We are unable to build caches, but Grenadiers can build bunkers and Sturms can salvage


++++++++++++++++++

Before I go to the next poll I'll take a moment to look at this so far:

We have superb AI capability, even in the early game as we have a Sturmpio/Gren combo that will become even better as more options unlock.

We also have Sturm Pios backed by Grens for fausting so we have none of the vulnerabilities to light vehicles that OKW do.

They only thing that is slightly concerning here is the expense in munitions as with LMGs and IR-STGs to buy we cannot get too excited with grenades and fausts

On the other hand though this faction is totally lacking in off maps to spend munitions on
26 Nov 2014, 10:10 AM
#2
avatar of van Voort
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Posts: 3552 | Subs: 2

I thought long and hard about how to break vehicles down.

In outline it will be:

Light Vehicles

Light Tank

Medium Tank

Heavy Tank

Tank Destroyer

Artillery (including Static)

But I might not stick to that and it might not be in that order

+++++++++=

For Light I have drawn the line at anything with tracks, which means the Luchs doesn't make it in. If it I let the Luchs in, then I start letting in the T70, and things cascade from there
26 Nov 2014, 10:15 AM
#3
avatar of van Voort
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There are so many options there.

The boring option would be either the M5 or the SdKfz 251 Halftrack; as either will allow on field and in action reinforcement of our powerful infantry and team weapons

The M5 will also give us AAA; which will be very important because I would expect people to use a lot of off map strikes and strafes against this faction


The Ambulance might be handy too, but it more limited - albeit cheeper


The Konigskubel will still be good; and would give early game a Gren/Strum/Kubel combo that counters all its early game counters.


My dark horse candidate would be the IR Halftrack; I think this is pretty useless and rarely build it, but it would help make up for the lack of off-map AT.

Edit: Recon damnit
26 Nov 2014, 10:16 AM
#4
avatar of steel

Posts: 1963 | Subs: 1

I voted M20. It's definitely the best light vehicle for me. Mines and MG. Nothing can go wrong.
26 Nov 2014, 10:23 AM
#5
avatar of van Voort
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Sarantini asked about the least popular units

http://www.coh2.org/topic/26896/fantasy-faction-vii-direct-fire-artillery/post/246133

Here is the anti faction, either the lowest voted or the stuff with no votes at all:

Builder:
Rear Echelon Troops

Core Infantry:
Assault Engineers
&
Pathfinders

Elite Infantry:
Irregulars
Partisan Tank Hunters
&
Ostruppen Reserve

Upgrade:
BAR

Machine Gun:
MG-34

Indirect Fire:
M1 75mm Pack Howitzer

Direct Fire:
7.5cm le.IG
Raketenwerfer 43

(I also note that last round was the first time no one voted for any OKW stuff)

++++++++++++++

That faction does actually sound kind of fun, and I can see some od synergies working

26 Nov 2014, 11:42 AM
#6
avatar of Romeo
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Posts: 1970 | Subs: 5

Wow, this one is an incredibly hard decision. I wish I could pick two or three.
26 Nov 2014, 11:54 AM
#7
avatar of Sarantini
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Donator 22

Posts: 2181

I'm pretty sure the m20 also has AA capabilities so that makes it the best option imo, but all factions have more than 1 light vehilces so can't we get two from this one :D

Also the dodge is 0cp again, not that makes it suddenly attractive compared to the rest

LOL at the elite infantry of the least popular faction :D
26 Nov 2014, 12:13 PM
#8
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

I feel like the AA halftrack (USA) is the best choice because of how early it enters the game. as it stands now, it will come out 60 fuel into the game, faster than a USF M20. That, I find to be a great deal. I wish i could choose multiple though.
26 Nov 2014, 12:20 PM
#9
avatar of elchino7
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Posts: 8154 | Subs: 2

I want Obers inside M3 :D
26 Nov 2014, 12:52 PM
#10
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

didnt choose m20 because i believe this fantasy faction would have normal mines?

chose okw flak halftrack due to its insane potency when used impeccably.
26 Nov 2014, 13:15 PM
#11
avatar of Pedro_Jedi

Posts: 543

M5, reinforce and quad. So cool
26 Nov 2014, 18:55 PM
#12
avatar of van Voort
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jump backJump back to quoted post26 Nov 2014, 11:42 AMRomeo
Wow, this one is an incredibly hard decision. I wish I could pick two or three.


Well some of them will show up again because there will be lots of overlap (the Puma for example will probably be available as a Light Tank and a Tank Destroyer)

This will be the only chance for things like the Kubel though

I'm pretty sure the m20 also has AA capabilities so that makes it the best option imo, but all factions have more than 1 light vehilces so can't we get two from this one :D

LOL at the elite infantry of the least popular faction :D


Still the cheapest way to get Shreks. I'm pretty certain someone could make that work. If nothing else you do have plenty of choices so you'd have a cheap, crappy soft counter for whatever you ended up against.

I want Obers inside M3 :D


Someone needs to do the stats on Shocks in an M3 v Obers in an M3

jump backJump back to quoted post26 Nov 2014, 12:52 PMpigsoup
didnt choose m20 because i believe this fantasy faction would have normal mines?


They have whatever abilities their units have

So the Sturms can lay wire and mines but not build caches

If you want bunkers you have to have Grens build them

26 Nov 2014, 19:01 PM
#13
avatar of Mr. Someguy

Posts: 4928

Shit, I accidentally voted for the 221 instead of the 234. Who the hell wants a 221 in this meta? It competes with the M3 at a time when the M20 is out!
26 Nov 2014, 22:38 PM
#14
avatar of TradeGy

Posts: 6

What kind of tech'ing structure does this fantasy faction have?
eg. like Wehrmacht with the battleplans, like OKW with trucks or Soviet...?
26 Nov 2014, 23:24 PM
#15
avatar of braciszek

Posts: 2053

Will there be more than one light vehicle? All factions have at least two light vehicles, if im not mistaken.

Also, i chose puma and ill vote for luchs as the light vehicle - but the t-70 will probably win there.
27 Nov 2014, 05:29 AM
#16
avatar of Cabreza

Posts: 656

Puma would do well to help with early AT. It could actually chase down units wounded by the AT gun.
27 Nov 2014, 08:48 AM
#17
avatar of beemer8

Posts: 104

Greyhound 4 Life <444>3 :D
that little beast... the fear in your opponent as your creep up, turret looks over hovers there for a few seconds, pgrens, standing there, looking at the turret. wondering if they should shoot or run .. and POW!, corpse everywhere :D

can easily force a whole army to retreat by looking at it ;)
27 Nov 2014, 10:37 AM
#18
avatar of dreamerdude
Benefactor 392

Posts: 374

I would totally go for the 221, great scout ability and for it to become the 222, it'd make life easy against infantry.

it is a fast mobile unit of my choice that if used properly can annoy the living garden out my opponent. as well as a potent anti infantry unit.

The vet two scout range is amazing for wanting to peer into the open for enemies, not only that, it can take out some tanks if used with finesse.

Widely underused, also a very cost efficient late early, early mid game unit that can set a stand point if you are competent enough to hold the lead
27 Nov 2014, 11:14 AM
#19
avatar of van Voort
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Posts: 3552 | Subs: 2

jump backJump back to quoted post26 Nov 2014, 22:38 PMTradeGy
What kind of tech'ing structure does this fantasy faction have?
eg. like Wehrmacht with the battleplans, like OKW with trucks or Soviet...?


OKH linear structure, doesn't mean you can't skip building tiers but you do have to research them

If this faction ever gets balanced it will be around teching cost

Will there be more than one light vehicle? All factions have at least two light vehicles, if im not mistaken.




Well some of them will show up again because there will be lots of overlap (the Puma for example will probably be available as a Light Tank and a Tank Destroyer)

This will be the only chance for things like the Kubel though



3 Dec 2014, 18:20 PM
#20
avatar of MajorBloodnok
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Patrion 314

Posts: 10665 | Subs: 9

Locking - at the request of OP.
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